Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Assisted Instruction | 4 |
Computer Games | 4 |
Computer Science Education | 4 |
English (Second Language) | 4 |
Foreign Countries | 4 |
Second Language Instruction | 4 |
Second Language Learning | 4 |
Computer Simulation | 3 |
Computer Software | 3 |
Learning Activities | 3 |
Student Attitudes | 3 |
More ▼ |
Author
Blake, John | 1 |
Isaias, Pedro, Ed. | 1 |
Kabak, Kadir | 1 |
Kommers, Piet, Ed. | 1 |
McPherson, Maggie, Ed. | 1 |
Mozgovoy, Maxim | 1 |
Nunes, Miguel Baptista, Ed. | 1 |
Purgina, Marina | 1 |
Publication Type
Collected Works - Proceedings | 2 |
Journal Articles | 2 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Elementary Secondary Education | 2 |
Higher Education | 2 |
Postsecondary Education | 2 |
Secondary Education | 2 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Location
Australia | 2 |
Ireland | 2 |
Japan | 2 |
Turkey | 2 |
United States | 2 |
Asia | 1 |
Brazil | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kabak, Kadir – Participatory Educational Research, 2021
The impact of developing technologies is also observed in educational environments where many digital content-based applications are used. When the studies conducted are examined, it is seen that the applications where digital content is presented to students constitute the majority. However, considering the 21st century skills, more is needed to…
Descriptors: Student Developed Materials, Computer Games, Computer Science Education, Computer Assisted Instruction
Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Nunes, Miguel Baptista, Ed.; McPherson, Maggie, Ed.; Kommers, Piet, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers of the International Conference e-Learning 2017, which was organised by the International Association for Development of the Information Society, 20-22 July, 2017. This conference is part of the Multi Conference on Computer Science and Information Systems 2017, 20-23 July, which had a total of 652 submissions.…
Descriptors: Electronic Learning, Online Courses, Teaching Methods, Information Literacy
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers