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Axel Gehrmann, Editor; Peggy Germer, Editor – Springer, 2025
This Open Access volume aims to inspire innovative and culturally-responsive transformations in teacher education practices and policies within Europe and beyond in the context of teacher shortage. It amalgamates the collaborative efforts during several years between the Center for Teacher Education and Educational Research (ZLSB) at TU Dresden…
Descriptors: Teacher Shortage, Educational Innovation, Culturally Relevant Education, Preservice Teacher Education
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Larsen, Lasse Juel; Majgaard, Gunver – Designs for Learning, 2016
This article considers game design research in educational settings. Its focus is on how undergraduate students -- particularly engineering students -- learn computer game design. From observations conducted during our game design courses we have developed a model of expanded game design space. It encapsulates the entire development process from…
Descriptors: Undergraduate Students, Engineering Education, Computer Games, Design
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Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education
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Kvande, Elin; Rasmussen, Bente – European Journal of Engineering Education, 1989
Discusses the possibility that changing the arrangement of computer courses from association with technical and mathematical subjects to a broader course based on social subjects and arts will lead to an increase in the proportion of women studying and working in the computer field. (Author/YP)
Descriptors: College Science, Computer Science, Course Selection (Students), Engineering