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Mercy F. Fash; Andrea A. N. Ofori-Boadu – Journal of Research Initiatives, 2025
This study examines the impact of a femalized Architecture, Engineering, and Construction Kinesthetic Learning Model (fAEC-KLM) intervention on the AEC knowledge of African American middle school girls. Fourteen (14) middle school girls completed both pre- and post-surveys and tests that assessed their knowledge of AEC concepts, including roles…
Descriptors: Kinesthetic Methods, Knowledge Level, African American Students, Middle School Students
Estébanez, Raquel Pérez – EURASIA Journal of Mathematics, Science & Technology Education, 2017
In the way of continuous improvement in teaching methods this paper explores the effects of Cooperative Learning (CL) against Traditional Learning (TL) in academic performance of students in higher education in two groups of the first course of Computer Science Degree at the university. The empirical study was conducted through an analysis of…
Descriptors: Cooperative Learning, Higher Education, Comparative Analysis, Teaching Methods
Osler, James Edward, II – Journal of Educational Technology, 2021
This paper provides a novel instructional methodology that is designed to conceptually address the four main challenges faced by 21st century students, who must learn in a multitude of educational settings (face to face, hybrid and online). The online learning neuroscience supported instructional methodology detailed in this article also provides…
Descriptors: Electronic Learning, Engineering, Instructional Innovation, Blended Learning
Billingsley, William; Torbay, Rosemary; Fletcher, Peter R.; Thomas, Richard N.; Steel, Jim R. H.; Süß, Jörn Guy – ACM Transactions on Computing Education, 2019
One of the challenges of global software engineering courses is to bring the practices and experience of large geographically distributed teams into the local and time-limited environment of a classroom. Over the last 6 years, an on-campus studio course for software engineering has been developed at the University of Queensland (UQ) that places…
Descriptors: Computer Science Education, Universities, Undergraduate Students, Teaching Methods
Martinez-Caro, Eva; Campuzano-Bolarin, Francisco – European Journal of Engineering Education, 2011
In this paper a two-year field study was carried out to analyse how satisfaction differs across the traditional and blended learning methods. Altogether, 21 courses for graduate and postgraduate engineering students were evaluated. Several variables and their relationship with student satisfaction in the first year, with all courses delivered in…
Descriptors: Blended Learning, Student Attitudes, Attendance, Student Motivation
Cepeda, Francisco Javier Delgado – International Journal of Mobile and Blended Learning, 2013
Information and communication technologies advance continuously, providing a real support for learning processes. Learning technologies address areas which previously have corresponded to face-to-face learning, while mobile resources are having a growing impact on education. Numerical Methods is a discipline and profession based on technology. In…
Descriptors: Technology Uses in Education, Blended Learning, Educational Technology, Mathematics Instruction
Coller, B. D.; Scott, M. J. – Computers & Education, 2009
One of the core courses in the undergraduate mechanical engineering curriculum has been completely redesigned. In the new numerical methods course, all assignments and learning experiences are built around a video/computer game. Students are given the task of writing computer programs to race a simulated car around a track. In doing so, students…
Descriptors: Concept Mapping, Methods Courses, Undergraduate Study, Video Games
Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
Ortiz, Araceli Martinez – ProQuest LLC, 2010
The research described in this dissertation explores the impact of utilizing a LEGO-robotics integrated engineering and mathematics program to support fifth grade students' learning of ratios and proportion in an extracurricular program. The research questions guiding this research study were (1) how do students' test results compare for students…
Descriptors: Video Technology, Experimental Groups, Control Groups, Urban Schools
Anand, Vera B. – Engineering Education, 1985
Describes a two-semester-hour freshman course in engineering graphics which uses both traditional and computerized instruction. Includes course description, computer graphics topics, and recommendations. Indicates that combining interactive graphics software with development of simple programs gave students a better foundation for upper-division…
Descriptors: Computer Graphics, Computer Oriented Programs, Conventional Instruction, Course Content
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers