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Anastasia M. Schauer; Jessie Liu; Christopher Saldaña; Katherine Fu – International Journal of STEM Education, 2025
Background: Even among women who persist in the gender-imbalanced engineering fields, women on engineering design teams tend to take on non-technical roles. Understanding the mechanisms that inform this phenomenon is important for encouraging more women in STEM in order to close the gender gap. Although factors such as self-efficacy, task…
Descriptors: Sex Stereotypes, Engineering Education, Gender Issues, Design
Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
Hundhausen, C. D.; Conrad, P. T.; Carter, A. S.; Adesope, O. – Computer Science Education, 2022
Background and Context: Assessing team members' indivdiual contributions to software development projects poses a key problem for computing instructors. While instructors typically rely on subjective assessments, objective assessments could provide a more robust picture. To explore this possibility, In a 2020 paper, Buffardi presented a…
Descriptors: Computer Software, Computer Science Education, Correlation, Engineering Education
Burrows, Andrea C.; Borowczak, Mike – Educational Action Research, 2019
This article explores one group's use of action research (AR) and lesson study in three US university-level computer science courses affecting 85 undergraduate computer science and engineering students. It offers an overview of three areas including AR, lesson study, and engineering soft skills. The research group identified a problem:…
Descriptors: Computer Science Education, Engineering Education, Action Research, Conflict Resolution
Francisco, Virginia; Moreno-Ger, Pablo; Hervas, Raquel – IEEE Transactions on Learning Technologies, 2022
Making students become intrinsically motivated to participate in daily class activities is an open challenge that has been addressed in different ways. In this article, we evaluate the impact of an educational innovation project, named TrivialCV, in terms of student motivation, engagement, and learning outcomes. We analyze the impact of two types…
Descriptors: Competition, Student Participation, Educational Innovation, Teamwork
Amaya Chávez, Danilo; Gámiz-Sánchez, Vanesa-María; Cañas Vargas, Antonio – Journal of Technology and Science Education, 2020
In the present article we analyse the impact of problem-based learning (PBL) on learning and perceptions in first-year students undertaking Engineering in Computer Sciences. The module designed took a number of advanced theories of PBL and its application within the Engineering profession. Mixed methods were used to enable data from qualitative…
Descriptors: Problem Based Learning, Instructional Effectiveness, Academic Achievement, Student Attitudes
Tushev, Miroslav; Williams, Grant; Mahmoud, Anas – Computer Science Education, 2020
Background and Context: GitHub has been recently used in Software Engineering (SE) classes to facilitate collaboration in student team projects as well as help teachers to evaluate the contributions of their students more objectively. Objective: We explore the benefits and drawbacks of using GitHub as a means for team collaboration and performance…
Descriptors: Computer Software, Engineering Education, Student Projects, Teamwork
Alling, Sean; Knoesen, André – Advances in Engineering Education, 2020
The onset of COVID-19 required drastic changes on how students interacted in EE-Emerge, a course where the students design and build exhibits demonstrating engineering to the public. COVID-19 was used as an opportunity to expose students on how teams in industry collaborate effectively on a project remotely across time zones, and how to…
Descriptors: Engineering Education, Teaching Methods, COVID-19, Pandemics
Robb, Colleen C.; Rahn, David; Buffardi, Kevin – Journal of Education for Business, 2020
By framing entrepreneurship courses in the context of interdisciplinary team projects, students build important work-related skills whether they pursue an entrepreneurial path or employment after graduation. However, the traditional classroom environment is not conducive to realistic interdepartmental interactions found in most corporations or…
Descriptors: Interdisciplinary Approach, Engineering Education, Computer Software, Entrepreneurship
Kapitsaki, Georgia M.; Loizou Kleanthous, Styliani; Papadopoulos, George A. – IEEE Transactions on Education, 2020
Contribution: Results and conclusions on the use of transactive memory system (TMS) in software engineering (SE) education in student project teams that consist of undergraduate and postgraduate students are documented. This can be valuable for the adoption of this learning approach and team formation by other universities and institutes.…
Descriptors: Computer Software, Computer Science Education, Undergraduate Students, Graduate Students
Ragonis, Noa; Hazzan, Orit; Har-Shai, Gadi – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: This paper presents a study about changes in computer science and software engineering students' perceptions of their soft skills during their progress through the Computer Science Soft Skills course. Background: Soft skills are often associated with a person's social, emotional and cognitive capabilities. Soft skills are increasingly…
Descriptors: Soft Skills, Teamwork, Student Attitudes, Assignments
Burden, Håkan; Sprei, Frances – International Journal of Sustainability in Higher Education, 2021
Purpose: The purpose of this study is to address the challenges of teaching sustainable development to computer engineering students. Part of the problem is that they perceive the topic as irrelevant for their future profession. Design/methodology/approach: To address this challenge, we introduced a project element into a course on sustainable…
Descriptors: Sustainable Development, Ethics, Entrepreneurship, Computer Science Education
Anwar, Saira – Grantee Submission, 2019
Passive learning environments to teach programming concepts, especially in large lecture classes, hinder students' motivation, performance and may adversely affect their achievement goals. The study presents the use of two instructional strategies, teamwork, and reflective thinking, using educational technologies introduced in a class of 120…
Descriptors: Educational Technology, Technology Integration, Instructional Effectiveness, Teamwork
Sahin, Yasar Guneri; Celikkan, Ufuk – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This paper investigates the gaps between industry and academia perceptions of information technology fields, such as computer science, software engineering, and computer engineering, and it identifies areas of asymmetry between curricula and industry expectations. The study mainly focuses on the skills required of IT professionals…
Descriptors: Higher Education, School Business Relationship, Industry, College Faculty
Vicente, Aileen Joan; Tan, Tiffany Adelaine; Yu, Alvin Ray – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: This study was aimed at enhancing students' learning of software engineering methods. A collaboration between the Computer Science, Business Management, and Product Design programs was formed to work on actual projects with real clients. This interdisciplinary form of collaboration simulates the realities of a diverse Software…
Descriptors: Interdisciplinary Approach, Computer Science Education, Engineering Education, Business Administration Education