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Hanbing Xue; Weishan Liu – SAGE Open, 2025
The application of natural language processing (NLP) technology in the field of education has attracted considerable attention. This study takes 716 articles from the Web of Science database from 1998 to 2023 as its research sample. Using bibliometrics as the theoretical foundation, and employing methods such as literature review and knowledge…
Descriptors: Bibliometrics, Natural Language Processing, Technology Uses in Education, Educational Trends
Raffaghelli, Juliana E., Ed.; Sangrà, Albert, Ed. – Higher Education Dynamics, 2023
This collection focuses on the role of higher education institutions concerning datafication as a complex phenomenon. It explores how the universities can develop data literac(ies) shaping tomorrow skills and "formae mentis" to face the most deleterious effects of datafication, but also to engage in creative and constructive ways with…
Descriptors: Data Use, Higher Education, Educational Change, Data Analysis
Bozkurt, Aras – Open Praxis, 2021
The purpose of this research is to examine the research that has been done on MOOCs by applying data mining and analytic approaches and to depict the current state of MOOC research. The text mining revealed four broad themes: (I) MOOCs as a mainstreaming learning model in HE, (II) motivation and engagement issues in MOOCs, (III) assessment issues…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Educational Research
Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny – Grantee Submission, 2019
Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players,…
Descriptors: Physics, Science Instruction, Educational Games, Educational Technology
Valenza, Marco; Dreesen, Thomas; Kan, Sophia – UNICEF Office of Research - Innocenti, 2022
One tool that many families own, across the globe, is a basic mobile phone. The use of low-cost basic mobile phones for educational purposes in humanitarian settings is critical where access to connectivity and higher cost devices is limited. The portability of mobile phones, combined with their communication features, offers multiple uses to…
Descriptors: COVID-19, Pandemics, Telecommunications, Handheld Devices
Scholes, Vanessa – Educational Technology Research and Development, 2016
There are good reasons for higher education institutions to use learning analytics to risk-screen students. Institutions can use learning analytics to better predict which students are at greater risk of dropping out or failing, and use the statistics to treat "risky" students differently. This paper analyses this practice using…
Descriptors: Data Collection, Data Analysis, Educational Research, At Risk Students
Lynch, Collin F. – Theory and Research in Education, 2017
Big Data can radically transform education by enabling personalized learning, deep student modeling, and true longitudinal studies that compare changes across classrooms, regions, and years. With these promises, however, come risks to individual privacy and educational validity, along with deep policy and ethical issues. Education is largely a…
Descriptors: Data Analysis, Data Collection, Privacy, Evaluation Methods
Wilson, Mark; Gochyyev, Perman; Scalise, Kathleen – Online Learning, 2016
This paper summarizes initial field-test results from data analytics used in the work of the Assessment and Teaching of 21st Century Skills (ATC21S) project, on the "ICT Literacy--Learning in digital networks" learning progression. This project, sponsored by Cisco, Intel and Microsoft, aims to help educators around the world enable…
Descriptors: Data Collection, Data Analysis, Technological Literacy, Social Networks
Watson, Cate; Wilson, Anna; Drew, Valerie; Thompson, Terrie Lynn – Assessment & Evaluation in Higher Education, 2017
In this paper, we present an in-depth case study of a single student who failed an online module which formed part of a master's programme in Professional Education and Leadership. We use this case study to examine assessment practices in higher education in the online environment. In taking this approach, we go against the current predilection…
Descriptors: Case Studies, College Students, Student Evaluation, Evaluation Methods
Gruzd, Anatoliy; Paulin, Drew; Haythornthwaite, Caroline – Journal of Learning Analytics, 2016
In just a short period, social media have altered many aspects of our daily lives, from how we form and maintain social relationships to how we discover, access, and share information online. Now social media are also affecting how we teach and learn. In this paper, we discuss methods that can help researchers and educators evaluate and understand…
Descriptors: Social Media, Teaching Methods, Network Analysis, Workshops
Office of Educational Technology, US Department of Education, 2017
The National Education Technology Plan (NETP) sets a national vision and plan for learning enabled by technology through building on the work of leading education researchers; district, school, and higher education leaders; classroom teachers; developers; entrepreneurs; and nonprofit organizations. The principles and examples provided in this…
Descriptors: Educational Technology, Technology Uses in Education, Educational Legislation, Elementary Secondary Education
Walcutt, J. J., Ed.; Schatz, Sae, Ed. – Advanced Distributed Learning Initiative, 2019
The book examines the shift needed to our systems and society to enable lifelong, experiential, interconnected learning journeys. The book outlines the vision for a learning ecosystem that spans technology, learning science, policy, and organizational factors. "Modernizing Learning" is the outcome of a multi-year study recently completed…
Descriptors: Educational Change, Lifelong Learning, Experiential Learning, Educational History
CyGaMEs Selene Player Log Dataset: Gameplay Assessment, Flow Dimensions and Non-Gameplay Assessments
Reese, Debbie Denise – British Journal of Educational Technology, 2015
The "Selene: A Lunar Construction GaME" instructional video game is a robust research environment (institutional review board approved) for investigating learning, affect, and the CyGaMEs Metaphorics approach to instructional video game design, embedded assessment, and informatics analysis and reporting. CyGaMEs applies analogical…
Descriptors: Video Games, Educational Technology, Research, Design
Joksimovic, Srecko; Hatala, Marek; Gaševic, Dragan – Journal of Learning Analytics, 2014
Teaching and learning in networked settings has attracted significant attention recently. The central topic of networked learning research is human-human and human-information interactions occurring within a networked learning environment. The nature of these interactions is highly complex and usually requires a multi-dimensional approach to…
Descriptors: Data Collection, Data Analysis, Educational Research, Interaction
Tobin, Thomas J. – Online Journal of Distance Learning Administration, 2015
Administrators at many colleges and universities have had online courses at their institutions for many years, now. One of the hidden challenges about online courses is that they tend to be observed and evaluated far less frequently than their face-to-face course counterparts. This is party due to the fact that many of us administrators today…
Descriptors: Administrator Role, College Administration, Online Courses, Evaluation Methods