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Anne Wrobetz; Kirsten Davis; Mayra S. Artiles; Homero Murzi – IEEE Transactions on Education, 2024
Contribution: Longitudinal video reflections are a unique approach to assessing student learning in study abroad. This study utilizes this method to understand the experiences of ten engineering students. The results show how their learning experiences changed over time and how the students connected these experiences to culture and engineering.…
Descriptors: Students, Engineering Education, Study Abroad, Student Experience
Oramon Tuekkhow; Sasitorn Hirun; Kittima Boonyos; Wanitcha Sittipon – Southeast Asia Early Childhood, 2024
The purpose of this research was to study and compare children's collaborative behaviours through organising experiences based on the engineering design process. This research was conducted in the context of Thai early childhood classroom. The study group used in this research was 30 students from Kindergarten 3/1 Anubansamsen School (The…
Descriptors: Early Childhood Education, Child Behavior, Sharing Behavior, Foreign Countries
Yasmany García-Ramírez – International Society for Technology, Education, and Science, 2024
Road design education faces challenges in effectively bridging theoretical knowledge with realworld applications. Traditional classroom-based teaching methods often fall short in preparing engineering students for the complexities encountered in practical scenarios. To address this gap, innovative pedagogical strategies, such as micro-field trips,…
Descriptors: Civil Engineering, Engineering Education, Field Trips, Learning Experience
Venigalla, Akhila Sri Manasa; Chimalakonda, Sridhar – Smart Learning Environments, 2023
E-textbooks are one of the commonly used sources to learn programming, in the domain of computer science and engineering. Programming related textbooks provide examples related to syntax, but the number of examples are often limited. Thus, beginners who use e-textbooks often visit other sources on the internet for examples and other information.…
Descriptors: Electronic Publishing, Textbooks, Documentation, Programming
Gerçek, Merve; Elmas-Atay, Sevgi; Yilmaz, Dilek – Journal of Career Development, 2023
Undergraduate students' learning experiences are thought to have a significant impact on their future career choices. The Engineering Learning Experience Scale (ELES) was created within the framework of Social Cognitive Career Theory to accurately evaluate learning experiences arising from direct or indirect learning activities in or out of…
Descriptors: Engineering Education, Learning Experience, Test Construction, Test Validity
Reynante, Brandon – Journal of Engineering Education, 2022
Background: Community-engaged learning initiatives in engineering often struggle to achieve equitable outcomes for community partners because students in such programs often possess a design-for-charity mindset, which is characterized by an uncritical desire to help and the design of solutions that address symptoms of inequity without meaningful…
Descriptors: Social Justice, Community Involvement, Engineering Education, Undergraduate Students
Maryam Mohammad Zadeh; Luke J. Prendergast; Jonathan D. Tew; Daniel Beneroso-Vallejo – European Journal of Engineering Education, 2024
Students' perceptions towards synchronous and asynchronous online delivery modes of three engineering courses, in a large UK university is conceptualised, inspired by the Community of Inquiry theoretical framework. Using a qualitative methodology, 76 written student narratives were analysed. An overwhelming focus on the elements that helped them…
Descriptors: Engineering Education, Synchronous Communication, Asynchronous Communication, Electronic Learning
Andrew Olewnik – IEEE Transactions on Education, 2024
Contribution: The experiences of three students in a co-curricular project-based design experience are explored. The objective is to characterize authentic and inauthentic (performative) forms of engagement and its potential impact on learning within an authentic experience. We consider these cases in supporting an argument for extensive…
Descriptors: Engineering Education, Learner Engagement, Student Experience, Extracurricular Activities
Bui Thi Thanh Van; Kikkawa Takuro – International Journal of Work-Integrated Learning, 2024
Work-integrated learning (WIL) has the capacity to combine academic knowledge with practical experience through specialized programs. While there is extensive literature on WIL, there exists a dearth of research on learners' perspectives, particularly in comparative studies across majors. This study compares the perspectives of 164 engineering…
Descriptors: Work Experience Programs, Learning Experience, Engineering Education, Economics Education
Michael C. Melville; Chad Hershock; B. Reeja-Jayan – Advances in Engineering Education, 2024
Due to limited laboratory facilities and other constraints, many engineering students may not have the opportunity to engage with practical, hands-on learning experiences. Although some research suggests that game-based learning can provide students with these pedagogical benefits, much of that work does not directly assess the impact of such…
Descriptors: Video Games, Engineering Education, Visualization, Game Based Learning
Virginia Jiang; Matthew Lucia; Scott Banta; Christopher V. H.-H. Chen – Chemical Engineering Education, 2023
We developed a remote lab experience where freshmen grew and analyzed the activity of sourdough starters as a means of engaging with chemical engineering concepts. This six-week hands-on activity was targeted due to its low-cost, non-hazardous materials, and ability to be conducted safely in a non-laboratory setting. By designing the lab to be…
Descriptors: Chemical Engineering, Engineering Education, Distance Education, Laboratory Experiments
Klaasjan Visscher – European Journal of Engineering Education, 2024
This paper presents and evaluates a role-play simulation called 'Theatrical Technology Assessment', in which students learn about complex stakeholder dynamics around emerging technologies. This role-play combines insights from Constructive Technology Assessment, improvisational theatre and educational role-play designs. It was implemented in an…
Descriptors: Stakeholders, Technological Advancement, Role Playing, Simulation
Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
Gurjinder Singh; Faizan Ahmad – Smart Learning Environments, 2024
Augmented reality (AR) stands as a widely embraced technology that significantly enhances learning experiences for students. AR offers an instructional approach supported by technological design, thereby fostering enriched learning interactions. This research proposes an interactive AR framework, intended to create an augmented reality learning…
Descriptors: Electronics, Engineering Education, College Students, Computer Simulation
Muhammad Tajammal Munir; Prashant K. Jamwal; Bing Li; Susan Carter; Shahid Hussain – Innovations in Education and Teaching International, 2025
This paper presents a comprehensive study on the integration of 3D printing technology in biomedical robotics education with undergraduate students learning about the design of robotic systems. The research investigated the effectiveness of this new teaching strategy in enhancing students' understanding of complex engineering principles by…
Descriptors: Engineering Education, Computer Peripherals, Biomedicine, Robotics