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M. G. Boltyshev – Interactive Learning Environments, 2024
The article is devoted to the experts' assessment of the application of gamification in corporate training. It analyzes the experiences of companies that use gamification in training their employees, as well as the survey of experts (n = 81) in the field of corporate training. The aim of the study was to identify common strategies for the…
Descriptors: Gamification, Corporate Education, Program Effectiveness, Corporations
Garringer, Michael; Benning, Chelsea – MENTOR: National Mentoring Partnership, 2019
In the summer of 2017, MENTOR: The National Mentoring Partnership and its partners at AT&T set out on an ambitious data collection and research project intended to capture the perceptions, beliefs, and activities of American adults about the topic of youth mentoring. One core objective of this first-of-its-kind project is the focus of this…
Descriptors: Mentors, Youth Programs, Business, Employers
Cox, Susan Michelle – ProQuest LLC, 2014
This research examines corporate diversity programs and initiatives from the perspective of the self-described diverse employee because they are intended to be the recipient of the benefits of diversity programs and initiatives. The research question is: In what ways have self-described diverse employees found that the diversity programs in their…
Descriptors: Employees, Employee Attitudes, Cultural Awareness, Work Environment
MENTOR: National Mentoring Partnership, 2015
This report examines private sector engagement in youth mentoring across the United States, starting with an overview of the youth mentoring movement, then offering perspectives on trends and best practices in corporate engagement and snapshots of a range of initiatives. The information provided in this report is based on a series of structured…
Descriptors: Mentors, Youth Programs, Interviews, Motivation
Clark, Christine Y. – ProQuest LLC, 2013
Understanding the drivers to encourage employees' security compliance behavior is increasingly important in today's highly networked environment to protect computer and information assets of the company. The traditional approach for corporations to implement technology-based controls, to prevent security breaches is no longer sufficient.…
Descriptors: Computer Security, Employees, Corporations, Training
Tomcsik, Rachel E. – ProQuest LLC, 2010
The purpose of this study was to investigate how gender identity construction in virtuality and actuality affect collaborative learning in a corporate community of practice. As part of a virtual ethnographic design, participants were employees from a major American corporation who were interested specifically in social networking applications. The…
Descriptors: Grounded Theory, Organizational Culture, Sexual Identity, Cooperative Learning
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Zheng, Connie; Hyland, Paul; Soosay, Claudine – Journal of European Industrial Training, 2007
Purpose: The purpose of this study is to explore a range of training practices adopted by multinational companies (MNCs) operating in Asia. It investigated the level of training expenditure, the nature of training programs offered and the concerns about training in MNCs. Design/methodology/approach: Data were obtained through a survey of 529 MNCs…
Descriptors: Employees, Foreign Countries, Organizational Development, Professional Personnel
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Lucas, Leyland M.; Ogilvie, D. T. – Learning Organization, 2006
Purpose: The purpose of this paper is to illuminate the question "given all that we know about knowledge transfer in organizations, why do problems persist?" This is achieved by examining the challenges confronting organizations in developing an effective knowledge transfer strategy. Design/methodology/approach: A questionnaire was administered to…
Descriptors: Knowledge Management, Employees, Reputation, Transfer of Training