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Hwang, Wu-Yuin; Nurtantyana, Rio; Purba, Siska Wati Dewi; Hariyanti, Uun; Suprapto – IEEE Transactions on Learning Technologies, 2023
We developed an Authentic GeometryGo (AGG) app to help students application of geometry in authentic contexts through authentic measurements and peer assessments. The study included an experimental group (EG) using an AGG app and a control group (CG) using paper-based methods. The results showed that the EG outperformed the CG in terms of…
Descriptors: Educational Technology, Geometry, Performance Based Assessment, Peer Evaluation
Semerci, Yusuf Can; Goularas, Dionysis – Journal of Educational Computing Research, 2021
Estimating the flow state of students in a course allows evaluating their sentimental state and the challenges they are facing. In e-learning platforms, the evaluation of flow state is a complex task because it depends on the ability to extract the parameters that better reflect the activity and effort of students. In this scope, the current study…
Descriptors: Educational Technology, Electronic Learning, Interaction, Online Courses
Evans, Carla M. – National Center for the Improvement of Educational Assessment, 2020
There is a growing interest in conceptualizing, defining, and assessing what are often called 21st century skills or deeper learning competencies. The purpose of this literature review is to explore the conceptualizations, definitions, and understandings in the research literature related to collaboration. Key initial questions include: What is…
Descriptors: Student Evaluation, 21st Century Skills, Definitions, Cooperative Learning
Kathleen Eglseder; Sonia Lawson; Reanna Beatty – Journal of Occupational Therapy Education, 2022
Advocacy for clients and the profession are important aspects of occupational therapy practice. Accreditation requirements for educational programs demand students are taught about advocacy. However, effective methods of teaching advocacy to future occupational therapy practitioners have not been widely studied. This article aims to highlight the…
Descriptors: Independent Study, Advocacy, Counselor Client Relationship, Allied Health Personnel
Kaider, Friederika; Hains-Wesson, Rachael; Young, Karen – Asia-Pacific Journal of Cooperative Education, 2017
Increased graduate employment is an aspiration of Australian universities who are adopting new and innovative approaches to ensure that all students have opportunities to develop the employability skills much sought after by employers. Placements have been a traditional means for developing such skills but because these are not available to all…
Descriptors: Learning Activities, Integrated Activities, Workplace Learning, Classification
Berthier, Neil E.; Boucher, Kelsea; Weisner, Nina – Infant and Child Development, 2015
Children's performance on cognitive tasks is often described in categorical terms in that a child is described as either passing or failing a test, or knowing or not knowing some concept. We used binomial mixture models to determine whether individual children could be classified as passing or failing two search tasks, the DeLoache model room…
Descriptors: Individual Differences, Toddlers, Investigations, Models
Content Validity of Game-Based Assessment: Case Study of a Serious Game for ICT Managers in Training
Hummel, Hans G. K.; Joosten-ten Brinke, Desirée; Nadolski, Rob J.; Baartman, Liesbeth K. J. – Technology, Pedagogy and Education, 2017
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills should be in line with instruction, and within a serious game environment its content validity should equal face-to-face assessment. Research on assessment in serious gaming has remained rather scarce. This article shows how assessment can be…
Descriptors: Content Validity, Educational Games, Computer Games, Computer Assisted Testing
Santos, Patricia; Cook, John; Hernández-Leo, Davinia – Educational Technology & Society, 2015
Authentic assessment is important in formal and informal learning. Technology has the potential to be used to support the assessment of higher order skills particularly with respect to real life tasks. In particular, the use of mobile devices allows the learner to increase her interactions with physical objects, various environments (indoors and…
Descriptors: Performance Based Assessment, Scaffolding (Teaching Technique), Interaction, Models
Foss, Julie A., Ed. – Central States Conference on the Teaching of Foreign Languages, 2017
The 2017 Central States Conference on the Teaching of Foreign Languages was held at the Palmer House Hilton in downtown Chicago. The theme focused on moving students from knowing about the language to becoming proficient in the language. The conference boasted 328 sessions and workshops. This report contains conference articles that focus on…
Descriptors: Second Language Learning, Second Language Instruction, Learning Activities, Performance Based Assessment
Romrell, Danae; Kidder, Lisa C.; Wood, Emma – Journal of Asynchronous Learning Networks, 2014
As mobile devices become more prominent in the lives of students, the use of mobile devices has the potential to transform learning. Mobile learning, or mLearning, is defined as learning that is personalized, situated, and connected through the use of a mobile device. As mLearning activities are developed, there is a need for a framework within…
Descriptors: Models, Evaluation Methods, Course Evaluation, Electronic Learning
Hansen, W. Lee – Liberal Education, 2014
The standard evaluation forms used in most college and university courses are ill suited to assess courses and instructors whose goals and pedagogy differ significantly from the "chalk and talk" approach to undergraduate instruction. This article discusses an evaluation form that the author, a professor emeritus of economics at the…
Descriptors: Undergraduate Students, Student Evaluation, Course Evaluation, Student Evaluation of Teacher Performance
Loh, Christian Sebastian – International Journal of Virtual and Personal Learning Environments, 2013
Today's economic situation demands that learning organizations become more diligent in their business dealings to reduce cost and increase bottom line for survival. While there are many champions and proponents claiming that game-based learning (GBL) is sure to improve learning, researchers have, thus far, been unable to (re)produce concrete,…
Descriptors: Investment, Outcomes of Education, Educational Games, Instructional Improvement
Muniute-Cobb, Eivina I.; Alfred, Mary V. – International Journal of Training and Development, 2010
This qualitative study explores how employees learn from Team Primacy Concept-based employee evaluation and how they use the feedback in performing their jobs. Team Primacy Concept-based evaluation is a type of multirater evaluation. The distinctive characteristic of such evaluation is its peer feedback component during which the employee's…
Descriptors: Feedback (Response), Employees, Personnel Evaluation, Job Performance
Moriarity, Marlene Therese – ProQuest LLC, 2010
Purpose. The purpose of this study was to discover how coach training experts define coaching and what they would identify to be the essential components of a coach training program for mental health professionals. Methods. A panel of nine experts, through an iterative Delphi process of responding to three rounds of questionnaires, provided…
Descriptors: Expertise, Delphi Technique, Mental Health Workers, Mental Health
Deggs, David; Weaver, Sue W. – Journal of College Teaching & Learning, 2009
Student feedback is essential to improving the quality of instruction in higher education. This article chronicles the process by which an end-of-course reflection exercise was used to gather additional feedback from students and to determine learning outcomes in online course for adult learners. Students were given guiding questions for the…
Descriptors: Feedback (Response), Student Attitudes, Online Courses, Adult Basic Education

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