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Feng Feng; Wenxia Yang – Education and Information Technologies, 2025
The emergence of digital game types has opened up significant opportunities to facilitate language acquisition through feedback provision, attracting diverse research strands to explore their potential as arenas for technology-assisted language learning. This study investigates the effects of learner-, peer-, and collaborative-regulated feedback…
Descriptors: Foreign Countries, Computer Games, Game Based Learning, Feedback (Response)
Li Qian; Sarimah Shamsudin – Asian-Pacific Journal of Second and Foreign Language Education, 2023
The pervasive use of information and computer technology in second or foreign language learning has led researchers to explore the ideal tasks for technological environments to facilitate second language (L2) learning. This study intended to contribute new knowledge to this area by examining the effects of the task complexity manipulated along the…
Descriptors: Second Language Learning, English (Second Language), Second Language Instruction, Educational Technology
Takahiro Terao – Applied Measurement in Education, 2024
This study aimed to compare item characteristics and response time between stimulus conditions in computer-delivered listening tests. Listening materials had three variants: regular videos, frame-by-frame videos, and only audios without visuals. Participants were 228 Japanese high school students who were requested to complete one of nine…
Descriptors: Computer Assisted Testing, Audiovisual Aids, Reaction Time, High School Students
Kasami, Naoko – Research-publishing.net, 2022
This study reports on the results of students' perceptions of Digital Storytelling (DS) in online classes enhanced with synchronous Zoom meetings. Two main problems were identified with remote English as a Foreign Language (EFL) courses conducted primarily as asynchronous classes in spring 2020. Firstly, seven of the 64 participating students…
Descriptors: Foreign Countries, Student Attitudes, College Students, Story Telling
Demir, Bora; Karabiyik, Ceyhun; Özdemir, Muzaffer; Baturay, Meltem – Journal of Educational Technology, 2022
This study examines the effect of modality and redundancy in an Augmented Reality (AR) based language learning environment for teaching vocabulary in a foreign language. The study aims to determine the effectiveness of the redundancy and modality principles, examine the relationship between cognitive load, satisfaction, anxiety, willingness, and…
Descriptors: Computer Simulation, Second Language Learning, Vocabulary Development, Difficulty Level
Sun, Yanyan; Gao, Fei – Educational Technology Research and Development, 2020
This study examines the relationships among intrinsic motivation, critical variables related to technology adoption, and students' behavioral intention in mobile-assisted language learning (MALL). To test the hypothesized model through a path analysis, 169 survey responses were collected from undergraduate students who were foreign language…
Descriptors: Student Motivation, Educational Technology, Technology Uses in Education, Intention
Shadiev, Rustam; Huang, Yueh-Min – Computer Assisted Language Learning, 2020
In this study, we applied speech-enabled language translation (SELT) during lectures in a foreign language. The SELT program received input from the instructor's speech and generated translated texts that were shown to students during lectures. We tested the feasibility of our approach specifically with regard to how it facilitates student…
Descriptors: Attention, Cognitive Processes, Difficulty Level, Metacognition
Zhonggen, Yu; Ying, Zhu; Zhichun, Yang; Wentao, Chen – Computer Assisted Language Learning, 2019
After working with a number of scholars for two years, a university designed a mobile learning platform referred to as 'College English IV,' where learners could have easy access to various kinds of learning resources through installing the program in their smart phones. This study aims to identify whether this platform could significantly improve…
Descriptors: Student Satisfaction, Cognitive Processes, Difficulty Level, Telecommunications
Manalu, Benny Hinn – Journal of English Teaching, 2019
This study was conducted to explore students' perceptions of reading digital texts. To attain the objective, the data were collected through an online questionnaire uploaded in Google Form and an interview. The questionnaire was intended to collect quantitative data concerning the participants' responses about their interest and motivation,…
Descriptors: Foreign Countries, Student Attitudes, Internet, College Students
Lin, Po-Han; Liu, Tzu-Chien; Paas, Fred – Reading and Writing: An Interdisciplinary Journal, 2017
Computer-based spell checkers help to correct misspells instantly. Almost all the word processing devices are now equipped with a spell-check function that either automatically corrects errors or provides a list of intended words. However, it is not clear on how the reliance on this convenient technological solution affects spelling learning.…
Descriptors: Educational Technology, Technology Uses in Education, Spelling, Word Processing
Pilco, Joel D. – ProQuest LLC, 2017
The adoption of e-books in the classroom has been a topic of research from different perspectives. While some studies documented the implementation of digital textbooks in K-12 and higher education classrooms, there was no evidence of research related to the introduction and use of e-books in the adult English as a Second Language (ESL) classroom.…
Descriptors: Electronic Publishing, Educational Technology, Technology Uses in Education, English (Second Language)
Yu, Zhonggen; Yu, Liheng – Education and Information Technologies, 2017
Although the flipped class has been hotly discussed, the clicker-aided flipped EFL class (CFEC) still remains a mystery for most scholars. This study aims to determine the correlations between the initial EFL proficiency and other variables of the clicker-aided EFL flipped class. The sample was made up of randomly selected 79 participants (Female…
Descriptors: Audience Response Systems, Homework, Video Technology, Educational Technology
Drobisz, Jack – ProQuest LLC, 2017
This research examined how four different animated pedagogical agent implementations, which focus on perceptual and inquiry arousal conditions of attention as defined in Keller's ARCS model of motivational design (Keller, 2009), impact English language learners' situational interest, cognitive load, and reading comprehension in online readings…
Descriptors: Second Language Learning, English (Second Language), Teaching Methods, Animation
Song, Donggil – Interactive Learning Environments, 2016
The aim of this paper is to examine the effects of sequencing instructional materials and learners' prior knowledge on learning ESL (English as a second language) through an online learning course. 121 fifth-grade students from an elementary school in Korea participated in the study. Each participant was allocated to one cell of a 2 × 2…
Descriptors: English (Second Language), Grade 5, Online Courses, Educational Technology
Dizon, Gilbert – TESL-EJ, 2016
The Internet has made it possible for teachers to administer online assessments with affordability and ease. However, little is known about Japanese English as a Foreign Language (EFL) students' attitudes of internet-based tests (IBTs). Therefore, this study aimed to measure the perceptions of IBTs among Japanese English language learners with the…
Descriptors: Internet, Foreign Countries, English (Second Language), Technology Uses in Education
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