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Roman, Harry T. – Technology and Engineering Teacher, 2013
This article encourages students to think multidimensionally and in a multidisciplinary fashion with this challenge, and choose a team that can support this kind of thinking. Presented is a challenge in which a major home improvement company makes tools and accessories for use by experienced and new homeowners. This company would like to provide…
Descriptors: Creative Thinking, Creative Activities, Creativity, Teamwork
Pozzi, Rossella; Noè, Carlo; Rossi, Tommaso – European Journal of Engineering Education, 2015
According to the literature, in recent years, developing experiential learning has fulfilled the requirement of a deep understanding of lean philosophy by engineering students, demonstrating the advantages and disadvantages of some of the key principles of lean manufacturing. On the other hand, the literature evidences how some kinds of game-based…
Descriptors: Experiential Learning, Engineering Education, Manufacturing, Engineering Technology
Bennie, Fiona; Corbett, Charlotte; Palo, Angela – Odyssey: New Directions in Deaf Education, 2015
This article describes an after-school program at the Horace Mann School for the Deaf (HMS), the oldest public day school for deaf students in the United States, where almost half of the student body imagined and created bridge and robotic machines. The Deaf Robotics Engineering and Math Team, or the DREAM Team club, included HMS students in…
Descriptors: After School Programs, Robotics, Deafness, Program Descriptions
Purzer, Senay; Duncan-Wiles, Daphne; Strobel, Johannes – Science and Children, 2013
Hopscotch, basketball, or hide-and-seek? Children have many choices at recess, and while making these choices they must consider and make trade-offs. The way they make these decisions is not that different from the thought processes engineers use when making design trade-offs. Engineers have to make trade-offs because a design that meets all…
Descriptors: Science Process Skills, Design, Student Projects, Student Journals
Ssemakula, Mukasa; Liao, Gene; Ellis, Darin – Advances in Engineering Education, 2010
Industry has consistently identified lack of experience in manufacturing processes as one of the key competency gaps among new engineering graduates. This paper discusses a laboratory-based course that provides realistic hands-on manufacturing experiences to students. The course uses team-based projects that help students gain hands-on experience…
Descriptors: Engineering Education, Engineering Technology, Achievement Gap, Manufacturing
Peer reviewedAkinkuoye, Nicholas O. – Journal of Studies in Technical Careers, 1991
Provides job descriptions, outlines academic preparation, compares personal and job-related factors, and describes operations of a technical team for four occupations: scientists, engineers, engineering technologists, and engineering technicians. (SK)
Descriptors: Employment Qualifications, Engineering, Engineering Education, Engineering Technicians
Morrison, Faith A. – Chemical Engineering Education, 2005
A need has emerged in the curriculum for more teamwork experience, for the development of better communication and critical thinking skills, and for the acquisition of specialized knowledge. A focus on the processes by which problems are solved has served our discipline well and can continue to serve us if in the classroom we make appropriate…
Descriptors: Engineering Education, Engineering Technology, Educational Practices, Educational Change
Marcus, Michael L.; Winters, Dixie L. – Journal of STEM Education: Innovations and Research, 2004
Students from science, engineering, and technology programs should be able to work together as members of project teams to find solutions to technical problems. The exercise in this paper describes the methods actually used by a project team from a Biomedical Instrumentation Corporation in which scientists, technicians, and engineers from various…
Descriptors: Engineering, Engineering Education, Engineering Technology, Problem Solving
Massie, Darrell D.; Massie, Cheryl A. – Journal of STEM Education: Innovations and Research, 2006
Senior design capstone projects frequently require team members to self-organize for a project and then execute the design/build portion with limited resources. This is challenging for inexperienced students who struggle with technical as well as program management and team building issues. This paper outlines a general framework that can be used…
Descriptors: Student Projects, Behavioral Objectives, Design, Teamwork

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