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Showing 1 to 15 of 33 results Save | Export
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Prateek Shekhar; Heydi Dominguez; Pramod Abichandani; Craig Iaboni – IEEE Transactions on Education, 2024
Purpose: The presented study was conducted to unpack high school students' motivational influences in engineering/computer science project-based learning (PjBL), using the attention, relevance, confidence, and satisfaction (ARCS) model of motivation as a conceptual framework. Methods: A qualitative research approach was used with student focus…
Descriptors: High School Students, Student Projects, Student Motivation, Learning Motivation
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Meina Zhu; Min Young Doo; Sara Masoud; Yaoxian Huang – Education and Information Technologies, 2025
This study examines the influences of learners' motivation, self-monitoring, and self-management on learning satisfaction in online learning environments. The participants were 185 undergraduates and 99 graduate students majoring in computer science and engineering. The participants' motivation, self-monitoring, self-management, and learning…
Descriptors: Student Satisfaction, Differences, Undergraduate Students, Graduate Students
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Quadir, Benazir; Mostafa, Kazi; Yang, Jie Chi; Shen, Juming; Akter, Rokaya – Education and Information Technologies, 2023
This study used the ARCS approach to investigate the effects of university students' motivation, including attention, relevance, confidence, and satisfaction, to use the Programming Teaching Assistant (PTA) on their Programming Problem-Solving Skills (PPSS). Previous studies have shown that PTA features enhance learners' programming performance,…
Descriptors: Programming Languages, Computer Science Education, Problem Solving, Student Motivation
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Casper, A. M. Aramati; Rambo-Hernandez, Karen E.; Park, Seoyeon; Atadero, Rebecca A. – Journal of Engineering Education, 2022
Background: In Spring 2020, the COVID-19 pandemic sent universities into emergency remote education. The pandemic has been disruptive but offers the opportunity to learn about ways to support students in other situations where abrupt changes to teaching and learning are necessary. Purpose/Hypothesis: We described the responses of engineering and…
Descriptors: Distance Education, COVID-19, Pandemics, Engineering Education
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Alexandra R. Costa; Natércia Lima; Clara Viegas; Amélia Caldeira – Cogent Education, 2024
The use of AI tools, particularly ChatGPT, has been widespread in recent years. Its application in education has been criticized by some and supported by others. In this article we present the case of a work carried out as part of a course unit in a computer science degree program in which the use of ChatGPT was not only encouraged but required.…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Computer Science Education
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Portela, Carlos dos Santos; Vasconcelos, Alexandre Marcos Lins de; Oliveira, Sandro Ronaldo Bezerra; Souza, Mauricio Ronny de Almeida – Informatics in Education, 2021
The software industry is not satisfied with the preparation level of newly graduated professionals in Computing undergraduate courses. There is a predominance of traditional approaches to the Software Engineering (SE) teaching which proved to be inefficient, because they focus on the content from the professor's viewpoint. This research aims to…
Descriptors: Teaching Methods, Computer Science Education, Computer Software, Engineering Education
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Francisco, Virginia; Moreno-Ger, Pablo; Hervas, Raquel – IEEE Transactions on Learning Technologies, 2022
Making students become intrinsically motivated to participate in daily class activities is an open challenge that has been addressed in different ways. In this article, we evaluate the impact of an educational innovation project, named TrivialCV, in terms of student motivation, engagement, and learning outcomes. We analyze the impact of two types…
Descriptors: Competition, Student Participation, Educational Innovation, Teamwork
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Prates, Jorge Marques; Melo, Silvana Morita; Valle, Pedro Henrique Dias; Garcia, Rogério Eduardo; Maldonado, José Carlos – Informatics in Education, 2023
Nowadays, SPOCs (Small Private Online Courses) have been used as complementary methods to support classroom teaching. SPOCs are courses that apply the usage of MOOCs (Massive Open Online Courses), combining classroom with online education, making them an exciting alternative for contexts such as emergency remote teaching. Although SPOCs have been…
Descriptors: Computer Software, Computer Science Education, COVID-19, Pandemics
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Moreno, Andreu; Bartolomé, Elena – Education Sciences, 2021
Many active, inquiry-based learning activities nowadays rely upon the students' capacity to perform efficient information research on the Internet. Study and Research Paths (SRPs) have been proposed to model inquiry learning, and successfully used as teaching formats in different areas. In an SRP the search for an answer to a generating question…
Descriptors: Web Based Instruction, Inquiry, Active Learning, Engineering Education
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Shmallo, Ronit Shmallo; Shrot, Tammar – Journal of Information Systems Education, 2020
A class diagram is one of the most important diagrams of Unified Modeling Language (UML) and can be used for modeling the static structure of a software system. Learning from errors is a teaching approach based on the assumption that errors can promote learning. We applied a constructive approach of using errors in designing a UML class diagram in…
Descriptors: Programming Languages, Programming, Information Systems, Engineering Education
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Förster, Anna; Dede, Jens; Udugama, Asanga; Förster, Alexander; Helms, Daniel; Kniefs, Louis; Müller, Julia; Gerken, Lars; Richter, Franziska; Kulmann, Jan – Education Sciences, 2021
In this paper, we present our experience with redesigning an introductory computer science course for (electrical) engineers with blended learning concepts. It is a large mandatory course with eight credit points over the course of two semesters, where first year electrical engineers learn how to program with Arduino, C and Python. Additionally,…
Descriptors: Blended Learning, Introductory Courses, Required Courses, Computer Science Education
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Copp, David A.; Isaacs, Jason T.; Hespanha, João P. – Advances in Engineering Education, 2021
Recent changes have been made in Science, Technology, Engineering, and Mathematics (STEM) education in the United States with the goal of increasing the number of students pursuing degrees and careers in STEM. The Next Generation Science Standards (NGSS) integrate new science and engineering standards in an attempt to achieve this goal and are the…
Descriptors: Programming, Robotics, STEM Education, Standards
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Ragonis, Noa; Hazzan, Orit; Har-Shai, Gadi – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: This paper presents a study about changes in computer science and software engineering students' perceptions of their soft skills during their progress through the Computer Science Soft Skills course. Background: Soft skills are often associated with a person's social, emotional and cognitive capabilities. Soft skills are increasingly…
Descriptors: Soft Skills, Teamwork, Student Attitudes, Assignments
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Raman, Raghu; Vachharajani, Hardik; Achuthan, Krishnashree – Education and Information Technologies, 2018
Within the context of Rogers theory of perceived attributes, authors propose a framework that can predict students' motivation to adopt programming contest like ACM (Association of Computing Machinery) International Collegiate Programming Contest (ICPC). In this paper we investigate the attributes for adoption of programming contest in a social…
Descriptors: Student Motivation, Programming, Competition, Undergraduate Students
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Peters, Anne-Kathrin – ACM Transactions on Computing Education, 2019
This article concludes a longitudinal study with the broader aim to explore learner development as a long-term, social process. One goal has been to inform the endeavours of improving student engagement, retention, as well as under-representation of certain demographics in computing. Students of two computer science-related study programmes…
Descriptors: Computer Science Education, Engineering Education, Undergraduate Students, Student Participation
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