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Chen, Hao-Jan Howard; Hsu, Hsiao-Ling; Chen, Zhi-Hong – Interactive Learning Environments, 2023
Vocabulary learning is vital for second language development, and the use of technology has greatly changed how second language vocabulary can be acquired. Some adventure video games were found to be beneficial for vocabulary learning. These games offer engaging plots, rich input, and immersive learning context. Despite these advantages, many…
Descriptors: Captions, Game Based Learning, Vocabulary Development, Second Language Learning
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Di Zou; Morris Siu-Yung Jong; Xinyi Huang; Gary Cheng; Gwo-Jen Hwang; Michael Yi-Chao Jiang – Interactive Learning Environments, 2024
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the current trend of language education is towards more use of it. To examine its current status, this study systematically reviewed 31 articles on…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Second Language Instruction
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Ohood Swar; Mohammed Mohsen – Interactive Learning Environments, 2023
Over the past few years, many studies have examined the cognitive processes of students when translating texts from one language to another. However, little is known about the cognitive processes of Arab translators when translating texts from their heritage language into English. This study aims to track the cognitive processes of students as…
Descriptors: Language Processing, Psycholinguistics, Native Language, Second Language Learning
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Venus Chan – Interactive Learning Environments, 2024
This research aims to examine students' perceptions of the benefits and constraints of using Virtual Interpreting Practice (VIP), a mobile-based virtual reality application for bi-directional English/Chinese consecutive and sight interpreting learning that was developed within the project. Thirty-one Chinese university students participated in an…
Descriptors: Computer Simulation, Computer Oriented Programs, Handheld Devices, Telecommunications
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Juan Yang; Bo Sun; Xiaofang Kuang; Michael S. C. Thomas – Interactive Learning Environments, 2023
E-storybooks are the most important auxiliary learning materials for English-as-Foreign-Language (EFL) learners. Few studies reported positive results on pronunciation and speech development from using audio accompanied e-storybooks, although audios are expected to play the role of recasts in providing pronunciation feedback for learners.…
Descriptors: Auditory Perception, Audio Equipment, Second Language Learning, Second Language Instruction
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Hwang, Gwo-Jen; Fu, Qing-Ke – Interactive Learning Environments, 2019
This study reviewed the mobile technology-assisted language learning studies published from 2007 to 2016 in selected journals. Several critical issues were investigated, such as research methods, research issues, language and learner types, and learning outcomes. It was found that English as a foreign/second language was the most common target…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices