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Pombo, Lúcia; Marques, Margarida Morais – International Association for Development of the Information Society, 2018
Augmented Reality (AR) technology and games can enhance motivation for learning. When combined with mobile devices, AR technology can promote authentic learning in outdoor environments, such as urban parks. These spaces can be used for Science Education, particularly, for environmental education and nature conservation. The EduPARK project…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Games

Manning, Robert E.; Potter, Fletcher I. – Journal of Environmental Education, 1984
Describes a computer-based Wilderness Travel Simulation Model that reduces the complexity of the outdoor system under study, allows students to act as managers (devising and testing their own management strategies), and increases student exposure to characteristics of actual park and wilderness areas. Two scenarios of recreational use patterns are…
Descriptors: Administration, Computer Oriented Programs, Computer Simulation, Environmental Education