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Spudic, Linda – 2001
Perhaps some of the most engaging, unique, Web-based activities are virtual quests that take student participants along on real expeditions, following a team in the field as they explore new territory or do research on authentic scientific problems. Virtual quests, such as the MayaQuest expedition produced by Classroom Connect, are excellent…
Descriptors: Computer Simulation, Computer Uses in Education, Elementary Secondary Education, Experiential Learning
Riel, Margaret – 1995
This paper focuses on the human side of networking in education, emphasizing that people working together can create new solutions to old problems. Discussion includes increased links to information through the Internet and new resources entering the classroom; team-teaching, cooperative learning, and learner-centered instruction; and distance…
Descriptors: Computer Networks, Computer Uses in Education, Cooperative Learning, Distance Education
Delisle, Robert – 1997
Problem-based learning (PBL) is a teaching technique that educates by presenting students with a situation that leads to a problem for them to solve. Rather than finding a single correct answer, students interpret the question, gather additional information, create possible solutions, evaluate options, and present conclusions. This book shows…
Descriptors: Active Learning, Cooperation, Critical Thinking, Educational Improvement

Dugdale, Sharon; LeGare, Owen; Matthews, James I.; Ju, Mi-Kyung – Journal of Research on Computing in Education, 1998
A study of 38 K-12 teachers at the 1996 summer institute of the Northern California Mathematics Project suggested that a learning environment incorporating technology, facilities for sharing computer solutions, and development of skills with software can foster effective and spontaneous learner-initiated use of technology for mathematical…
Descriptors: Computer Assisted Instruction, Educational Environment, Educational Research, Educational Technology
Frye, Beth; Frager, Alan M. – Learning & Leading with Technology, 1996
Civilization, Colonization, and SimCity are three CD-ROM simulation programs that provide authentic learning experiences for elementary and secondary level social studies. Benefits include a problem-solving design structure; student-controlled experiential learning; transferrable skills; and improvement of cognitive skills and reading…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Elementary Secondary Education

Pedersen, Susan – Journal of Interactive Learning Research, 2003
Examine students' motivational orientation (intrinsic/extrinsic) during problem-based learning (PBL), comparing it to their orientation during typical class activities. Participants were regular education students who used "Alien Rescue," a computer-based PBL program designed for sixth grade science. Implications of the findings for…
Descriptors: Computer Assisted Instruction, Computer System Design, Elementary Secondary Education, Higher Education

Palincsar, Annemarie Sullivan; And Others – Remedial and Special Education (RASE), 1991
This article reviews six models of literacy strategy instruction in special and remedial education and reports on a study which manipulated teacher and student control of activity, as well as the instructional context, in examining the implementation and outcomes of three models: direct instruction; reciprocal teaching; and collaborative problem…
Descriptors: Cognitive Restructuring, Cooperative Learning, Disabilities, Educational Methods

Jones, Jean Ellen; Davenport, Melanie – Art Education, 1996
Defines self-regulated learning as a problem-solving or goal-directed process orchestrated by the student but influenced by others in the student's environment. Discovers that self-regulating programs in Japan and the United States are remarkably similar with some differences. Praises Japanese instructors' emphasis on effort over ability. (MJP)
Descriptors: Art Education, Comparative Education, Elementary Secondary Education, Foreign Countries