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Hoang, Diem Thi Ngoc; Johnson, Nicola F.; McAlinden, Maggie – Teaching English with Technology, 2023
For language learners situated in contexts where there is limited exposure to the target language, an authentic learning environment is important. Virtual Reality (VR) has been increasingly used in education to simulate realistic scenarios; however, little is known about whether VR can enhance the nature of authentic learning for learners of…
Descriptors: Computer Simulation, Authentic Learning, English (Second Language), Foreign Countries
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Sangmin-Michelle Lee; Junjie Gavin Wu – International Journal of Computer-Assisted Language Learning and Teaching, 2023
Immersive virtual reality (iVR), an emerging technology, is starting to lead and shape the future of education. Yet, due to technical, financial, or pedagogical reasons, this novel technology has been seldom applied directly in classroom teaching by language learners and teachers. The present study attempts to contribute a qualitative…
Descriptors: Computer Simulation, Preservice Teachers, Student Attitudes, Second Language Instruction
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Bonner, Euan; Lege, Ryan; Frazier, Erin – CALICO Journal, 2023
Virtual reality (VR) has been found to be effective for increasing student motivation and engagement (Parong & Mayer, 2018), experiential learning (Hu-Au & Lee, 2018), and even improving spatial memory (Pollard et al., 2020). However, few studies have moved beyond the novelty of single-lesson VR experiences, nor have they used VR as the…
Descriptors: Content and Language Integrated Learning, Computer Simulation, Teaching Methods, Second Language Instruction
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Wang, Chien-pang; Lan, Yu-Ju; Tseng, Wen-Ta; Lin, Yen-Ting R.; Gupta, Kao Chia-Ling – Computer Assisted Language Learning, 2020
The 3D virtual worlds (3DVWs) were widely used for language learning in the past two decades. Although numerous research studies acknowledged the affordance, a full-scale investigation that discussed how they can be applied to language learning with substantial evidence of effect sizes were not presented. Thus, this analysis aimed to synthesize…
Descriptors: Computer Simulation, Second Language Learning, Affordances, Effect Size
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Liaw, Meei-Ling – Educational Technology & Society, 2019
This study investigates the effects of using open social VR for university English as a foreign language (EFL) learners' intercultural communication learning. The project involved two stages: (1) carefully designed activities for students to practice different language-learning tasks with their peers; (2) implemented in an open social VR…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, English (Second Language)
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Hadjistassou, Stella K. – International Journal of Web-Based Learning and Teaching Technologies, 2016
This study investigated the culturally contingent tensions afforded by the implementation of Second Life in transatlantic communications among 13 college-level students at a Southwestern academic institution in the United States and their instructor and an assistant professor and his graduate student at a Greek-speaking academic institution. The…
Descriptors: Cultural Differences, Computer Simulation, College Students, Computer Uses in Education
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Laura B. Holyoke, Editor; Audrey Ayers, Editor; Trenton Ferro, Editor; Adam L. McClain, Editor; Kyle Znamenak, Editor – American Association for Adult and Continuing Education, 2024
This year's conference theme, "Creating New Trajectories for Adult Education," provided opportunities for presenters to peruse many avenues available for investigating and engaging the field and practice of adult learning. The following proceedings contain valuable information and tools to equip education professionals further as they…
Descriptors: Adult Education, Womens Education, Educational History, Sense of Belonging
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Levak, Natasha; Son, Jeong-Bae – ReCALL, 2017
Learning how to comprehend while listening to a second language is often considered by learners to be a difficult process that can lead to anxiety when trying to communicate (Graham, 2006; Graham & Macaro, 2008). Computer-mediated communication (CMC) can be used to assist in increasing access to native speakers and opportunities to listen.…
Descriptors: Second Language Learning, Listening Comprehension, Computer Simulation, Social Systems