Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Engineering Education | 4 |
Foreign Countries | 4 |
Computer Science Education | 3 |
Computer Games | 2 |
Design | 2 |
Alternative Teacher… | 1 |
Assignments | 1 |
Beginning Teachers | 1 |
Career Change | 1 |
College Science | 1 |
College Students | 1 |
More ▼ |
Author
Majgaard, Gunver | 2 |
Axel Gehrmann, Editor | 1 |
Kvande, Elin | 1 |
Larsen, Lasse Juel | 1 |
Peggy Germer, Editor | 1 |
Rasmussen, Bente | 1 |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 3 |
Books | 1 |
Collected Works - General | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Secondary Education | 1 |
Audience
Practitioners | 1 |
Teachers | 1 |
Location
Denmark | 4 |
Australia | 1 |
Czech Republic | 1 |
Germany | 1 |
Ireland | 1 |
Japan | 1 |
Poland | 1 |
Sweden | 1 |
Switzerland | 1 |
United Kingdom (England) | 1 |
United States | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Axel Gehrmann, Editor; Peggy Germer, Editor – Springer, 2025
This Open Access volume aims to inspire innovative and culturally-responsive transformations in teacher education practices and policies within Europe and beyond in the context of teacher shortage. It amalgamates the collaborative efforts during several years between the Center for Teacher Education and Educational Research (ZLSB) at TU Dresden…
Descriptors: Teacher Shortage, Educational Innovation, Culturally Relevant Education, Preservice Teacher Education
Larsen, Lasse Juel; Majgaard, Gunver – Designs for Learning, 2016
This article considers game design research in educational settings. Its focus is on how undergraduate students -- particularly engineering students -- learn computer game design. From observations conducted during our game design courses we have developed a model of expanded game design space. It encapsulates the entire development process from…
Descriptors: Undergraduate Students, Engineering Education, Computer Games, Design
Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education

Kvande, Elin; Rasmussen, Bente – European Journal of Engineering Education, 1989
Discusses the possibility that changing the arrangement of computer courses from association with technical and mathematical subjects to a broader course based on social subjects and arts will lead to an increase in the proportion of women studying and working in the computer field. (Author/YP)
Descriptors: College Science, Computer Science, Course Selection (Students), Engineering