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Young, Nicholas T.; Caballero, Marcos D. – Journal of Educational Data Mining, 2021
We encounter variables with little variation often in educational data mining (EDM) due to the demographics of higher education and the questions we ask. Yet, little work has examined how to analyze such data. Therefore, we conducted a simulation study using logistic regression, penalized regression, and random forest. We systematically varied the…
Descriptors: Prediction, Models, Learning Analytics, Mathematics
Savi, Alexander O.; Deonovic, Benjamin E.; Bolsinova, Maria; van der Maas, Han L. J.; Maris, Gunter K. J. – Journal of Educational Data Mining, 2021
In learning, errors are ubiquitous and inevitable. As these errors may signal otherwise latent cognitive processes, tutors--and students alike--can greatly benefit from the information they provide. In this paper, we introduce and evaluate the Systematic Error Tracing (SET) model that identifies the possible causes of systematically observed…
Descriptors: Learning Processes, Cognitive Processes, Error Patterns, Models
Pelánek, Radek; Effenberger, Tomáš; Kukucka, Adam – Journal of Educational Data Mining, 2022
We study the automatic identification of educational items worthy of content authors' attention. Based on the results of such analysis, content authors can revise and improve the content of learning environments. We provide an overview of item properties relevant to this task, including difficulty and complexity measures, item discrimination, and…
Descriptors: Item Analysis, Identification, Difficulty Level, Case Studies
Kerr, Deirdre; Chung, Gregory K. W. K. – Journal of Educational Data Mining, 2012
The assessment cycle of "evidence-centered design" (ECD) provides a framework for treating an educational video game or simulation as an assessment. One of the main steps in the assessment cycle of ECD is the identification of the key features of student performance. While this process is relatively simple for multiple choice tests, when…
Descriptors: Evidence Based Practice, Design, Academic Achievement, Educational Games