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Viktor Chmyr; Artem Koriekhov; Serhii Psol; Serhii Partyka – Problems of Education in the 21st Century, 2024
Digital tools have become integral to training military engineers, and the introduction of a technology enhanced learning environment may improve the educational process at higher military educational institutions. This study explores the impact of digital transformations in military engineering education through a technology-enhanced learning…
Descriptors: Foreign Countries, Expertise, Military Personnel, Engineering
Sola-Guirado, Rafael R.; Guerrero-Vacas, Guillermo; Rodríguez-Alabanda, Óscar – Education and Information Technologies, 2022
Computer-aided design, manufacturing and engineering technologies (CAD/CAM/CAE) are a mainstay in today's industry and therefore they should be an important part in the current training plan of the graduate engineers. However, their implementation in the university environment presents certain barriers that make it difficult. In this work, we…
Descriptors: Computer Assisted Design, Manufacturing, Automation, Engineering
Jamal Kay B. Rogers; Tamara Cher R. Mercado; Ronald S. Decano – Journal of Education and Learning (EduLearn), 2025
Poor academic performance remains among the most concerning educational issues, especially in higher education and online learning. To address the concern, institutions like the University of Southeastern Philippines (USeP) leverage educational data mining (EDM) techniques to generate relevant information from learning management systems (LMS)…
Descriptors: Foreign Countries, Learning Management Systems, Academic Achievement, Data Analysis
Fazlida Dahalan; Norlidah Alias; Mohd Shahril Nizam Shaharom – Education and Information Technologies, 2024
Games have been used as a learning tool for centuries. Gamification and game-based learning are becoming more prominent in educational settings for several reasons. When it comes to learning, being focused and immersed can massively improve a student's experience. The purpose of this study is to map the emerging trends of gamification and…
Descriptors: Gamification, Game Based Learning, Vocational Education, Educational Research
Linda DeAngelo; Danielle V. Lewis; Erica McGreevy – Innovative Higher Education, 2024
Although the effects of COVID-19 were felt by all students, the pandemic exacerbated the barriers to belonging for women in engineering. Little work to date has investigated women's experiences during the pandemic in disciplines that are hallmarked by masculinity. What scholarship has been completed on pandemic-necessitated virtual instruction has…
Descriptors: Females, Womens Education, Disproportionate Representation, COVID-19
Jyoti Wadmare; Dakshita Kolte; Kapil Bhatia; Palak Desai; Ganesh Wadmare – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper highlights an innovative and impactful online operating system algorithms e-learning tool in engineering education. Background: Common teaching methodologies make it difficult to teach complex algorithms of operating systems. This paper presents a solution to this problem by providing simulations of different complex…
Descriptors: Engineering, Science Education, Material Development, Computer Simulation
Zhou, Jin; Ye, Jun-min – Interactive Learning Environments, 2023
Sentiment analysis (SA) is widespread across all fields and has become one of the most active topics in education research, and there is a growing body of papers published. So far, however, there has been little discussion about comprehensive literature reviews in SA in education. Therefore, this study aims to review the high-qualified scientific…
Descriptors: Educational Research, Electronic Learning, Psychological Patterns, Literature Reviews
Yildiz, Umit – International Journal of Curriculum and Instruction, 2023
The undergraduate geoscience program concludes with a field-based capstone course that equips the graduating geologist with basic field-mapping abilities. However, many of the field-based geoscience programs have been temporarily halted or converted to an online version because of the COVID-19 outbreak. The South Dakota Mines created an online…
Descriptors: Electronic Learning, Educational Technology, Geology, Engineering
Soukaina Aziz – Higher Education, Skills and Work-based Learning, 2025
Purpose: The systematic review adheres to the methodology outlined in the practical guide by Petticrew and Roberts (2006). Following this approach, research questions were initially formulated, as detailed in the introduction section. Subsequently, databases were selected, and research terms were defined. The search, conducted in September 2023,…
Descriptors: Soft Skills, Skill Development, Higher Education, Educational Research
Baiyun Chen; Ronald F. DeMara – IEEE Transactions on Education, 2024
The COVID-19 pandemic has introduced challenges to delivering laboratory-based STEM curricula. This study evaluates students' learning experience in a synchronous team design activity within the laboratory component of an undergraduate Computer Engineering course during the pandemic. Using the EduPad digital platform, students collaborated in…
Descriptors: Synchronous Communication, Distance Education, Engineering, STEM Education
Hess, Stephan; Lohmeyer, Quentin; Meboldt, Mirko – Design and Technology Education, 2018
A central part of basic engineering design education aims for imparting profound knowledge of how machine elements are designed and building an understanding about how they work in detail within a technical product. In this context, a basic challenge lies in teaching to analyse complex systems that are usually characterized by a high number of…
Descriptors: Eye Movements, Electronic Learning, Design, Engineering Education
Mark S. Jacobs; Frikkie George; Daniel Anga'ama – Pythagoras, 2023
The outbreak of COVID-19 and the consequent lockdown took the world by surprise, forcing the trimming of the school curriculum and institutions of higher learning to urgently adopt online platforms to continue teaching and learning. This article is a case study that explores the use of a social media platform, WhatsApp, to improve peer learning…
Descriptors: Electronic Learning, Peer Relationship, Social Media, Telecommunications
Sara L. Arena; Yong W. Lee; Scott S. Verbridge; Andre Muelenaer Jr.; Pamela J. VandeVord; Christopher B. Arena – Biomedical Engineering Education, 2021
Problem-based learning (PBL) has been effectively used within BME education, though there are several challenges in its implementation within courses with larger enrollments. Furthermore, the sudden transition to online learning from the COVID-19 pandemic introduced additional challenges in creating a similar PBL experience in an online…
Descriptors: Problem Based Learning, Biomedicine, Engineering, Online Courses
Ahmed Ashraf Butt – ProQuest LLC, 2023
The proliferation of digital educational applications (apps) has revolutionized the pedagogical landscape for students and instructors, both within and beyond the confines of traditional classrooms. Educational apps offer a variety of features that can help students learn more effectively, including personalized instruction and real-time feedback.…
Descriptors: Prompting, Electronic Learning, Engineering, Learner Engagement
Johri, Aditya – European Journal of Engineering Education, 2022
Increasing digitisation of engineering and social practices has altered the relationship between formal schooling and development of expertise for professional engineering work. What does the development of expertise look like when knowledge is generated and shared at an accelerated pace due to shifts in technology? In this paper, I present case…
Descriptors: Lifelong Learning, Skill Development, Expertise, Professional Personnel

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