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G. S. Prakasha; R. Sanskriti; B. Ishani – Journal of Educators Online, 2024
The introduction of Chat Generative Pre-Trained Transformer (ChatGPT) in November 2022 brought about rapid changes in the workplace and academia. Its usage ranged from student assignments to workplace targets in the engineering field. Although it has brought novel ideas to its application in various fields and task efficiency in the workplace, its…
Descriptors: Users (Information), Artificial Intelligence, Computer Software, Synchronous Communication
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Abdulhadi Shoufan – ACM Transactions on Computing Education, 2023
With the immense interest in ChatGPT worldwide, education has seen a mix of both excitement and skepticism. To properly evaluate its impact on education, it is crucial to understand how far it can help students without prior knowledge answer assessment questions. This study aims to address this question as well as the impact of the question type.…
Descriptors: Prior Learning, Artificial Intelligence, Technology Uses in Education, Computer Assisted Testing
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Wanjun Chen; Prasert Ruannakarn – Higher Education Studies, 2024
CIPP, as a decision-oriented new model of curriculum evaluation, is suitable for the evaluation needs of information-based physical education courses. The evaluation of teaching in information-based physical education courses based on the CIPP model is divided into four categories: context evaluation, input evaluation, process evaluation, and…
Descriptors: Information Technology, Technology Integration, Physical Education, Course Evaluation
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Ghadeer Sawalha; Imran Taj; Abdulhadi Shoufan – Cogent Education, 2024
Large language models present new opportunities for teaching and learning. The response accuracy of these models, however, is believed to depend on the prompt quality which can be a challenge for students. In this study, we aimed to explore how undergraduate students use ChatGPT for problem-solving, what prompting strategies they develop, the link…
Descriptors: Cues, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
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Alexandra R. Costa; Natércia Lima; Clara Viegas; Amélia Caldeira – Cogent Education, 2024
The use of AI tools, particularly ChatGPT, has been widespread in recent years. Its application in education has been criticized by some and supported by others. In this article we present the case of a work carried out as part of a course unit in a computer science degree program in which the use of ChatGPT was not only encouraged but required.…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Computer Science Education
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Carlson, Charles; Peterson, Garrett; Day, Dwight – IEEE Transactions on Education, 2020
Contribution: Portable learning instrumentation has become common in university classrooms and laboratories, but few publications assess the effects of these technologies on student retention. This paper addresses this under-researched connection between the use of portable learning technologies, incorporated into an Introduction to Computer…
Descriptors: Active Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Al-Jarf, Reima – Online Submission, 2022
Use of dictionaries is an integral part of language learning and teaching. With the availability of smartphones, EFL, ESL and ESP students can access and download a variety of specialized mobile dictionaries Apps (MDAs). Specialized MDAs are of special importance for students learning English for engineering, business, and computer science…
Descriptors: Dictionaries, Electronic Publishing, Telecommunications, Handheld Devices
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Yang, Shufan; Newman, Robert – IEEE Transactions on Education, 2019
Contribution: An original application of individual rotation to blended learning, which mixes e-learning, discussion groups (seminars), practical laboratory work, and self-motivated tasks called "mini-projects." Background: In examining the changing practices toward students' transferable skills in higher education, current teaching…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Teaching Methods
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Angrave, Lawrence; Jensen, Karin; Zhang, Zhilin; Mahipal, Chirantan; Mussulman, David; Schmitz, Christopher D.; Baird, Robert Thomas; Liu, Hongye; Sui, Ruihua; Wu, Maryalice S.; Kooper, Rob – Grantee Submission, 2020
This paper presents three case studies that examined the use of ClassTranscribe in a diverse set of undergraduate engineering classes in 2019 and 2020 at the University of Illinois at Urbana-Champaign. ClassTranscribe, a video viewing system designed with accessibility and learning in mind, was first presented to the ASEE [American Society for…
Descriptors: Undergraduate Study, Engineering Education, Access to Education, Equal Education
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dos Santos Lopes, Maísa Soares; Gomes, Iago Pacheco; Trindade, Roque M. P.; da Silva, Alzira F.; de C. Lima, Antonio C. – IEEE Transactions on Learning Technologies, 2017
Remote robotics laboratories have been successfully used for engineering education. However, few of them use mobile robots to to teach computer science. This article describes a mobile robot Control and Programming Environment (CPE) and its pedagogical applications. The system comprises a remote laboratory for robotics, an online programming tool,…
Descriptors: Robotics, Programming, Educational Technology, Technology Uses in Education
Lokkila, Erno; Kaila, Erkki; Lindén, Rolf; Laakso, Mikko-Jussi; Sutinen, Erkki – International Association for Development of the Information Society, 2016
The CS0 course in the curriculum typically has the role of introducing students into basic concepts and terminology of computer science. Hence, it is used to form a base on which the subsequent programming courses can build on. However, much of the effort to build better methodologies for courses is spent on introductory programming courses…
Descriptors: Educational Technology, Technology Uses in Education, Engineering Education, College Students
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Almeida, Fernando – Cypriot Journal of Educational Sciences, 2017
The teaching of entrepreneurship is currently a fundamental pillar in the construction of social responsibility with strong impact on the future economic development of society. The use of serious games in the entrepreneurship field is a way of encouraging students' motivation to become entrepreneurs and develop their skills in the field. In this…
Descriptors: Entrepreneurship, Social Responsibility, Teaching Methods, Educational Games
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Xu, Le; Huang, Dijiang; Tsai, Wei-Tek – IEEE Transactions on Education, 2014
Hands-on experiments are essential for computer network security education. Existing laboratory solutions usually require significant effort to build, configure, and maintain and often do not support reconfigurability, flexibility, and scalability. This paper presents a cloud-based virtual laboratory education platform called V-Lab that provides a…
Descriptors: Computer Networks, Computer Security, Educational Technology, Technology Uses in Education
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Boyer, Kristy Elizabeth, Ed.; Yudelson, Michael, Ed. – International Educational Data Mining Society, 2018
The 11th International Conference on Educational Data Mining (EDM 2018) is held under the auspices of the International Educational Data Mining Society at the Templeton Landing in Buffalo, New York. This year's EDM conference was highly competitive, with 145 long and short paper submissions. Of these, 23 were accepted as full papers and 37…
Descriptors: Data Collection, Data Analysis, Computer Science Education, Program Proposals
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
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