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Rita Rodrigues; Lúcia Pombo; Margarida M. Marques – International Association for Development of the Information Society, 2023
Mobile devices, augmented reality (AR), and outdoor games can be mobilized to promote Education for Sustainable Development and, thus, to sensitize to nature conservation. The EduCITY project combines mobile learning, AR, and environmental sensors towards sustainability education and creates opportunities for citizens to contribute to their city's…
Descriptors: Sustainable Development, Environmental Education, Educational Opportunities, Urban Areas
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Manning, Robert E.; Potter, Fletcher I. – Journal of Environmental Education, 1984
Describes a computer-based Wilderness Travel Simulation Model that reduces the complexity of the outdoor system under study, allows students to act as managers (devising and testing their own management strategies), and increases student exposure to characteristics of actual park and wilderness areas. Two scenarios of recreational use patterns are…
Descriptors: Administration, Computer Oriented Programs, Computer Simulation, Environmental Education