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Ünlühisarcikli, Özlem – Australian Journal of Adult Learning, 2018
Informal learning and how individuals learn in the workplace have gained increasing attention by researchers in recent years. In relation to other learning activities, informal learning constitutes a substantial part of an adult's life. This paper explores the informal workplace learning experiences of graduate student employees. Data was…
Descriptors: Informal Education, Incidental Learning, Workplace Learning, Learning Experience
Abu-Arja, Sandy L. – ProQuest LLC, 2018
The 21st Century workforce must be flexible, adaptable, and innovative to stay competitive in today's fast-paced, ever-changing job market. Organizations play an important role in supporting the professional growth of its employees by offering various kinds of formal and informal professional development opportunities. While formal learning may be…
Descriptors: Leaders, Informal Education, Elementary Secondary Education, Bilingual Schools
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Milligan, Colin; Margaryan, Anoush; Littlejohn, Allison – Journal of Workplace Learning, 2013
Purpose: This study aims to improve the understanding of the learning and development that occurs during initial and subsequent role transitions within knowledge intensive workplaces. Design/methodology/approach: Semi-structured interviews were conducted with 19 knowledge workers in a multinational company and the learning experiences of new…
Descriptors: Workplace Learning, Role, Change, Employees
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Gu, Jia; Churchill, Daniel; Lu, Jie – British Journal of Educational Technology, 2014
Employees' informal learning in the workplace warrants more attention, and such learning could benefit from the latest mobile technologies such as Web 2.0 applications, which have increasingly been utilized and have the potential to enhance learning outcomes. This multiple-case study examined the impact of mobile Web 2.0 applications on…
Descriptors: Workplace Learning, Web 2.0 Technologies, Handheld Devices, Informal Education
Earl, Jason Scott – ProQuest LLC, 2012
The focal goal of this research was to extend the empirical effort on business simulations as a form of experiential learning by providing the first empirical analysis of business acumen and knowledge application skills. Disruptions in technology are providing more opportunities to improve the simulation gaming learning experience and a number of…
Descriptors: Experiential Learning, Control Groups, Experimental Groups, Administrators