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Wold, Allen L. – Classroom Computer News, 1983
The nature of programing languages is discussed, focusing on machine/assembly language and high-level languages. The latter includes systems (such as "Basic") in which an entire set of low-level instructions (in assembly/machine language) are combined. Also discusses the nature of other languages such as "Lisp" and list-processing languages. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Microcomputers, Programing Languages
McKelvey, James – Classroom Computer Learning, 1986
Discusses the elements of programming style, considering capitalization, variables, constants, format, GOTO statements, user friendliness, and clarity. Although Pascal is used as the example, the information provided is applicable to any programming language. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Microcomputers, Programing
Green, John O. – Classroom Computer Learning, 1985
Once touted as the wonder programming language of the classroom, Logo is now a hotbed of controversy. Various issues related to the controversy are examined in an interview with Seymuor Papert, coauthor of the language. (JN)
Descriptors: Artificial Intelligence, Computer Science Education, Elementary Secondary Education, Interviews
Classroom Computer Learning, 1986
Presents computer-oriented activities which (although requiring a certain level of computer expertise) can be easily adapted for students in any grade. They include creating Pascal limericks, a day of the week calculation worksheet, two LOGO activities (including one used to introduce the building block approach to LOGO programming). (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Learning Activities, Programing
Harvey, Wayne – Classroom Computer Learning, 1984
Describes the strengths and weaknesses of four programing languages (Logo, PILOT, BASIC, Pascal) in terms of the tasks to be performed (task environment), capabilities of the language (programing environment), and skills user wants to develop (user environment). (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Programing, Programing Languages
Pea, Roy D. – 1983
This paper discusses five points related to developmental research on children learning to do Logo programming: (1) systematic developmental research documenting what children are learning as they learn to program is necessary; (2) Logo is cognitively complex beyond its early steps and difficult to learn without instructional guidance; (3) the…
Descriptors: Cognitive Processes, Computer Science Education, Elementary Secondary Education, Microcomputers
Classroom Computer Learning, 1986
Presents computer-oriented activities which (although requiring a certain level of computer expertise) can be easily adapted for students in any grade. They include making greeting cards, rotating figures (while creating interesting designs and learning key geometric concepts), and examining LOGO procedures that will build a database. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Learning Activities, Microcomputers
Neu, Pat – Classroom Computer Learning, 1985
Eight computer-oriented teaching activities are presented. Although all require some computer expertise, they can be easily adapted for students in any grade. Included are various programs using LOGO (drawing insects, fruits, and stars), a LOGO speller, a computer club activities, and others. (JN)
Descriptors: Computer Science Education, Computer Software, Elementary Secondary Education, Learning Activities
Peer reviewed Peer reviewed
Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1985
LOGO tools are procedures which accomplish specific tasks. They can be furnished to students, along with suggestions for exploratory activities, or students can develop them. Several of these tools (program listings) with sample output are presented. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Mathematics Education, Programing
Classroom Computer Learning, 1984
Presented are six activities suitable for middle grades. They include programs for voting, creating Logo patterns, and for selecting a writing topic. Other activities focus on use of the colon and FOR/NEXT loop in BASIC and evaluating programs. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Learning Activities, Programing
Classroom Computer Learning, 1984
Five activities suitable for upper grades are provided. They include programs to create polygons (Logo), determine where text is placed on screen (Apple Pascal), and draw a working clock (Logo). Other activities focus on command statements and creating a quiz. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Learning Activities, Programing
Texley, Juliana – American School Board Journal, 1988
The educational value of courses in computer programing must be judged by sound curriculum criteria: they should fit a logical sequence of K-12 learning objectives, expose students to future career opportunities, and teach students reasoning skills. (TE)
Descriptors: Computer Science Education, Curriculum Development, Educational Objectives, Elementary Secondary Education
Newton, David J.; And Others – 1981
These curriculum materials are designed for teachers of students in grades six through nine to use to teach general computer literacy and rudimentary programming in BASIC. Sections on history, what microcomputers can do, and computer anatomy have been written so they can be copied and placed in the hands of the students in the intended audience,…
Descriptors: Computer Literacy, Computer Science Education, Computers, Elementary Secondary Education
Classroom Computer Learning, 1984
Presents five activities suitable for upper grades but adaptable for lower grades. Activities focus on character shapes, "use" command (Atari Pilot), foreign language programing (Pilot), LOGO aestheometry (creating curved shapes through the intersection of successively drawn straight lines), and stock market transactions using a spreadsheet. (JN)
Descriptors: Computer Programs, Computer Science Education, Elementary Secondary Education, Learning Activities
Watt, Molly – Creative Computing, 1982
LOGO (a computer language) is designed to provide an environment in which learners determine a problem to solve, make choices, experiment, try out solutions, and build on what they already know. Student activities using LOGO and the teacher's role in a LOGO classroom are discussed. (JN)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Elementary Secondary Education
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