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Planchard, Marie – Engineering Design Graphics Journal, 2007
At some point in their education, pre-engineering students will take physics and/or calculus. For many freshmen who aren't certain about their career paths, taking these courses is a litmus test to determine whether they have the aptitude or desire to pursue an engineering degree. Therein lies the challenge for many students in the U.S. Science,…
Descriptors: Engineering Education, Student Interests, Physics, Computer Software

Neuwirth, Erich – Education and Computing, 1988
Discussion of the use of computers in education focuses on ways to teach with limited computer resources. Learning processes with computers are described, the teacher-student relationship is examined, and examples of instruction using only one computer are given, including simulation programs in physics and the use of spreadsheets in mathematics.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Courseware
Marsh, George; Spain, Tom – Electronic Learning, 1984
Educational robots are defined, their essential characteristics and features are outlined, and their educational applications and what makes them run are discussed. Classroom experiences with five educational robots--Topo, Rhino XR-2, RB5X, Hero I and Tasman Turtle--are described. (MBR)
Descriptors: Classroom Techniques, Computer Graphics, Definitions, Educational Needs
Creative Computing Software Buyer's Guide, 1983
Provided is a list of educational software arranged alphabetically by manufacturer. Entries include name, system requirements, current cost, and a brief description. A wide variety of subject areas, educational levels, and formats (drill/practice, games, tutorials, and others) are included. (JN)
Descriptors: Biology, Chemistry, Computer Assisted Instruction, Computer Graphics

Bitter, Gary G., Ed. – Journal of Computers in Mathematics and Science Teaching, 1989
Reviews three software packages: (1) "Physics," tutorial, grades 11-12, Macintosh; (2) "Hands On Math: Volume I," interactive math exploration/simulation of manipulatives use, grades K-7, Apple II; and (3) "A.I.: An Experience with Artificial Intelligence," simulation, grades 5-12, Apple II. (MVL)
Descriptors: Artificial Intelligence, Computer Graphics, Computer Simulation, Computer Software Reviews