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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
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Sekiwu, Denis; Botha, M. M. – Online Submission, 2014
To make education a profitable enterprise and contributor to social development in the age of globalisation a strong role of the school in values integration, and as part of the ethical construction of learners and citizenship building. A mixed design study was attempted on participants from Kampala district schools. The findings were that…
Descriptors: Foreign Countries, Social Development, Global Approach, Role of Education
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Ozer Keskin, Melike; Keskin Samanci, Nilay; Yaman, Hale – Educational Research and Reviews, 2013
Nowadays, there is a need in science education to consider scientific research and its applications alongside ethical consensus. Even though classroom debates of value issues have been demonstrated to significantly contribute to the raising of social consciousness and awareness, research shows that neither academics in higher education nor…
Descriptors: Persuasive Discourse, Ethical Instruction, Biology, Ethics
Phaire, Dorothy W. – ProQuest LLC, 2013
Despite abundant research substantiating the value of teaching with films, there is a dearth of accessible resources that can help educators select films for positive modeling of character strengths. This scarcity exists in spite of the evidence that supports the efficacy of films' influence on young people. Young people today are receiving…
Descriptors: Ethics, Personality Traits, Films, Teaching Methods