Descriptor
Computer Assisted Instruction | 3 |
Computer Software Evaluation | 3 |
Courseware | 3 |
Elementary Secondary Education | 3 |
Learner Controlled Instruction | 3 |
Computer Simulation | 2 |
Computer Software Development | 2 |
Evaluation Criteria | 2 |
Higher Education | 2 |
Adult Education | 1 |
Banking | 1 |
More ▼ |
Source
Publication Type
Reports - Evaluative | 2 |
Book/Product Reviews | 1 |
Guides - Non-Classroom | 1 |
Information Analyses | 1 |
Opinion Papers | 1 |
Reports - Descriptive | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Practitioners | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hawley, Chandra L.; Duffy, Thomas M. – 1998
This paper presents a model for designing computer-based simulation environments within a constructivist framework for the K-12 school setting. The following primary criteria for the development of simulations are proposed: (1) the problem needs to be authentic; (2) the cognitive demand in learning should be authentic; (3) scaffolding supports a…
Descriptors: Banking, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Fletcher, J. D. – 1992
What is known about the cost effectiveness of interactive courseware (ICW) is reviewed, and issues that remain are summarized. Effect size is used for reporting the effectiveness of ICW programs. Two ICW media are considered: computer-based instruction and interactive videodisc instruction. Effect sizes for computer-based instruction have been…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Software Evaluation, Cost Effectiveness
De Laurentiis, E. C. – 1993
There is a lot of educational software on the market, but little of it can be said to be revolutionary. Despite all the talk about education and computers, the educational software revolution has yet to begin. All educational software can be placed in categories of games (edutainment), simulations, reference software, and tutorials. Choosing…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Graphics, Computer Managed Instruction