Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 9 |
Since 2006 (last 20 years) | 13 |
Descriptor
Computer Games | 13 |
Electronic Learning | 13 |
English (Second Language) | 13 |
Foreign Countries | 11 |
Second Language Learning | 8 |
Second Language Instruction | 7 |
Teaching Methods | 7 |
Educational Games | 6 |
Game Based Learning | 6 |
Student Attitudes | 5 |
Cooperative Learning | 4 |
More ▼ |
Source
Author
Altinbas, Mehmet Emre | 1 |
Bakan, Ufuk | 1 |
Bakan, Ugur | 1 |
Chen, Nian-Shing | 1 |
Chu, Hui-Chun | 1 |
Eva Fidia Lestari | 1 |
Feraria, Paulette Joyce, Ed. | 1 |
Goh, Alexis P. I. | 1 |
Han, Turgay | 1 |
Hanni Yukamana | 1 |
Heidig, Steffi | 1 |
More ▼ |
Publication Type
Journal Articles | 8 |
Reports - Research | 8 |
Collected Works - Proceedings | 3 |
Books | 1 |
Collected Works - General | 1 |
Reports - Evaluative | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Policymakers | 1 |
Researchers | 1 |
Teachers | 1 |
Location
Japan | 3 |
Turkey | 3 |
Australia | 2 |
Germany | 2 |
Taiwan | 2 |
United States | 2 |
Asia | 1 |
Brazil | 1 |
Colombia | 1 |
Connecticut | 1 |
Denmark | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Foreign Language Classroom… | 1 |
What Works Clearinghouse Rating
Eva Fidia Lestari; Masagus Firdaus; Hanni Yukamana – Journal of English Teaching, 2024
The pandemic has affected many aspects of our lives including education and that has caused the Government to provide alternative teaching methods and make recommendations for online learning. Since smartphones and laptops using the internet are the only tools for learning, students are increasingly playing online games and being exposed to…
Descriptors: Grade 7, Computer Games, Video Games, Game Based Learning
Yang, Yu-Fen; Goh, Alexis P. I.; Hong, Yi-Chun; Chen, Nian-Shing – Computer Assisted Language Learning, 2023
Few studies have focused on the comparison between collaborative and individual digital game-based learning (DGBL) performance for students who study English as a Foreign Language (EFL). In collaborative DGBL, how the composition of foreign language anxiety (FLA) within groups of students affects students' performance remains uncertain. This study…
Descriptors: Elementary School Students, Second Language Learning, Anxiety, Cooperation
Bakan, Ufuk; Han, Turgay; Bakan, Ugur – Knowledge Management & E-Learning, 2022
Although previous studies have investigated the effect of digital games on learning foreign languages, no research has examined how effective they are on learners' perceptions regarding foreign language communicative competence development. The purpose of this study is to investigate how the use of a Massive Multiplayer Online Role-Playing Game…
Descriptors: Computer Games, English (Second Language), Second Language Learning, Second Language Instruction
Hofmeyr, Michael – Research-publishing.net, 2020
This paper describes the initial findings of an exploratory research project investigating the use of the cooperative digital puzzle game Keep Talking and Nobody Explodes as a means to facilitate Second Language Acquisition (SLA). A qualitative case study approach was taken to closely examine the linguistic interaction between three L2 learners of…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Teaching Methods
Pham, Linh Le Nhat; Nguyen, Hoang Tan; Le, Van Thi Kieu – Teaching English with Technology, 2021
M-learning is usually thought of as based on videos, digital materials, and high technology. Nonetheless, it is not a complete perspective of this new educational trend. Mobile devices with many functions can be an effective tool to support learning. Furthermore, learners nowadays, who were born in the 4.0 movement, are more familiar with mobile…
Descriptors: Personal Autonomy, Electronic Learning, Handheld Devices, Computer Games
Altinbas, Mehmet Emre; Savas, Perihan – International Journal on E-Learning, 2020
The aim of the present study was to investigate the outcomes of using multiplayer online computer games for the development of English as a foreign language (EFL) skills (reading, writing, listening, speaking). For this purpose, the study employed a repeated measures design. The study was conducted with 13 multiplayer online gamer EFL learners…
Descriptors: Second Language Learning, English (Second Language), Outcomes of Education, Language Proficiency
Chu, Hui-Chun; Wang, Chun-Chieh; Wang, Lin – Educational Technology & Society, 2019
EFL (English as a foreign language) students usually learn by rote when they study English grammar. They usually memorize all the grammar rules mechanically instead of learning grammar in a structured way. Researchers have suggested that students can internalize knowledge via using knowledge construction tools and collaborated learning activities.…
Descriptors: Instructional Effectiveness, Concept Mapping, Cooperative Learning, Game Based Learning
Feraria, Paulette Joyce, Ed. – IGI Global, 2019
For many decades, English language educators across the world have been locked in a paradigm of ESL/EFL/ESD methods that have circumvented the growth of any pedagogical will for Immersion in English (IE) or the Sustained Use of English (SUE) in speech environments where other languages challenge English-in-use and the preparation of teachers of…
Descriptors: English (Second Language), Second Language Instruction, Theories, Teaching Methods
Meyer, Bente – Electronic Journal of e-Learning, 2013
During the last decade there has been a growing focus on preschool learning within education, especially with regard to the learning of basic literacies such as reading and writing. In addition to this many nation states increasingly focus on the basic literacy competences of the information society, ICT and English. This has, as suggested by for…
Descriptors: Second Language Instruction, Second Language Learning, Preschool Education, Educational Games
Lucht, Martina; Heidig, Steffi – Educational Technology Research and Development, 2013
This article describes HOPSCOTCH, a design concept for an "exer-learning game" to engage elementary school children in learning. Exer-learning is a new genre of digital learning games that combines playing and learning with physical activity (exercise). HOPSCOTCH is a first design concept for exer-learning games that can be applied to…
Descriptors: Foreign Countries, Elementary School Students, Electronic Learning, Computer Games
Nunes, Miguel Baptista, Ed.; McPherson, Maggie, Ed.; Kommers, Piet, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers of the International Conference e-Learning 2017, which was organised by the International Association for Development of the Information Society, 20-22 July, 2017. This conference is part of the Multi Conference on Computer Science and Information Systems 2017, 20-23 July, which had a total of 652 submissions.…
Descriptors: Electronic Learning, Online Courses, Teaching Methods, Information Literacy
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2014
For the thirty-seventh year, the Research and Theory Division and the Division of Instructional Design of the Association for Educational Communications and Technology (AECT) sponsored the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. This year's Proceedings…
Descriptors: Research and Development, Web Sites, Educational Technology, Technology Uses in Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers