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Kim, Su Kyung; Webb, Stuart – Modern Language Journal, 2023
This study examined the effects of spaced practice on second language (L2) vocabulary learning under different learning conditions. One hundred fifty Korean learners of L2 English were divided into five groups: one control (no treatment) and four experimental groups based on learning condition (fill-in-the-blanks vs. flashcards) and spacing type…
Descriptors: Drills (Practice), Second Language Instruction, English (Second Language), Vocabulary Development
Cuc Thi Huynh – International Society for Technology, Education, and Science, 2024
Vocabulary plays an important role in learning English. However, due to the difference between English and their mother tongue, many students find it difficult to remember the English vocabulary. This research aims at investigating whether Spelling Bee Game has any significant effects on EFL young students' vocabulary learning. The research…
Descriptors: Vocabulary Development, Educational Games, English Learners, English (Second Language)
Ruofei Zhang; Gary Cheng; Di Zou – Language Learning & Technology, 2025
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of…
Descriptors: Vocabulary Development, Computer Games, English (Second Language), Learner Engagement
Nurah S. Alfares – International Journal of Game-Based Learning, 2025
Vocabulary is crucial for mastering English as a Foreign Language (EFL) skills. Digital Game-Based Learning (DGBL) platforms like Wordwall can enhance active learning by providing multiple-choice, missing, and matching words. The current study aimed to addresses the impact of the Wordwall platform on EFL learners in Saudi Arabia. This study…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Vocabulary Development
Pinar Sik; Ece Zehir Topkaya – Turkish Online Journal of Distance Education, 2024
This mixed-method study explored the effect of the flipped classroom model (FCM) on vocabulary learning of young English language learners and their perceptions and experiences about FCM practices. Two intact groups of 4th-grade students in a state primary school in Turkiye were randomly assigned as experimental (N = 32) and control (N = 33)…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Student Attitudes
Feifei Wang; Alan C. K. Cheung – Review of Educational Research, 2025
Although robots' social behaviors are known for their capacity to facilitate learner-robot interaction for language learning, their application and effect have not been adequately explored. This study reviewed 59 empirical articles to examine the contexts and application of various social behaviors of robots for language learning, and conducted a…
Descriptors: Robotics, Social Behavior, Second Language Learning, Elementary Secondary Education
Cristina Cunha-Perez; Miguel Arevalillo-Herraez; David Arnau – IEEE Transactions on Learning Technologies, 2024
This article introduces a set of teaching strategies to enhance second language learning for students with Down syndrome (DS) enrolled in an English course covering material from the first two years of primary school. A set of instructional support strategies has been defined and integrated into an online learning software, developed ad hoc to…
Descriptors: Teaching Methods, Second Language Instruction, Students with Disabilities, Down Syndrome
Jeenpracha, Chayakorn; Pongtornvivan, Chayanin; Wongsatit, Nattanan; Ketmuni, Montchatry – Online Submission, 2023
The objectives of this research were (1) to study the results of using board game to improve English vocabulary for upper primary school students in small and medium-sized schools, and (2) to study the students' satisfaction after using board game. There were a total of 100 students: 50 students from small-sized schools, and 50 students from a…
Descriptors: Vocabulary Development, Educational Games, Elementary School Students, Student Satisfaction
Nataliia Todorova – Advanced Education, 2023
The article focused on exploring the effect of the use of Quizlet on Ukrainian service members' English vocabulary acquisition and their perceptions of its utilisation in the educational process. A mixed-method research design combining quantitative and qualitative approaches was employed in this experimental study, which consisted of 3 stages.…
Descriptors: Foreign Countries, English (Second Language), Vocabulary Development, Second Language Learning
Hentasmaka, Daning; Cahyono, Bambang Yudi; Basthomi, Yazid; Puspitasari, Yunita – European Journal of Educational Research, 2022
Phonological awareness relates closely to listening and speaking skills. It also has an important role in learning to read in an alphabetic writing system. In the context of learning a new language, it is essential to figure out an appropriate strategy in accelerating the phonological awareness skill. The present study aims at investigating the…
Descriptors: Phonological Awareness, English (Second Language), Second Language Learning, Adult Learning
Judith Borràs; Àngels Llanes – Journal of Language, Identity, and Education, 2024
Performing a stay in a country where the L2 is the official language can provide the perfect immersion for L2 development (traditional study abroad). In the case of English learners, internationalization and the role of English as a lingua franca make it unnecessary to perform the stay in an English-speaking country. Hence, an increasing number of…
Descriptors: Study Abroad, English (Second Language), Language Usage, Undergraduate Students
Jianshu Qiao; John R. Woodward; Atm S. Alam – Cogent Education, 2024
Rote memory (RM) has become the primary method of learning vocabulary for decades in China. However, RM is tedious, leading to reduced motivation and concentration. In contrast, Educational Video Games (EVGs) are attractive and fun, which could be an alternative to RM. Although most studies have investigated EVGs' effectiveness, empirical research…
Descriptors: Foreign Countries, Video Games, Educational Games, English (Second Language)
Waluyo, Budi; Tran, Hoang Minh – TEFLIN Journal: A publication on the teaching and learning of English, 2023
Gamified online quizzes have gained popularity for their potential in enhancing student learning motivations, creating engaging lessons, and improving learning outcomes. Yet, its application and effectiveness in support of student vocabulary learning have only been explored in synchronous learning setting. This study, hence, extended the…
Descriptors: Gamification, Educational Games, Educational Technology, Vocabulary Development
Jose Belda-Medina – Contemporary Educational Technology, 2025
This study investigates the impact of augmented reality (AR) on vocabulary and content learning, as well as attitudes, in a content and language integrated learning (CLIL) setting. The research, based on convenience sampling, involved 162 secondary education students from three schools, divided into an experimental group (EG) and a control group…
Descriptors: Content and Language Integrated Learning, Simulated Environment, Vocabulary Development, Language Acquisition
Aliabd Kadhum – Journal on English Language Teaching, 2024
This study explores the impact of mobile learning applications on the vocabulary acquisition, motivation, and engagement of Iraqi ESP medical students. This study was conducted with 60 students from Meisan University, who were randomly divided into an experimental group using the Quizlet mobile application and a control group following traditional…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Computer Oriented Programs