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Michael Johnson; Anne Griffin – Journal of Experiential Education, 2024
Background: During the COVID-19 pandemic, restricted access to in-person facilities and traditional experiential learning activities meant that new, online solutions were needed to facilitate student learning/development across the disciplines of Allied Health and Engineering. Purpose: This article describes research conducted as part of an…
Descriptors: Problem Based Learning, Electronic Learning, Interdisciplinary Approach, Dietetics
Santos, José; Escórcio, Patrícia – European Journal of Engineering Education, 2022
Building Information Modelling (BIM) has changed the way many civil engineers organise and execute their job in recent years. Many universities around the world have been adapting their curricula to include BIM education. However, this adaptation has been incomplete, occurring only in a small number of subjects. To fill this gap, this paper…
Descriptors: Civil Engineering, Engineering Education, Construction (Process), Construction Management
Mantawy, Islam M.; Rusch, Conner; Ghimire, Sushil; Lantz, Lucas; Dhamala, Hari; Shrestha, Bipesh; Lampert, Anthony; Khadka, Mohit; Bista, Anima; Soni, Rhytham; Shaik, Abdulu Saleem; Lujan, Eric; Boyd, Mika; Pickings, Richard; Mabrich, Alexander – Education Sciences, 2019
Educational approaches in structural engineering have focused on classical methods for solving problems with manual calculations through assignments, quizzes, and exams. The use of computational software to apply the learned knowledge has been ignored for decades. This paper describes an educational approach to tackle the lack of applicable…
Descriptors: Engineering Education, Active Learning, Student Projects, Construction (Process)
Vieira, Camilo; Magana, Alejandra J.; Falk, Michael L.; Garcia, R. Edwin – ACM Transactions on Computing Education, 2017
This article presents two case studies aimed at exploring the use of self-explanations in the context of computational science and engineering (CSE) education. The self-explanations were elicited as students' in-code comments of a set of worked-examples, and the cases involved two different approaches to CSE education: glass box and black box. The…
Descriptors: Programming, Student Attitudes, Comprehension, Computer Science Education
Dahms, Mona Lisa; Spliid, Claus Monrad; Nielsen, Jens Frederik Dalsgaard – European Journal of Engineering Education, 2017
Problem-based learning (PBL) is one among several approaches to active learning. Being a teacher in a PBL environment can, however, be a challenge because of the need to support students' learning within a broad "landscape of learning". In this article we will analyse the landscape of learning by use of the study activity model (SAM)…
Descriptors: Problem Based Learning, Educational Environment, Active Learning, Engineering Education
English, Lyn D.; Mousoulides, Nicholas G. – Mathematics Teaching in the Middle School, 2015
Engineering-based modeling activities provide a rich source of meaningful situations that capitalize on and extend students' routine learning. By integrating such activities within existing curricula, students better appreciate how their school learning in mathematics and science applies to problems in the outside world. Furthermore, modeling…
Descriptors: STEM Education, Engineering Education, Creative Thinking, Critical Thinking
Carroll, John M.; Jiang, Hao; Borge, Marcela – Education and Information Technologies, 2015
Teams of students in an upper-division undergraduate Usability Engineering course used a collaborative environment to carry out a series of three distributed collaborative homework assignments. Assignments were case-based analyses structured using a jigsaw design; students were provided a collaborative software environment and introduced to a…
Descriptors: Problem Based Learning, Homework, Cooperative Learning, Usability
Charlton, Patricia; Avramides, Katerina – IEEE Transactions on Learning Technologies, 2016
This paper focuses on a design based research study about STEM (Science, Technology, Engineering and Maths) learning by making through collaboration and production. This study examines learning by making by students to explore STEM using a constructionist approach with a particular focus on computer science and engineering. The use of IoT as a…
Descriptors: Computer Science Education, Engineering Education, STEM Education, Constructivism (Learning)
Rengel, R.; Martin, M. J.; Vasallo, B. G. – IEEE Transactions on Education, 2012
This paper presents a series of activities and educational strategies related to the teaching of digital electronics in computer engineering. The main objective of these methodologies was to develop a final tutored coursework to be carried out by the students in small teams. This coursework was conceived as consisting of advanced problems or small…
Descriptors: Educational Strategies, Motivation, Electronics, Learning Activities
Barry, Dana M.; Kanematsu, Hideyuki; Fukumura, Yoshimi – Online Submission, 2010
Problem Based Learning (PBL) is a powerful tool for both science and engineering education in the real world. Therefore, Japanese educators/researchers (with assistance from a US educator) carried out a pilot study to determine the effectiveness of using PBL activities in Metaverse. Their project was carried out by student teams from the US and…
Descriptors: Engineering Education, Problem Based Learning, Foreign Countries, Pilot Projects
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Khoumsi, Ahmed; Gonzalez-Rubio, Ruben – Journal of STEM Education: Innovations and Research, 2006
Our department has redesigned its electrical engineering and computer engineering programs completely by adopting a learning methodology based on competence development, problem solving, and the realization of design projects. In this article, we show how this pedagogical approach has been successfully used for learning compiler design.
Descriptors: Problem Based Learning, Competency Based Education, Engineering Education, Computer Science Education