Publication Date
In 2025 | 0 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 10 |
Since 2006 (last 20 years) | 12 |
Descriptor
Source
IEEE Transactions on Learning… | 12 |
Author
Publication Type
Journal Articles | 12 |
Reports - Research | 10 |
Information Analyses | 1 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 5 |
Postsecondary Education | 3 |
Early Childhood Education | 2 |
Elementary Education | 2 |
Grade 3 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Preschool Education | 1 |
Primary Education | 1 |
Secondary Education | 1 |
Audience
Researchers | 1 |
Teachers | 1 |
Location
Taiwan | 3 |
Asia | 1 |
China | 1 |
European Union | 1 |
Germany | 1 |
Italy | 1 |
South Korea | 1 |
Spain | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Shadiev, Rustam; Liu, Jiawen; Cheng, Pei-Yu – IEEE Transactions on Learning Technologies, 2023
In traditional English as a foreign language (EFL) speaking classes, students have insufficient time and opportunities to practice (Zhan et al., 2015). In addition, they lack cultural and communicative contexts (Ko et al., 2021) to improve their speaking skills. Furthermore, a large number of students, especially in Asian countries, have low…
Descriptors: Electronic Learning, Handheld Devices, Second Language Learning, English (Second Language)
Lee, Sangmin-Michelle – IEEE Transactions on Learning Technologies, 2023
EFL students often struggle with second language (L2) learning, particularly because they learn L2 out of context, which they find unmeaningful and demotivating. To provide a meaningful context for L2 learning and make learning more interesting, the present study utilized a customizable metaverse platform. First, we developed a scenario of a rose…
Descriptors: Second Language Learning, English (Second Language), Computer Simulation, Technology Uses in Education
Catherine Akoth Ongoro; Yong-Yi Fanjiang – IEEE Transactions on Learning Technologies, 2024
This article aims to provide a systematic review of existing research on the use of digital game-based learning (DGBL) technology for foreign language (English) in preschool and elementary schools. Digital game-based technology enables learning to become more interactive and inspirational, thereby enhancing language acquisition. The authors…
Descriptors: Game Based Learning, Elementary School Students, Preschool Education, Creativity
Ting-Chia Hsu; Ching Chang; Yi-Sian Liang – IEEE Transactions on Learning Technologies, 2024
The study explored the effects of an interdisciplinary learning approach on developing students' English learning (EL) and computational thinking (CT) through two different game-based learning approaches. A quasi-experiment was conducted to evaluate the effectiveness of this approach in terms of enhancing students' CT knowledge and their EL…
Descriptors: Game Based Learning, Elementary School Students, Comparative Analysis, English (Second Language)
Lifang Bai; Yijia Wei – IEEE Transactions on Learning Technologies, 2024
ChatGPT can promptly reformulate a text and improve its quality in content and form while preserving the original meaning. Yet, little is known about how learners respond to such reformulations. Here, we employed a three-stage writing task (composing-comparison-rewriting) to investigate how learners notice, integrate, and perceive ChatGPT's…
Descriptors: English (Second Language), Second Language Learning, Writing Evaluation, Artificial Intelligence
Yuchen Wang; Juxiang Zhou; Zijie Li; Shu Zhang; Xiaoyu Han – IEEE Transactions on Learning Technologies, 2024
Graded reading is one of the important ways of English learning. How to automatically judge and grade the difficulty of the English reading corpus is of great significance for precision teaching and personalized learning. However, the current rule-based readability assessment methods have some limitations, such as low efficiency and poor accuracy.…
Descriptors: Computational Linguistics, Reading Materials, Readability, Semantics
Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min; Liu, Tzu-Yu – IEEE Transactions on Learning Technologies, 2017
For this study, we designed learning activities in which students applied newly acquired knowledge to solve meaningful daily life problems in their local community--a real, familiar, and relevant environment for students. For example, students learned about signs and rules in class and then applied this new knowledge to create their own rules for…
Descriptors: English (Second Language), Second Language Learning, Junior High School Students, Dictionaries
Tejedor-Garcia, Cristian; Escudero-Mancebo, David; Camara-Arenas, Enrique; Gonzalez-Ferreras, Cesar; Cardenoso-Payo, Valentin – IEEE Transactions on Learning Technologies, 2020
Over the last few years, we have witnessed a growing interest in computer-assisted pronunciation training (CAPT) tools and the commercial success of foreign language teaching applications that incorporate speech synthesis and automatic speech recognition technologies. However, empirical evidence supporting the pedagogical effectiveness of these…
Descriptors: Pronunciation, English (Second Language), Second Language Learning, Second Language Instruction
Liu, Ming; Li, Yi; Xu, Weiwei; Liu, Li – IEEE Transactions on Learning Technologies, 2017
Writing an essay is a very important skill for students to master, but a difficult task for them to overcome. It is particularly true for English as Second Language (ESL) students in China. It would be very useful if students could receive timely and effective feedback about their writing. Automatic essay feedback generation is a challenging task,…
Descriptors: Foreign Countries, College Students, Second Language Learning, English (Second Language)
Yao, Ching-Bang – IEEE Transactions on Learning Technologies, 2017
Although m-learning applications have been widely researched, few studies have investigated applying adaptive learning content to various learning environments and efficient input interfaces. This study combined a context-aware mechanism, which can be used to provide suitable learning information anytime and anyplace by using GPS technology, with…
Descriptors: Electronic Learning, Educational Technology, Usability, Individualized Instruction
Marenzi, I.; Zerr, S. – IEEE Transactions on Learning Technologies, 2012
This paper discusses the development of LearnWeb2.0, a search and collaboration environment for supporting searching, organizing, and sharing distributed resources, and our pedagogical setup based on the multiliteracies approach. In LearnWeb2.0, collaborative and active learning is supported through project-focused search and aggregation, with…
Descriptors: Foreign Countries, Online Searching, Qualitative Research, Evaluation Methods
Chen, Mei-Hua; Huang, Chung-Chi; Huang, Shih-Ting; Chang, Jason S.; Liou, Hsien-Chin – IEEE Transactions on Learning Technologies, 2014
Formulaic language is important to language acquisition; however, English language learners are often reported to have problems with formulaic expressions. Several lists of formulaic sequences have been proposed, mainly for developing teaching and testing materials. However, their limited numbers and insufficient usage information seem unable to…
Descriptors: Brain Hemisphere Functions, Chinese, College Freshmen, Language Usage