Publication Date
In 2025 | 2 |
Since 2024 | 9 |
Since 2021 (last 5 years) | 21 |
Since 2016 (last 10 years) | 41 |
Since 2006 (last 20 years) | 56 |
Descriptor
Source
IEEE Transactions on Learning… | 56 |
Author
Pardo, Abelardo | 3 |
Calvo, R. A. | 2 |
Dormido, Sebastian | 2 |
Gasevic, Dragan | 2 |
Giacaman, Nasser | 2 |
Moreno-Ger, Pablo | 2 |
Vargas, Hector | 2 |
Varoy, Elliot | 2 |
Achumba, I. E. | 1 |
Aditomo, A. | 1 |
Alcaraz, Raul | 1 |
More ▼ |
Publication Type
Journal Articles | 56 |
Reports - Research | 38 |
Reports - Descriptive | 9 |
Reports - Evaluative | 8 |
Information Analyses | 1 |
Education Level
Higher Education | 39 |
Postsecondary Education | 32 |
High Schools | 1 |
Audience
Location
Spain | 7 |
Australia | 3 |
China | 2 |
Slovakia | 2 |
Spain (Madrid) | 2 |
Belgium | 1 |
Brazil | 1 |
Chile | 1 |
France | 1 |
Hungary (Budapest) | 1 |
Indiana | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
NEO Five Factor Inventory | 1 |
What Works Clearinghouse Rating
Saurav Shrestha; Yongwei Shan; Robert Emerson; Zahrasadat Hosseini – IEEE Transactions on Learning Technologies, 2025
This article introduces the development process of social presence-enabled augmented reality (SPEAR) tool, an innovative augmented reality (AR) based learning application tailored for online engineering education. SPEAR focuses on a learning module of structural beam-bending, empowering users to seamlessly integrate 3-D virtual beams into their…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Engineering Education
Simone Porcu; Alessandro Floris; Luigi Atzori – IEEE Transactions on Learning Technologies, 2025
In this article, we preliminarily discuss the limitations of current video conferencing platforms in online synchronous learning. Research has shown that while the involved technologies are appropriate for collaborative video calls, they often fail to replicate the rich nature of face-to-face interactions among students and between students and…
Descriptors: Computer Simulation, Electronic Learning, Synchronous Communication, Videoconferencing
Thulasi M. Santhi; K. Srinivasan – IEEE Transactions on Learning Technologies, 2024
Cloud adoption in industrial sectors, such as process, manufacturing, health care, and finance, is steadily rising, but as it grows, the risk of targeted cyberattacks has increased. Hence, effectively defending against such attacks necessitates skilled cybersecurity professionals. Traditional human-based cyber-physical education is resource…
Descriptors: Artificial Intelligence, Information Security, Computer Security, Prevention
Srecko Stamenkovic; Nenad Jovanovic – IEEE Transactions on Learning Technologies, 2024
Although we are witnessing the accelerated development of computer science, and the opening of new fields of study, compiler construction is still a very important field that is taught at most world universities. Because of a large number of algorithms and complex theoretical constructions, these topics represent a difficult and complex domain for…
Descriptors: Computer Science, Computer Software, Educational Technology, Computer Simulation
Shurui Bai; Donn Emmanuel Gonda; Khe Foon Hew – IEEE Transactions on Learning Technologies, 2024
This case study explored the use of generative artificial intelligence (GenAI), specifically chat generative pretraining transformer (ChatGPT), in writing scenarios for scenario-based learning (SBL). Our research addressed three key questions: 1) how do teachers leverage GenAI to write scenarios for SBL purposes? 2) what is the quality of…
Descriptors: Vignettes, Teaching Methods, Engineering Education, Guidelines
Xiao, Hui; Hu, Wenshan; Liu, Guo-Ping – IEEE Transactions on Learning Technologies, 2023
In conventional laboratories, engineering students must attend in person to conduct experiments with real equipment in a physical place, where their work is mainly assessed through self-reports and attendance records. By comparison, online labs can record and analyze students' activities and behaviors automatically. Thus, this article proposes a…
Descriptors: Electronic Learning, Science Laboratories, Engineering Education, Distance Education
Lian, Victor; Varoy, Elliot; Giacaman, Nasser – IEEE Transactions on Learning Technologies, 2022
Object-oriented programming (OOP) is a widely used programming paradigm in modern software industry. This makes it an essential skill for students in many disciplines to learn. However, OOP is known to be challenging to learn and teach due to its abstract nature. Studies have shown that students often face difficulties and develop misconceptions…
Descriptors: Programming, Computer Science Education, Visualization, Logical Thinking
Divasón, Jose; Martinez-de-Pison, Francisco Javier; Romero, Ana; Saenz-de-Cabezon, Eduardo – IEEE Transactions on Learning Technologies, 2023
The evaluation of student projects is a difficult task, especially when they involve both a technical and a creative component. We propose an artificial intelligence (AI)-based methodology to help in the evaluation of complex projects in engineering and computer science courses. This methodology is intended to evaluate the assessment process…
Descriptors: Student Projects, Student Evaluation, Artificial Intelligence, Models
David P. Reid; Timothy D. Drysdale – IEEE Transactions on Learning Technologies, 2024
The designs of many student-facing learning analytics (SFLA) dashboards are insufficiently informed by educational research and lack rigorous evaluation in authentic learning contexts, including during remote laboratory practical work. In this article, we present and evaluate an SFLA dashboard designed using the principles of formative assessment…
Descriptors: Learning Analytics, Laboratory Experiments, Electronic Learning, Feedback (Response)
Allen, Oliver; Downs, Xavier; Varoy, Elliot; Luxton-Reilly, Andrew; Giacaman, Nasser – IEEE Transactions on Learning Technologies, 2022
Object-oriented programming (OOP) is not only an integral part of computing degrees but also a requirement in non-computing majors such as engineering. Understanding OOP concepts can be difficult for novice programmers, and often leads to the development of misconceptions. This is exacerbated when the discipline requires students to learn a…
Descriptors: Programming, Programming Languages, Majors (Students), Learning Activities
Furkan Yucel; Hasret Sultan Unal; Elif Surer; Nejan Huvaj – IEEE Transactions on Learning Technologies, 2024
Laboratory experience is an integral part of the undergraduate curriculum in most engineering courses. When physical learning is not feasible, and when the demand cannot be met through actual hands-on laboratory sessions, as has been during the COVID-19 pandemic, virtual laboratory courses can be considered as an alternative education medium. This…
Descriptors: Electronic Learning, Engineering Education, COVID-19, Pandemics
Hanall Sung; Martina A. Rau; Barry D. Van Veen – IEEE Transactions on Learning Technologies, 2024
In many science, technology, engineering, and mathematics (STEM) domains, instruction on foundational concepts heavily relies on visuals. Instructors often assume that students can mentally visualize concepts but students often struggle with internal visualization skills--the ability to mentally visualize information. In order to address this…
Descriptors: Intelligent Tutoring Systems, Visualization, Measures (Individuals), Educational Development
Lukac, Zeljko; Kastelan, Ivan; Vranjes, Mario; Todorovic, Branislav M. – IEEE Transactions on Learning Technologies, 2021
Education of electronics engineers is one of the most dynamic types of education due to the new technologies that are rapidly being introduced into the field. Therefore, it is necessary to use modern teaching and laboratory methods that accompany the development of new technologies. When it comes to the automotive industry, a modern vehicle must…
Descriptors: Engineering Education, Motor Vehicles, Masters Programs, Computer Software
Chad C. Tossell; Nathan L. Tenhundfeld; Ali Momen; Katrina Cooley; Ewart J. de Visser – IEEE Transactions on Learning Technologies, 2024
This article examined student experiences before and after an essay writing assignment that required the use of ChatGPT within an undergraduate engineering course. Utilizing a pre-post study design, we gathered data from 24 participants to evaluate ChatGPT's support for both completing and grading an essay assignment, exploring its educational…
Descriptors: Student Attitudes, Computer Software, Artificial Intelligence, Grading
Asiri, Yousef A.; Millard, David E.; Weal, Mark J. – IEEE Transactions on Learning Technologies, 2021
Digital behavior change interventions (DBCIs) provide customized advice, ongoing support, and Web- and mobile-based platforms for learners who want to change their undesirable behaviors. DBCIs have been successful in the past for delivering interventions that support sustained changes to health behaviors, such as disease prevention and health…
Descriptors: Learner Engagement, Feedback (Response), Behavior Change, Intervention