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Watt, Molly – Creative Computing, 1982
LOGO (a computer language) is designed to provide an environment in which learners determine a problem to solve, make choices, experiment, try out solutions, and build on what they already know. Student activities using LOGO and the teacher's role in a LOGO classroom are discussed. (JN)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Elementary Secondary Education
Robinson, Louise; And Others – 1984
A computer language that can be used by people of all ages, Logo allows children the freedom to direct their own learning. Integrating Logo into the curriculum provides students the opportunity to program a computer, to engage in logical, sequential thinking and planning, to solve problems, and to manipulate text, language, graphics, and music…
Descriptors: Computer Assisted Instruction, Critical Thinking, Discovery Learning, Elementary Secondary Education

French, Doug – Mathematics in School, 1991
Much constructive computer and programable calculator activity can be stimulated by BASIC programs that are only three or four lines in length. This article illustrates several ideas with accompanying BASIC program, particularly related to the learning of algebraic concepts, that can be explored with both elementary and secondary mathematics…
Descriptors: Algebra, Computer Assisted Instruction, Discovery Learning, Elementary School Mathematics

Perkins, D. N.; And Others – 1985
Under normal instructional circumstances, some youngsters learn programming in BASIC or LOGO better than others. Clinical investigations of novice programmers suggest that this happens in part because different students bring different patterns of learning to the programming context. Many students disengage from the task whenever trouble occurs,…
Descriptors: Classroom Observation Techniques, Cognitive Style, Discovery Learning, Elementary Secondary Education
Becker, Henry Jay – 1985
This report presents preliminary descriptive data from a national survey of U.S. elementary schools, conducted in 1985, which focused on the schools' instructional uses of computers, including efficiency and cost-effectiveness. Specific topic areas covered include: (1) what hardware is in different types of schools; (2) which teachers use the…
Descriptors: Computer Literacy, Computer Uses in Education, Cost Effectiveness, Data Collection
Lawler, Robert – Creative Computing, 1982
Some aspects of use of the LOGO programing language are discussed. The ideas focus on the creation of geometric patterns, particularly as viewed from the perspective of a beginner with this language. The material is designed to stimulate individual experimentation and exploration. (MP)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Elementary School Science

Tuovinen, Juhani E.; Hill, Douglas M. – School Science and Mathematics, 1992
Offers LOGO as an environment that facilitates the development of cognitive strategies useful in problem solving. Presents LOGO activities requiring students to combine preprogramed procedures to produce worksheet patterns. Using this approach promotes using LOGO as a vehicle for problem solving and results in a more positive attitude toward LOGO.…
Descriptors: Cognitive Development, Cognitive Processes, Cognitive Style, Computer Assisted Instruction
San Francisco State Univ., CA. – 1981
The seven units developed for the Math Network Curriculum Project (MNCP) incorporate an active approach to the study of mathematics using microcomputers. The intent is to have students explore new concepts by experimenting with different situations. Most teachers of mathematics have not learned mathematics in an active way, and thus need to…
Descriptors: Computer Oriented Programs, Discovery Learning, Elementary Secondary Education, Inservice Teacher Education
Weir, Sylvia – 1987
This book describes the nurturing of a variety of learning styles through the use of the Logo programming approach, especially for persons with special needs. The book interweaves case descriptions of microcomputer uses with theoretical analysis, to provide educators with a framework for thinking about their students' thinking. Descriptions of the…
Descriptors: Autism, Case Studies, Cerebral Palsy, Cognitive Processes
Stevenson, Frederick W. – 1992
This book attempts to introduce students to the creative aspects of mathematics through exploratory problems. The introduction presents the criteria for the selection of the problems in the book. Criteria indicate that problems should: be immediately attractive, require data to be generated or gathered, appeal to students from junior high school…
Descriptors: Calculators, Computer Assisted Instruction, Creative Thinking, Creativity