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Sy-Yi Tzeng; Kuang-Chao Yu; Pai-Hsing Wu; Szu-Chun Fan – International Journal of Technology and Design Education, 2025
Many studies have investigated students' attitudes toward engineering (ATE), but few have examined the changes in attitudes after attending an engineering design curriculum. This study analyzes these attitudinal changes in students attending an engineering-focused science, technology, engineering, and mathematics (EF-STEM) curriculum and…
Descriptors: Student Attitudes, Engineering Education, Performance, STEM Education
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Phan, Nga Thi Tuyet – Knowledge Management & E-Learning, 2023
Most previous studies have focused on learners' self-efficacy in face-to-face learning environments, while few have delved into that of MOOC learners. No research has touched upon the MOOC self-efficacy of engineering students in developed and developing countries. This research compared the self-efficacy levels of engineering students in Taiwan…
Descriptors: Self Efficacy, MOOCs, Comparative Analysis, Foreign Countries
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Pin-Hui Li; Hsin-Yu Lee; Chia-Ju Lin; Wei-Sheng Wang; Yueh-Min Huang – Journal of Educational Computing Research, 2025
The core purpose of integrating inquiry-based learning strategies into STEM activities is to create a challenging learning environment that stimulates students' active learning, thereby effectively enhancing their interest in learning, thinking skills, and practical application abilities. To achieve these goals, developing more technology-assisted…
Descriptors: Computer Software, Artificial Intelligence, Synchronous Communication, Active Learning
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Chun-Hsiung Tseng; Hao-Chiang Koong Lin; Andrew Chih-Wei Huang; Jia-Rou Lin – Cogent Education, 2023
This study explores the use of machine learning and physiological signals to enhance learning performance based on students' personality traits. Traditional personality assessment methods often yield unreliable responses, prompting the need for a novel approach utilizing objective data collection through physiological signals. Participants from a…
Descriptors: Artificial Intelligence, Personality Traits, Foreign Countries, Engineering Education
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Chang, Chi-Cheng; Yen, Wan-Hsuan – Asia Pacific Journal of Education, 2023
Engineering design thinking is at the core of engineering competence. Project-Based learning (PjBL) about Science, Technology, Engineering, and Mathematics (STEM), which is based on engineering design, has brought enormous success in students' gaining and applying knowledge about STEM subjects. However, there are few studies on the perceived…
Descriptors: Cognitive Style, Engineering Education, Design, Thinking Skills
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Ramadhana A. B., Rakha; Chen, Hsiu-Ling – Education and Information Technologies, 2023
This article discusses the effect of using a commercial off-the-shelf immersive virtual reality game on engineering students' reaction time, hand-eye coordination, and spatial skills. Fifteen (15) college engineering students in Northern Taiwan were conveniently recruited in a single group. Participants were tasked to play the game for 30 min…
Descriptors: College Students, Foreign Countries, Engineering Education, Computer Simulation
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Hsin-Yu Lee; Ting-Ting Wu; Chia-Ju Lin; Wei-Sheng Wang; Yueh-Min Huang – Journal of Educational Computing Research, 2024
Science, Technology, Engineering, and Mathematics (STEM) education is essential for developing future-ready learners in both secondary and higher education levels. However, as students transition to higher education, many encounter challenges with independent learning and research. This can negatively impact their Higher-Order Thinking Skills…
Descriptors: Experiential Learning, STEM Education, Scaffolding (Teaching Technique), Barriers
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Nicholas O. Awuor; Cathy Weng; Isaac M. Matere; Jeng-Hu Chen; Dani Puspitasari; Khanh Nguyen Phuong Tran – Interactive Learning Environments, 2024
Engineering drawing is valuable in capturing geometric features, conveying engineering ideas, and creating a blueprint of the intended product. Engineering students usually perform orthographic projections, imagining a 3D situation and sketching its 2D representation. That requires imagination and mental visualization, determined by the learner's…
Descriptors: Foreign Countries, Vocational High Schools, High School Students, Engineering Education
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Chieh-Peng Lin – Education & Training, 2024
Purpose: This research aims to elucidate the complex relationships among internship learning performance, problem-solving efficacy, and their determinants by simultaneously examining a key variable that may moderate these relationships. Design/methodology/approach: This study carried out its empirical examination by surveying graduate students at…
Descriptors: Internship Programs, Predictor Variables, Problem Solving, Foreign Countries
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Chang, Jen-Chia; Shih, Hsiao-Fang; Liao, Fan-Ru – Education & Training, 2022
Purpose: This study used the industry-oriented capstone course to increase the employability of electrical engineering and computer science (EECS) students in technological university. Design/methodology/approach: In this study, EECS students were selected and divided into groups, and the non-equivalent pretest-posttest quasi-experimental research…
Descriptors: Industry, Capstone Experiences, Employment Potential, Engineering Education
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Tang, Chia Wei; Jun Shi, Meng; de Guzman, Allan B. – Asia Pacific Journal of Education, 2022
Previous studies have indicated the challenges posed by large classes in promoting quality education and better student learning. This paper argues that empirically exploring other latent variables inherent in the pedagogical triangle of the teacher, the learner and the content hold a number of promises in elucidating the dynamics of large classes…
Descriptors: Foreign Countries, Large Group Instruction, Teaching Methods, Teaching Styles
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Chang, Yu-Shan – Educational Studies, 2022
This study explored the influence of Virtual Reality (VR) on Engineering Design (ED) creativity. This study adopted a quasi-experimental design with a pre-test and post-test. A teaching experiment was conducted in a high school in Taipei City, Taiwan. The main findings were: 1) the use of VR in ED instruction moderately and positively affected ED…
Descriptors: Computer Simulation, Engineering Education, Design, Creativity
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Chih-Chang Yu; Leon Yufeng Wu – Educational Technology & Society, 2024
This study presents a new blended learning model that combines a computer-assisted learning system called Cognitive Apprenticeship Programming Learning System (CAPLS) with instructor co-teaching in an introductory programming course. CAPLS, as its unique aspect, functions as a master in cognitive apprenticeship, guiding learners throughout their…
Descriptors: Programming, Computer Science Education, College Entrance Examinations, Mathematics Tests
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Ting-Ting Wu; Hsin-Yu Lee; Pei-Hua Chen; Chia-Ju Lin; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Science, Technology, Engineering, and Mathematics (STEM) education in Asian universities struggles to integrate Knowledge, Skills, and Attitudes (KSA) due to large classes and student reluctance. While ChatGPT offers solutions, its conventional use may hinder independent critical thinking. Objectives: This study introduces PA-GPT,…
Descriptors: Peer Evaluation, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
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Wan-Ju Liao; Chieh-Hsin Tang – SAGE Open, 2023
Developing design concepts is crucial in architectural engineering education, yet helping students to develop these concepts is a challenging task. Despite previous research exploring design concepts, statistical analysis is scarce to evaluate their effectiveness. This study used the body movement methods from existing literature, combined with…
Descriptors: Architectural Education, Engineering Education, Design, Teaching Methods
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