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Pinky Kusuma Ningtyas; Hayuni Retno Widarti; Parlan Parlan – Journal of Science Learning, 2024
Social media is one of the platforms that is popular and familiar to various circles. This technology has penetrated multiple fields, especially education. Many studies have shown the use of social media in the learning process. This study aims to explore the use of social media in science learning environments and their impacts. The method used…
Descriptors: Social Media, Science Education, Learning Processes, Research Reports
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Zhenjie Weng; Yao Fu – International Journal of Technology in Education, 2025
This systematic review analyses empirical studies on the implementation of Generative Artificial Intelligence (GenAI) in language education to highlight its impact on promoting inclusivity and bridging educational gaps. The review encompasses quantitative, qualitative, and mixed-methods research, with a focus on inclusivity and educational equity…
Descriptors: Inclusion, Artificial Intelligence, Computer Software, Equal Education
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Christopher Dignam; Candace M. Smith; Amy L. Kelly – Journal of Education in Science, Environment and Health, 2025
The evolution of artificial intelligence (AI) and robotics in education has transitioned from automation toward emotionally responsive learning systems through artificial emotional intelligence (AEI). While AI-driven robotics has enhanced instructional automation, AEI introduces an affective dimension by recognizing and responding to human…
Descriptors: Robotics, Artificial Intelligence, Teaching Methods, Computer Software
Irwin, Claire C. – 1989
Recent studies indicate that the principal is key in planning for change and that innovations can succeed when the principal as change facilitator shares responsibility with others--assistant principals, teachers, and parents. This paper discusses two areas: (1) student learning enhanced through cultivation of critical thinking skills; and (2)…
Descriptors: Administrator Effectiveness, Change Agents, Computer Software, Critical Thinking
Savitsky, David – Educational Technology, 1984
Ten working guidelines for use in developing educational software programs present standards evolved by one courseware producer for program content, learner motivation, the learning environment, educational objectives, field testing, learner control of the learning experience, monitoring and reviewing learner's activities, documentation, accuracy…
Descriptors: Computer Software, Diagnostic Teaching, Documentation, Educational Environment
Swett, Sheila – Electronic Learning, 1986
Discusses how and why three schools are using computers to teach bilingual students and describes the CHIPS Project, West New York; Computer Education Language Learning Program, Irvine School District; and Applied Computer Technology in Education Project, Compton Unified School District. Six bilingual education computer-using demonstration…
Descriptors: Bilingual Education, Computer Assisted Instruction, Computer Literacy, Computer Software
Bork, Alfred; And Others – AEDS Monitor, 1985
Discusses philosophical considerations that should be taken into account when developing materials to teach programing at elementary and secondary levels and outlines a learning environment based on these considerations. Philosophical considerations discussed relate to programing strategies, motivation, curriculum materials, continuity, visual and…
Descriptors: Classroom Environment, Computer Graphics, Computer Software, Curriculum Development
Egbert, Joy, Ed.; Hanson-Smith, Elizabeth, Ed. – 1999
Essays on computer-assisted language learning (CALL) include: "Computer-Enhanced Language Learning Environments" (Joy Egbert, Chin-chi Chao, Elizabeth Hanson-Smith); "Theory and Research Interaction via Computers" (Joy Kreeft Peyton); "Classroom Practice: Creating Interactive CALL Activities" (Joy Egbert); "CALL…
Descriptors: Class Activities, Classroom Environment, Classroom Techniques, Cognitive Style
Chen, Gwo-Dong; Shen, Gee-Yu; Ou, Kuo-Liang; Liu, Baw-Jhiune – 1998
This paper discusses the use of WebQuest, a World Wide Web-based multi-user game, in promoting learning motivation and navigation skills in K-9 students. WebQuest demonstrates ways to integrate games, Internet communication facilities, Web-based courseware, and database techniques together in order to assist learning. The following guidelines for…
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Games
McCoy, Leah P., Ed. – Online Submission, 2009
This document presents the proceedings of the Annual Research Forum. Included herein are the following 29 studies: (1) What Factors Influence Algebra 1 Students' Attitudes toward Math? (Elizabeth A. Allen); (2) Low-Income Student and Teacher Impressions of Kagan Cooperative Learning (Andrea Anderson); (3) Developing and Implementing an Articulated…
Descriptors: High Schools, Student Attitudes, Oral Reading, Writing Strategies
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers