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Raffaghelli, Juliana E., Ed.; Sangrà, Albert, Ed. – Higher Education Dynamics, 2023
This collection focuses on the role of higher education institutions concerning datafication as a complex phenomenon. It explores how the universities can develop data literac(ies) shaping tomorrow skills and "formae mentis" to face the most deleterious effects of datafication, but also to engage in creative and constructive ways with…
Descriptors: Data Use, Higher Education, Educational Change, Data Analysis
Valenza, Marco; Dreesen, Thomas; Kan, Sophia – UNICEF Office of Research - Innocenti, 2022
One tool that many families own, across the globe, is a basic mobile phone. The use of low-cost basic mobile phones for educational purposes in humanitarian settings is critical where access to connectivity and higher cost devices is limited. The portability of mobile phones, combined with their communication features, offers multiple uses to…
Descriptors: COVID-19, Pandemics, Telecommunications, Handheld Devices
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Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
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Taolin Zhang; Shuwen Jia; Charoula Angeli – International Journal of Web-Based Learning and Teaching Technologies, 2024
Considering the shortcomings of large evaluation errors, long time, human, and material resources in the evaluation process of the current college teaching mode to improve the accuracy of the evaluation of college teaching mode and reduce the cost of the evaluation, this study proposes an evaluation method for college teaching methods based on…
Descriptors: Evaluation Methods, Educational Change, Learning Analytics, Educational Technology
Ying Fang; Rod D. Roscoe; Danielle S. McNamara – Grantee Submission, 2023
Artificial Intelligence (AI) based assessments are commonly used in a variety of settings including business, healthcare, policing, manufacturing, and education. In education, AI-based assessments undergird intelligent tutoring systems as well as many tools used to evaluate students and, in turn, guide learning and instruction. This chapter…
Descriptors: Artificial Intelligence, Computer Assisted Testing, Student Evaluation, Evaluation Methods
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Matthieu Cisel – Canadian Journal of Education, 2024
Over the last decade, teachers in France have been increasingly pressured to use digital learning environments, and to shift from grade-based to skill-based assessment. Educational dashboards, which measure student input electronically, could foster such a transition by providing insights into learners' performances. However, such dashboards could…
Descriptors: Foreign Countries, Computer Assisted Testing, Summative Evaluation, Elementary School Students
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Hanbing Xue; Weishan Liu – SAGE Open, 2025
The application of natural language processing (NLP) technology in the field of education has attracted considerable attention. This study takes 716 articles from the Web of Science database from 1998 to 2023 as its research sample. Using bibliometrics as the theoretical foundation, and employing methods such as literature review and knowledge…
Descriptors: Bibliometrics, Natural Language Processing, Technology Uses in Education, Educational Trends
Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny – Grantee Submission, 2019
Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players,…
Descriptors: Physics, Science Instruction, Educational Games, Educational Technology
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Broumi, Said, Ed. – IGI Global, 2023
Fuzzy sets have experienced multiple expansions since their conception to enhance their capacity to convey complex information. Intuitionistic fuzzy sets, image fuzzy sets, q-rung orthopair fuzzy sets, and neutrosophic sets are a few of these extensions. Researchers and academics have acquired a lot of information about their theories and methods…
Descriptors: Theories, Mathematical Logic, Intuition, Decision Making
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Bagossi, Sara; Swidan, Osama; Arzarello, Ferdinando – Journal on Mathematics Education, 2022
Meaning-making in teaching-learning mathematical processes is a relevant issue analysed through different philosophical and educational frames. In particular, the use of digital tools in mathematics education affects the meaning-making processes. This paper discusses meaning-making from a phenomenological standpoint, in which interpretative…
Descriptors: Educational Technology, Mathematical Concepts, High School Students, Foreign Countries
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Lynch, Collin F. – Theory and Research in Education, 2017
Big Data can radically transform education by enabling personalized learning, deep student modeling, and true longitudinal studies that compare changes across classrooms, regions, and years. With these promises, however, come risks to individual privacy and educational validity, along with deep policy and ethical issues. Education is largely a…
Descriptors: Data Analysis, Data Collection, Privacy, Evaluation Methods
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Scholes, Vanessa – Educational Technology Research and Development, 2016
There are good reasons for higher education institutions to use learning analytics to risk-screen students. Institutions can use learning analytics to better predict which students are at greater risk of dropping out or failing, and use the statistics to treat "risky" students differently. This paper analyses this practice using…
Descriptors: Data Collection, Data Analysis, Educational Research, At Risk Students
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Groff, Jennifer S. – European Journal of Education, 2018
In the last two decades, game-based learning environments have evolved into powerful learning tools. With the growth and evolution in complexity of these innovations, complementary work in game-based assessment design has also begun to take shape and has generated considerable interest among a variety of education stakeholders. This is in part due…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Video Games
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Watson, Cate; Wilson, Anna; Drew, Valerie; Thompson, Terrie Lynn – Assessment & Evaluation in Higher Education, 2017
In this paper, we present an in-depth case study of a single student who failed an online module which formed part of a master's programme in Professional Education and Leadership. We use this case study to examine assessment practices in higher education in the online environment. In taking this approach, we go against the current predilection…
Descriptors: Case Studies, College Students, Student Evaluation, Evaluation Methods
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Wilson, Mark; Gochyyev, Perman; Scalise, Kathleen – Online Learning, 2016
This paper summarizes initial field-test results from data analytics used in the work of the Assessment and Teaching of 21st Century Skills (ATC21S) project, on the "ICT Literacy--Learning in digital networks" learning progression. This project, sponsored by Cisco, Intel and Microsoft, aims to help educators around the world enable…
Descriptors: Data Collection, Data Analysis, Technological Literacy, Social Networks
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