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Hayes, Aleshia – International Journal on E-Learning, 2022
This case study analyzes engagement during situated learning students engaged in the Global Game Jam, a three-day game development event. The themes identified as indicators of engagement for thematic analysis during this research were from the National Center for Educational Statistics' (NCES) National Survey of Student Engagement (NSSE). The…
Descriptors: Learner Engagement, Situated Learning, Games, Computer Science Education
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Miller, Angie L.; Alvarez Huerta, Paula – Journal of Education and Work, 2022
Previous research suggests that creativity training is effective in academic settings, and that creative skills are increasingly important for success within unconventional careers such as self-employment or starting a business. This study extends research on creativity and entrepreneurial training in higher education, using data from the National…
Descriptors: College Seniors, College Freshmen, National Surveys, Learner Engagement
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Miller, Angie L. – Global Education Review, 2018
Previous research suggests that creativity training can be effective in academic settings and that teachers, in particular, can have an impact on creativity. Furthermore, creativity is one of many transferable skills in higher education that will benefit students when they enter the workforce. This study extends research on creativity training and…
Descriptors: Creativity, Assignments, Skill Development, College Seniors
Atkinson, Robert D.; Mayo, Merrilea – Information Technology and Innovation Foundation, 2010
Is the United States getting it wrong when it comes to educating tomorrow's innovators in critical fields? It has been known for years that the only way to compete globally in information technology, engineering, nanotechnology, robotics and other fields is to give students the best educational opportunities possible. But do individuals have a…
Descriptors: Educational Opportunities, STEM Education, Educational Innovation, Economic Progress