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Taguchi, Naoko; Dixon, Daniel H. – CALICO Journal, 2023
Game-based instruction has been praised as an effective approach to second language (L2) development, as it can provide a low-stakes, fun, and engaging learning environment. However, in designing digital games for L2 learning, it is important to consider how various game designs and mechanics can affect learning gains. In the current study…
Descriptors: Game Based Learning, Teaching Methods, Feedback (Response), Pragmatics
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Ok, Min Wook; Ratliffe, Katherine T. – Journal of Educational Computing Research, 2018
Mobile devices have become widely used in K-12 education settings for teaching diverse students. We comprehensively reviewed 11 studies published between 2005 and 2016 that examined the use of mobile devices for teaching K-12th grade English language learner students in the United States. We also examined the methodological quality of the studies.…
Descriptors: English Language Learners, Telecommunications, Handheld Devices, Teaching Methods
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Shintani, Natsuko; Aubrey, Scott – Modern Language Journal, 2016
This study extends research on written corrective feedback (CF) by investigating how timing of CF affects grammar acquisition. Specifically, it examined the relative effects of synchronous and asynchronous CF on the accurate use of the hypothetical conditional structure. Participants were 68 intermediate-level students of English at a university…
Descriptors: Error Correction, Feedback (Response), English (Second Language), Second Language Learning
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Humpage, Sarah; Álvarez-Marinelli, Horacio – Society for Research on Educational Effectiveness, 2014
Computers have taken an increasingly prominent role in education around the world in recent years in developed and developing countries alike. As developing country governments have turned their focus from increasing enrollment to improving the quality of education in their schools, many have made access to computers a key component to their…
Descriptors: Foreign Countries, Computer Uses in Education, English (Second Language), Second Language Learning
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Kartal, Gunizi – Journal of Educational Psychology, 2010
This study examines one of the design principles of multimedia learning in a context dissimilar to the one in which it was originally tested. Personalization principle states that the amount of learning increases when the style of language is informal and conversational. In an attempt to uncover the relationship between learning and language…
Descriptors: Computer Software, Multimedia Instruction, Epistemology, Undergraduate Students
Powers, Stephen; Price-Johnson, Connie – Online Submission, 2007
Background: The Waterford Early Math & Science (WEMS) program is a comprehensive educational software program designed to build math and science skills and concepts in grades K-2, alone or to supplement existing curricula. The program's capability to individualize lessons, assess and track student progress, and reteach lessons is aimed at…
Descriptors: Achievement Tests, Mathematics Achievement, Science Achievement, Comparative Analysis
Powers, Stephen; Price-Johnson, Connie – Online Submission, 2006
Background: The Waterford Early Reading Program (WERP), a technology-based program for early elementary grades, was provided through Arizona all day kindergarten funds to kindergarten students in 15 Title I elementary schools in the Tucson Unified School District (TUSD) in the 2005-06 school year. The purpose of this study is to evaluate the…
Descriptors: Early Reading, Reading Programs, Reading Achievement, Reading Tests