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Showing 1 to 15 of 28 results Save | Export
Riley, John F. – Gifted Child Today (GCT), 1990
Sociodrama is presented as a structured, yet flexible, method of encouraging the use of creative thinking to examine a difficult problem. An example illustrates the steps involved in putting sociodrama into action. Production techniques useful in sociodrama include the soliloquy, double, role reversal, magic shop, unity of opposites, and audience…
Descriptors: Classroom Techniques, Creative Thinking, Creativity, Dramatics
Peer reviewed Peer reviewed
Kling, Beverly – TEACHING Exceptional Children, 2000
This article presents a research-based strategy for helping students with disabilities develop self-advocacy skills. Steps in the ASSERT process include: awareness of disability, state disability, state strengths and limitations, evaluate problem and solutions, role play solution, and try it in the real setting. Activities for each step are…
Descriptors: Disabilities, Elementary Secondary Education, Preschool Education, Problem Solving
Peer reviewed Peer reviewed
Lipson, Greta B. – Clearing House, 1981
Suggests improvisational role-playing of fairy tales as a method of teaching social problem-solving skills to students. Presents a sample activity session based on the "Pied Piper of Hamelin." (SJL)
Descriptors: Creative Dramatics, Elementary Secondary Education, Fairy Tales, Lesson Plans
Peer reviewed Peer reviewed
May, Danna Garrison – Gifted Child Today Magazine, 1997
Explores the use of simulations as a teaching method for gifted students. Identifies positive effects of simulations and distinguishes different types. Notes disadvantages related to time, money, and experience as are unique features of the teacher's role in this approach to instruction. Lists guidelines for choosing a model and deciding on a…
Descriptors: Class Activities, Elementary Secondary Education, Experiential Learning, Gifted
Auburn Univ., AL. Cooperative Extension Service. – 1982
A six-part marine science simulation game for 4-H members concerning land use in a hypothetical community is provided. The major problem is to decide what are some possible uses of a three-mile (1,250 acre) Marsh Beach which the city recently purchased. Members assume the roles of decision-makers in the simulated environment and compete for…
Descriptors: Decision Making, Educational Games, Elementary Secondary Education, Environmental Education
Guy, Helene; des Rosiers, Sylvie – Education Canada, 2003
In a mountaineering role-playing project in Quebec schools, participating students, in groups of five, must cooperate and use the different skills acquired across the whole curriculum to overcome difficulties and attain success. The students plan a simulated mountain-climbing expedition, solve problems, and cope with various crises. (TD)
Descriptors: Active Learning, Elementary Secondary Education, Foreign Countries, Integrated Curriculum
Peer reviewed Peer reviewed
Mathis, Jay A.; And Others – Psychology in the Schools, 1980
Students need practice in decision making and problem solving, and sociodrama can provide this practice in a safe, nonthreatening context. It helps them to become aware of the typical ways they solve problems, and it increases both social and personal awareness. (Author)
Descriptors: Decision Making Skills, Drama, Educational Programs, Elementary School Students
Howard, Eugene; Jackson, David – 1983
As a means of dramatizing the interrelationships that determine the climate of a school, a simulation experience was created for participants in this workshop on school climate improvement. A discussion of the intent of the experience includes descriptions of "good" and "poor" school environments and their impact on the school community.…
Descriptors: Educational Environment, Educational Games, Elementary Secondary Education, Family School Relationship
Davison, Joyce G. – Curriculum Review, 1984
Discusses use of simulation/role playing to help students understand unfamiliar, controversial situations and practice decision making in a nonthreatening context. Essential steps in simulation/role playing, four actual simulation/role playing situations, and their learning outcomes are described, and information sources for further information on…
Descriptors: Decision Making, Elementary Secondary Education, Global Approach, Higher Education
Peer reviewed Peer reviewed
Stepien, William; Gallagher, Shelagh – Educational Leadership, 1993
For three years, Center for Problem-Based Learning at Illinois Mathematics and Science Academy has been developing innovative programs in various K-12 settings. Students meet an "ill-structured problem" (like thorium waste) before receiving instruction. Teachers act as coaches and tutors, probing findings, hypotheses, and conclusions;…
Descriptors: Elementary Secondary Education, Instructional Innovation, Learning Centers (Classroom), Problem Based Learning
Baker, Stanley B.; And Others – 1982
This workshop focuses on the utility of decision making counseling: what it is, how it is operationalized into counseling behaviors, and what applications it has to counseling. Four sequential stages are proposed for explaining the use of the technique, including: (1) conceptualization; (2) enlargement of the response repertoire; (3)…
Descriptors: Affective Behavior, Counseling Techniques, Counselor Role, Counselors
Peer reviewed Peer reviewed
Aronstein, Laurence W.; DeBenedictis, Kenneth L. – NASSP Bulletin, 1991
Describes a multifaceted administrator leadership workshop that relies on case studies, role playing, and peer coaching exercises to enhance leadership skills. Administrators work collaboratively with staff members to analyze problems, prioritize needs, make decisions, and facilitate these three processes by using a repertoire of group dynamic…
Descriptors: Administrator Effectiveness, Case Studies, Decision Making, Elementary Secondary Education
Peer reviewed Peer reviewed
Barnes-Robinson, Linda; Jeweler, Sue – Kappa Delta Pi Record, 1999
One Maryland school district incorporated conflict-resolution strategies with learning opportunities, infusing it into the regular K-12 curriculum. Teacher workshops produced seven conflict-resolution tools: brainstorming, questioning, active listening, conceptual thinking, role playing, triggering, and problem solving. Teachers received training,…
Descriptors: Brainstorming, Conflict Resolution, Curriculum Development, Educational Technology
Bengfort, Anne – Academic Therapy, 1987
The article provides step-by-step procedures for teaching learning-disabled students how to ask for teacher help. Procedures involve role playing a classroom situation as it had occurred, modeling a situation for problem resolution, role playing again, analyzing and synthesizing the modeling situation, and applying these steps to other classroom…
Descriptors: Classroom Environment, Counseling Techniques, Elementary Secondary Education, Helping Relationship
Bogal-Allbritten, Rosemarie; Lovins, Julie H. – 1982
This paper addresses the use of one technique, role play, in the resolution of conflictual situations at various levels in the school system. While a variety of options for dealing with conflict are discussed, primary emphasis is given to that method which resolves the conflict and leaves the relationship intact. The method of role play and its…
Descriptors: Conflict Resolution, Counseling Techniques, Counselor Role, Elementary Secondary Education
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