NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 7 results Save | Export
Xintian Tu – ProQuest LLC, 2024
This dissertation investigates how embodied learning within a Mixed Reality (MR) environment supports young children's science learning, focusing on a honeybee system. To do so, I designed three types of activities within an MR environment to enable young children to assume different perspectives as they create embodied models of honeybees as…
Descriptors: Young Children, Computer Simulation, Science Education, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Kwon, Seung-Hyuk; Lee, Yeong-Ji; Kwon, Yong-Ju – Journal of Biological Education, 2020
This paper presents an active learning approach that focuses on practical investigation of the ecosystem of tidal flats using 3D modeling and printing for biology students in order to enhance understanding of natural selection. The learning approach for the study followed a 5-step procedure: i) learning about 3D modeling and printing, ii)…
Descriptors: Active Learning, Ecology, Environmental Education, Biology
Peer reviewed Peer reviewed
Direct linkDirect link
Hobbs, Laura; Bentley, Sophie; Hartley, Jackie; Stevens, Carly; Bolton, Tom – Primary Science, 2020
"Minecraft" is a computer game that allows players to move around in a virtual world, building almost limitless creations with a vast array of cubic blocks with varying textures and properties. Its representative settings and processes link to the real world, making the game a valuable tool for both presenting scientific concepts to…
Descriptors: Computer Games, Universities, Elementary School Teachers, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Tarng, Wernhuar; Ou, Kuo-Liang; Tsai, Wen-Shin; Lin, Yu-Si; Hsu, Chen-Kai – Journal of Educational Technology Systems, 2010
Ecological ponds can be a good teaching tool for science teachers, but they must be built and maintained properly to provide students with a safe and suitable learning environment. However, many schools do not have the ability to build and maintain an ecological pond. This study used virtual reality technology to develop a web-based virtual…
Descriptors: Foreign Countries, Ecology, Water, Elementary School Science
Peer reviewed Peer reviewed
Direct linkDirect link
Hickey, Daniel T.; Ingram-Goble, Adam A.; Jameson, Ellen M. – Journal of Science Education and Technology, 2009
This study used innovative assessment practices to obtain and document broad learning outcomes for a 15-hour game-based curriculum in Quest Atlantis, a multi-user virtual environment that supports school-based participation in socio scientific inquiry in ecological sciences. Design-based methods were used to refine and align the enactment of…
Descriptors: Feedback (Response), Test Items, Student Evaluation, Achievement Tests
Peer reviewed Peer reviewed
Mills, Terence J.; And Others – Journal of Environmental Education, 1985
Compares knowledge and attitude levels of elementary, secondary science, and other secondary teachers on water resources. Evaluates an interactive computer simulation, the "Water Resource Management Simulator" (WRMS), as a training tool for inservice teachers. Users of WRMS exhibited higher knowledge scores than nonusers. No differences…
Descriptors: Computer Assisted Instruction, Computer Simulation, Elementary School Science, Environmental Education
Rohwedder, W. J., Ed. – 1990
With creativity and innovation, environmental educators have begun wielding the ever increasing power of computers to promote and enhance environmental education. These pioneering programs and applications are the focus of this publication. This monograph is a sampling of the potential, problems and promises of this field. The four major content…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Simulation, Databases