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Showing 1 to 15 of 24 results Save | Export
Jacqueline Renee Robinson – ProQuest LLC, 2024
Worldwide, the COVID-19 pandemic and the growing reliance on technology underscored the need for K-12 teachers to be digitally competent and able to teach their students 21st century digital skills. The purpose of this quantitative correlational predictive study was to examine if and to what extent perceived usefulness of technology and perceived…
Descriptors: Prediction, 21st Century Skills, Teacher Attitudes, Rural Schools
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Joseline M. Santos; Raquel C. Adriano; Marian Minneli S. Cruz; Mayleen Dorcas B. Castro; Eunice B. Custodio; Gerriper T. Bernardo – Problems of Education in the 21st Century, 2025
This study developed a Learning Materials Repository Hub (LMRH) to digitize educational resources for the K-12 education system, addressing the need for centralized, high-quality, and accessible learning materials. Using a developmental research approach, Graduate School students created Digitized Learning Materials (DLMs) aligned with the Most…
Descriptors: Instructional Materials, Computer Uses in Education, Elementary Secondary Education, Teacher Attitudes
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Orhani, Senad; Saramati, Emir; Drini, Lulzim – European Journal of Educational Management, 2023
In recent years, our schools have faced the necessity of creating a new school administration system, which would provide a good basis for electronic management. In this article, we will show how an electronic school management system works, and we will track the teachers' opinions from our school regarding the use of the electronic school…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, School Administration
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Zafer Unal – SRATE Journal, 2025
This study evaluates TeacherServer, a generative AI platform for educators, focusing on its effectiveness and usability. Using the Teachers' Acceptance of AI in Education (TAAI) framework, it assesses teachers' perceptions before and after workshops with 148 K-12 teachers from Florida. Results show a notable improvement in teachers' acceptance of…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Usability
Lorraine Raqueno Catienza – ProQuest LLC, 2024
Western Pacific educational institutions are investing heavily in technology in classrooms to meet the needs of K-12 students. Measuring the effective use of digital technologies in the learning environment has become a routine part of monitoring and evaluating classroom instruction. One area of technology integration that has seen tremendous…
Descriptors: Elementary Secondary Education, Elementary School Teachers, Secondary School Teachers, Game Based Learning
Jordan L. Cotten – ProQuest LLC, 2021
The purpose of this study was to determine in-service teachers' ability to integrate instructional technology into their lesson plans. The Technology Acceptance Model 2 (TAM 2) survey was used to measure self-reported perceived ability of technology integration. Teacher self-efficacy, computer self-efficacy, and self-efficacy towards technology…
Descriptors: Technology Uses in Education, Educational Technology, Technology Integration, Usability
San Pedro, Sweet Z.; Moore, Raeal – ACT, Inc., 2023
With the rapid advances in technology (e.g., the internet, hardware, and software), technology-supported learning environments have widely emerged in K-16 learning and instruction. A survey found that 73% of teachers had their students use smartphones to conduct internet searches, and almost half of students reported using e-readers and tablets to…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Use
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Pinto, Rafael Darque; Peixoto, Bruno; Melo, Miguel; Cabral, Luciana; Bessa, Maximino – Education Sciences, 2021
Virtual reality has shown to have great potential as an educational tool when it comes to new learning methods. With the growth and dissemination of this technology, there is a massive opportunity for teachers to add this technology to their methods of teaching a second/foreign language, since students keep showing a growing interest in new…
Descriptors: Second Language Learning, Second Language Instruction, Research Reports, Computer Games
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Nkwenti, Michael N.; Abeywardena, Ishan Sudeera – Open Praxis, 2019
The government of Cameroon has been increasingly pre-occupied with the quality of learning outcomes and the lack of learning resources at all levels of the education system. Research on similar educational systems in Sub-Saharan Africa and beyond indicate that Ministries of Education are exploring the potential of open educational resources (OER)…
Descriptors: Open Educational Resources, Barriers, Cost Effectiveness, Elementary Secondary Education
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Shebane, Treasure Lindokuhle; Dehinbo, Johnson – Journal of Computers in Mathematics and Science Teaching, 2020
Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. Users interact with VR applications through on-screen toggles or with optional additional devices such as controllers, keyboard and mouse. However, when it comes…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Integration, Academic Failure
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Giang, Christian; Piatti, Alberto; Mondada, Francesco – IEEE Transactions on Education, 2019
Contribution: This paper presents a model for educational robotics tools and a corresponding set of heuristics for their development and evaluation specifically adapted to the needs and expectations in formal education settings. Background: The increased use of educational robots in classrooms, and the steadily growing number of alternatives from…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Teaching Methods
Holder, Ashley; Bethea-Hampton, Terrie – Association Supporting Computer Users in Education, 2019
Educational technology has exploded at a rapid pace, requiring educational institutions to select the most innovative techniques and platforms to complement instruction. Incorporating the latest technologies such as Open Educational Resources (OER) and Virtual Reality (VR) into curricula have proven to be beneficial in the areas of active…
Descriptors: Open Educational Resources, Computer Simulation, Technology Integration, Universities
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Song, Min Jeong – International Journal of Technology and Design Education, 2020
In recent 5 years, digital fabrication technologies have not only advanced rapidly but have also become more user-friendly and affordable, especially regarding their educational uses. Due to these technologies' capability to link virtual and physical making, educators have extensively discussed their potential impact on fostering a…
Descriptors: Design, Teaching Methods, Creativity, Textiles Instruction
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Pombo, Lúcia; Marques, Margarida M. – Education Sciences, 2020
New teaching methodologies are nowadays integrating mobile devices, augmented reality (AR), and game-based learning in educational contexts. The combination of these three elements is considered highly innovative, and it allows learning to move beyond traditional classroom environments to nature spaces that students can physically explore. The…
Descriptors: Educational Games, Computer Simulation, Game Based Learning, Handheld Devices
Crossland, Alise; Gray, Tracy; Reynolds, Jillian – American Institutes for Research, 2018
There's unprecedented opportunity for state and local educators to invest in digital tools and professional development to transform teaching and learning. Rapidly evolving technology has provided new ways for all students, including those with disabilities to learn and for educators, students, and their families to interact. At the same time, the…
Descriptors: Educational Technology, Technology Uses in Education, Access to Computers, Students with Disabilities
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