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Kasani, Hamed Abbasi; Mourkani, Gholamreza Shams; Seraji, Farhad; RezaeiZadeh, Morteza; Aghazadeh, Solmaz; Abedi, Hojjat – Educational Technology Research and Development, 2023
The purpose of this study was to develop and measure the usability of the software prototype of formative assessment in the LMS. This study was applied in terms of research objective and mixed method (qualitative-quantitative) in terms of data collection in which an exploratory sequential mixed methods design was used. In addition, in order to…
Descriptors: Computer Software, Formative Evaluation, Usability, Design
Rucha Joshi; Sujoy Ghosh; Alexander Simileysky; Mayank Bhanot – Biomedical Engineering Education, 2021
With a motivation to immerse students in engineering design, graphics communication, and computer aided design (CAD) skills early-on in the biomedical engineering curriculum, we launched a new 2-unit laboratory course on "Graphics Design in BME" in the Spring 2020 quarter for UC Davis sophomores. Due to the COVID-19 pandemic, the course…
Descriptors: Formative Evaluation, Biomedicine, Laboratories, Design
Keengwe, Jared, Ed. – IGI Global, 2022
Even though digital technologies are ubiquitous in education, assessment methods continue to employ traditional assessments even though they are inadequate to provide information about a student's reasoning and conceptual understanding. Digital-based assessment models allow students to demonstrate higher-order skills while integrating digital…
Descriptors: Educational Technology, Technology Uses in Education, Student Evaluation, Educational Assessment
Colin Madland; Valerie Irvine; Chris DeLuca; Okan Bulut – OTESSA Journal, 2024
The purpose of this paper is to explore the nature of the scholarly literature between 2016 and 2023 on the impact of classroom technology on higher education instructors' assessment practices through the lens of the assessment design in a digital world framework (Bearman et al., 2022). Specifically, the paper focuses on (a) describing the…
Descriptors: Technology Uses in Education, Technology Integration, Influence of Technology, Educational Technology
Hyland, Tomás; Gordon, Seamus; Canty, Donal; Buckley, Jeffrey; Seery, Niall – Engineering Design Graphics Journal, 2018
One of the leading frameworks in engineering education specifically associated with design based competencies is the CDIO framework. This has been incorporated internationally into many institutions offering engineering education courses. Characterized by four unique stages, the CDIO framework affords an ideal scenario to incorporate a continuous…
Descriptors: Engineering Education, Design, Feedback (Response), Student Evaluation
Scott Thorne – ProQuest LLC, 2024
This three-article dissertation explores Learning by Evaluating (LbE), an educational approach that enhances student learning through the process of assessing and providing feedback on peer work. Leveraging principles of comparative judgement, students evaluate pairs of exemplars side-by-side to determine which is better and provide a rational for…
Descriptors: Design, Formative Evaluation, Misconceptions, Critical Thinking
Kato, Pamela M.; de Klerk, Sebastiaan – Journal of Applied Testing Technology, 2017
Serious games are increasingly being explored for use as assessment tools in broad domains. Drawing from research in these domains, we present important advantages and challenges that arise when using games for assessment. In light of this context and as an introduction to this special issue on Serious Games and Assessments, we introduce the…
Descriptors: Evaluation Methods, Formative Evaluation, Design, Educational Games
Rosenheck, Louisa; Lin, Grace C.; Nigam, Rashi; Nori, Prasanth; Kim, Yoon Jeon – Information and Learning Sciences, 2021
Purpose: When using embedded, student-centered assessment tools for maker education, understanding the characteristics of a body of evidence can help teachers guide the assessment process. This study aims to examine assessment artifacts from a makerspace program and present a set of qualities that emerged, which researchers and maker educators can…
Descriptors: Student Evaluation, Evaluation Methods, Learning Processes, Evidence
Watters, Pamela; Spas, Jayson – Innovations in Education and Teaching International, 2020
Researchers have found both that rewards decrease creativity and that rewards such as money/pay increase creativity. Higher education arts and STEM faculty acknowledge that their environment is often a pedagogical transmission system in which students are given final stress-evoking exams which typically result in little creativity growth and…
Descriptors: Creativity, Architectural Education, College Freshmen, Student Motivation
Bauer, Malcolm; Wylie, Caroline; Jackson, Tanner; Mislevy, Bob; Hoffman-John, Erin; John, Michael; Corrigan, Seth – Journal of Applied Testing Technology, 2017
This paper explores the relation between formative assessment principles and their analogues in video games that game designers have been developing over the past 35 years. We identify important parallels between the two that should enable effective and efficient use of well-designed video games in the classroom as part of an overall learning…
Descriptors: Video Games, Evaluation Methods, Formative Evaluation, Design
Hansen, Claus Thorp; Lenau, Torben Anker – Advances in Engineering Education, 2013
Most product development work in industrial practice is incremental, i.e., the company has had a product in production and on the market for some time, and now time has come to design an upgraded variant. This type of redesign project requires that the engineering designers have competences to carry through an analysis of the existing product…
Descriptors: Industry, Design, Engineering Education, Evaluation Methods
National Center on Educational Outcomes, 2012
Inclusive large-scale assessments have become the norm in states across the U.S. Participation rates of students with disabilities in these assessments have increased dramatically since the mid-1990s. As consortia of states move toward the development and implementation of assessment systems that include both non-summative assessments and…
Descriptors: Student Evaluation, Disabilities, Measurement, Test Construction
Gómez Puente, Sonia M.; van Eijck, Michiel; Jochems, Wim – International Journal of Technology and Design Education, 2013
Design-based learning (DBL) is an educational approach grounded in the processes of inquiry and reasoning towards generating innovative artifacts, systems and solutions. The approach is well characterized in the context of learning natural sciences in secondary education. Less is known, however, of its characteristics in the context of higher…
Descriptors: Literature Reviews, Learning Strategies, Design, Natural Sciences
Gerlick, Robert Edward – ProQuest LLC, 2010
The research presented in this manuscript was focused on the development of assessments for engineering design outcomes. The primary goal was to support efforts by the Transferrable Integrated Design Engineering Education (TIDEE) consortium in developing assessment instruments for multidisciplinary engineering capstone courses. Research conducted…
Descriptors: Engineering Education, Student Evaluation, Formative Evaluation, Testing
Branstad, Martha A.; And Others – 1980
Guidelines are given for program testing and verification to ensure quality software for the programmer working alone in a computing environment with limited resources. The emphasis is on verification as an integral part of the software development. Guidance includes developing and planning testing as well as the application of other verification…
Descriptors: Computer Programs, Design, Evaluation Methods, Evaluation Needs
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