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Pereira, Filipe D.; Oliveira, Elaine H. T.; Oliveira, David B. F.; Cristea, Alexandra I.; Carvalho, Leandro S. G.; Fonseca, Samuel C.; Toda, Armando; Isotani, Seiji – British Journal of Educational Technology, 2020
Tools for automatic grading programming assignments, also known as Online Judges, have been widely used to support computer science (CS) courses. Nevertheless, few studies have used these tools to acquire and analyse interaction data to better understand the students' performance and behaviours, often due to data availability or inadequate…
Descriptors: Introductory Courses, Programming, Outcomes of Education, Student Behavior
Natercia Valle; Pavlo Antonenko; Kara Dawson; Anne Corinne Huggins-Manley – British Journal of Educational Technology, 2021
The advances in technology to capture and process unprecedented amounts of educational data has boosted the interest in Learning Analytics Dashboard (LAD) applications as a way to provide meaningful visual information to administrators, parents, teachers and learners. Despite the frequent argument that LADs are useful to support target users and…
Descriptors: Learning Analytics, Access to Information, Efficiency, Data Use
Crescenzi-Lanna, Lucrezia – British Journal of Educational Technology, 2020
Learning Analytics and Multimodal Learning Analytics are changing the way of analysing the learning process while students interact with an educational content. This paper presents a systematic literature review aimed at describing practices in recent Multimodal Learning Analytics and Learning Analytics research literature in order to identify…
Descriptors: Learning Modalities, Learning Analytics, Student Behavior, Progress Monitoring
CyGaMEs Selene Player Log Dataset: Gameplay Assessment, Flow Dimensions and Non-Gameplay Assessments
Reese, Debbie Denise – British Journal of Educational Technology, 2015
The "Selene: A Lunar Construction GaME" instructional video game is a robust research environment (institutional review board approved) for investigating learning, affect, and the CyGaMEs Metaphorics approach to instructional video game design, embedded assessment, and informatics analysis and reporting. CyGaMEs applies analogical…
Descriptors: Video Games, Educational Technology, Research, Design
Hack, Catherine – British Journal of Educational Technology, 2015
The use of rubrics for grading and feedback in higher education has increased in response to requirements for consistency and transparency across a diverse range of assessment tasks. There is a growing evidence base demonstrating the reliability of rubrics across different markers and instances. The number of studies describing the impact of…
Descriptors: Scoring Rubrics, Higher Education, Grading, Feedback (Response)
McDaniel, Rudy; Fanfarelli, Joseph R. – British Journal of Educational Technology, 2015
This dataset contains participant data related to the use of badging (achievement) feedback in pedagogical design. Two sections each of web-based graphic design and web design undergraduate courses were offered at the University of Central Florida. A badging system for achievements was included in one section of each. Performance, engagement and…
Descriptors: Recognition (Achievement), Evaluation Methods, Information Storage, Feedback (Response)
de Freitas, Sara; Gibson, David; Du Plessis, Coert; Halloran, Pat; Williams, Ed; Ambrose, Matt; Dunwell, Ian; Arnab, Sylvester – British Journal of Educational Technology, 2015
With digitisation and the rise of e-learning have come a range of computational tools and approaches that have allowed educators to better support the learners' experience in schools, colleges and universities. The move away from traditional paper-based course materials, registration, admissions and support services to the mobile, always-on and…
Descriptors: Higher Education, Student Records, Data Analysis, Information Utilization
Peng, Chengzhi – British Journal of Educational Technology, 2013
Funded by the UK JISC Institutional Innovation Programme, the Augustine House Experiment sets out to investigate how the location sensing data collected over students' uses of the iBorrow notebooks can be visualised to reveal aspects of the new learning landscape during a 1-week sensing period. Indoor real-time location sensing technologies are…
Descriptors: Educational Technology, Computer Simulation, Hypothesis Testing, Data Collection
Nelson, Brian C.; Erlandson, Benjamin; Denham, Andre – British Journal of Educational Technology, 2011
In this paper, we take a designer's look at how the activities and data of learning and assessment can be structured in immersive virtual game environments called Massively Multi-Player Online Games (MMOG). In doing so, we examine the channels of evidence through which learning and assessment activities are derived in MMOGs, offering examples of…
Descriptors: Evidence, Data, Learning Activities, Educational Assessment
Li, Lan; Liu, Xiongyi; Steckelberg, Allen L. – British Journal of Educational Technology, 2010
This study investigated the relationship between the quality of peer assessment and the quality of student projects in a technology application course for teacher education students. Forty-three undergraduate student participants completed the assigned projects. During the peer assessment process, students first anonymously rated and commented on…
Descriptors: Feedback (Response), Undergraduate Students, Student Projects, Data Analysis

Prosser, M. T. – British Journal of Educational Technology, 1984
Discusses alternative models for design of educational media evaluations and describes a formative evaluation of televised lectures developed for use as supplements to live lectures in first year life science courses. Issues and problems identified from the study, including the usefulness of such evaluations, are discussed. (MBR)
Descriptors: Case Studies, Evaluation Methods, Foreign Countries, Formative Evaluation