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Showing 1 to 15 of 21 results Save | Export
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Tan, Jean Lee; Goh, Dion Hoe-Lian; Ang, Rebecca P.; Huan, Vivien S. – Computers & Education, 2013
This paper reports a study conducted to formally evaluate a social problem-solving skills game during the start of the development to ensure that the desired game attributes were successfully embodied in the final game. Two methods, heuristic evaluation and participatory design, were adopted to assess whether the features of the game pose…
Descriptors: Educational Games, Computer Games, Problem Solving, Interpersonal Competence
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Cechinel, Cristian; Sanchez-Alonso, Salvador; Garcia-Barriocanal, Elena – Computers & Education, 2011
The continuously growth of learning resources available in on-line repositories has raised the concern for the development of automated methods for quality assessment. The current existence of on-line evaluations in such repositories has opened the possibility of searching for statistical profiles of highly-rated resources that can be used as…
Descriptors: Discriminant Analysis, Educational Resources, Classification, Automation
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Ali, Liaqat; Hatala, Marek; Gasevic, Dragan; Jovanovic, Jelena – Computers & Education, 2012
LOCO-Analyst is a learning analytics tool we developed to provide educators with feedback on students learning activities and performance. Evaluation of the first version of the tool led to the enhancement of the tool's data visualization, user interface, and supported feedback types. The second evaluation of the improved tool allowed us to see…
Descriptors: Feedback (Response), Computer Software, Program Descriptions, Student Evaluation
Cheung, Alan C. K.; Slavin, Robert E. – Center for Research and Reform in Education, 2011
The use of educational technology in K-12 classrooms has been gaining tremendous momentum across the country since the 1990s. Many school districts have been investing heavily in various types of technology, such as computers, mobile devices, internet access, and interactive whiteboards. Almost all public schools have access to the internet and…
Descriptors: Evidence, Elementary Secondary Education, Mathematics Achievement, Program Effectiveness
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Sanden, Sherry; Darragh, Janine – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2011
In today's Web 2.0 world, teachers are perpetually struggling with how to incorporate technology into the classroom effectively in order to meet the diverse literacy needs of 21st-century learners. Utilizing the National Council of Teachers of English (NCTE, 2008) Position Statement addressing these needs, the theoretical framework of Lankshear…
Descriptors: Foreign Countries, Computer Uses in Education, Web Sites, Electronic Publishing
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Tucker, Michael; Hill, Grant – Journal of Physical Education, Recreation & Dance (JOPERD), 2009
Creating a physical education department web site is an excellent way to promote a positive image of the program, because students and parents are able to find important information and improve the lines of communication. A well-designed physical education web site can even encourage students to increase their physical activity levels. Improved…
Descriptors: Check Lists, Physical Education, Physical Activities, Physical Education Teachers
Cheung, Alan C. K.; Slavin, Robert E. – Center for Research and Reform in Education, 2011
The present review examines research on the effects of technology use on reading achievement in K-12 classrooms. Unlike previous reviews, this review applies consistent inclusion standards to focus on studies that met high methodological standards. In addition, methodological and substantive features of the studies are investigated to examine the…
Descriptors: Foreign Countries, Evidence, Elementary Secondary Education, Reading Achievement
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Ip, Barry; Capey, Martin; Baker, Andrew; Carroll, John – Australasian Journal of Educational Technology, 2009
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as…
Descriptors: Student Evaluation, Video Games, Virtual Classrooms, Computers
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Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes
Kara, Yilmaz – Online Submission, 2007
The purpose of the study was to develop an educational software evaluation form to provide an evaluation and selection instrument of educational software that met the requirements of some balance between mechanics, content and pedagogy that is user friendly. The subjects for the study comprised a group of 32 biology teachers working in secondary…
Descriptors: Computer Software Evaluation, Evaluation Criteria, Computer Software, Biology
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Bayram, Servet; Nous, Albert P. – Turkish Online Journal of Educational Technology - TOJET, 2004
Many popular terms such as software description, software review, software evaluation and lastly software usability used by design, development and evaluation experts in the field. However, such terms used interchangeably by researchers and developers are syntactically and semantically different due to their conceptual backgrounds and the…
Descriptors: Evaluation Methods, Computer Software Evaluation, Usability, Computer Software Selection
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Buckleitner, Warren – Information Technology in Childhood Education Annual, 1999
Examines current state of children's software evaluation practice. Predicts future educational software evaluation in light of the dynamic nature of educational and "edutainment" software. Discusses key issue such as the best way to evaluate the appropriateness of software for children at each age group and the most efficient means of making this…
Descriptors: Computer Software Evaluation, Computer Software Selection, Computer Uses in Education, Educational Technology
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Ehrmann, Stephen C. – Change, 1995
A discussion of technology in higher education looks at common, often erroneous, assumptions made in evaluating computer applications for teaching. The Flashlight Project, a three-year effort to develop and share procedures used by colleges and universities to evaluate education strategies for using technology, is described briefly. (MSE)
Descriptors: Computer Software Evaluation, Computer Uses in Education, Evaluation Methods, Higher Education
Vecchioli, Lisa – 1999
This digest provides practical advice on evaluating software for managing student records. An evaluation of record-keeping software should start with a process to identify all of the individual needs the software produce must meet in order to be considered for purchase. The first step toward establishing an administrative computing system is…
Descriptors: Computer Software Evaluation, Computer Software Selection, Computer Uses in Education, Criteria
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Ala-Mutka, Kirsti M. – Computer Science Education, 2005
Practical programming is one of the basic skills pursued in computer science education. On programming courses, the coursework consists of programming assignments that need to be assessed from different points of view. Since the submitted assignments are executable programs with a formal structure, some features can be assessed automatically. The…
Descriptors: Computer Science Education, Assignments, Student Evaluation, Program Effectiveness
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