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Eric Eskelsen – ProQuest LLC, 2024
Engineers have developed innovative hardware solutions to treat various medical conditions that provide medical patients with better health outcomes. These devices can be found in hospitals, medical clinics, homes, and even implanted in individuals. The patients experience freedom from extended hospital stays and can spend time with their family…
Descriptors: Computer Security, Medical Services, Computer Science Education, Health Personnel
Bao, Fenye – ProQuest LLC, 2013
Trust management in mobile networks is challenging due to dynamically changing network environments and the lack of a centralized trusted authority. In this dissertation research, we "design" and "validate" a class of dynamic trust management protocols for mobile networks, and demonstrate the utility of dynamic trust management…
Descriptors: Telecommunications, Networks, Trust (Psychology), Social Networks
Jabbour, Khayrazad Kari – ProQuest LLC, 2011
Use of internet technologies is widespread in Lebanon. Technology has a revolutionary impact on our lives, behavior, and in particular a strong impact on our students. Part of our students every day routine is to use the computer and the Internet to play, learn, and communicate. Although most students use the computer and the Internet on a daily…
Descriptors: Foreign Countries, Ethics, Safety, Computer Security
Reiss, Jeffrey – ProQuest LLC, 2010
Digital piracy is a problem that may never disappear from society. Through readily available resources such as those found in a university, students will always have access to illegal goods. While piracy is a global phenomenon, an institution's resources combined with the typical college student's lack of funds makes it more lucrative. Students…
Descriptors: Copyrights, Computer Software, Corporations, Ethics
Boyle, Clifton J., III – ProQuest LLC, 2010
Misuse of technology is a behavioral pattern that continues to emerge in our society. Television and newspapers continue to list and report technology misuse. A recent study from the Pew Internet and American Life Project has indicated approximately one third of teen are victims of online harassment (Lenhart, 2009). Other prominent problems with…
Descriptors: Control Groups, Urban Schools, Citizenship, Video Games