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Austin M. Shin; Ayaan M. Kazerouni – ACM Transactions on Computing Education, 2024
Background and Context: Students' programming projects are often assessed on the basis of their tests as well as their implementations, most commonly using test adequacy criteria like branch coverage, or, in some cases, mutation analysis. As a result, students are implicitly encouraged to use these tools during their development process (i.e., so…
Descriptors: Feedback (Response), Programming, Student Projects, Computer Software
Hains-Wesson, Rachael; Wakeling, Lara; Aldred, Peter – International Journal of ePortfolio, 2014
This paper describes an ePortfolio implementation strategy at Federation University Australia, Victoria (formerly the University of Ballarat). The authors combined a personal and practical viewpoint to elicit pitfalls, challenges, and recommendations for improvement. The paper is divided into three main areas in order to outline the experiments…
Descriptors: Foreign Countries, Portfolios (Background Materials), Portfolio Assessment, Electronic Publishing
Cohen, Kevin Bretonnel – ProQuest LLC, 2010
Although software testing has been well-studied in computer science, it has received little attention in natural language processing. Nonetheless, a fully developed methodology for glass box evaluation and testing of language processing applications already exists in the field methods of descriptive linguistics. This work lays out a number of…
Descriptors: Testing, Computer Software, Quality Control, Computer Science
Yoon, Sangil – ProQuest LLC, 2010
ICUE (Interactivity Centered Usability Evaluation) is an enhanced usability testing protocol created by the researcher. ICUE augments the facilitator's role for usability testing, and offers strategies in developing and presenting usability tasks during a testing session. ICUE was designed to address weaknesses found in the usability evaluation of…
Descriptors: Use Studies, Management Systems, Testing, Interaction
Granic, Andrina; Cukusic, Maja – Educational Technology & Society, 2011
This paper presents a comprehensive usability study conducted within the context of a Europe-wide project. The design of the evaluated e-learning platform is based on an innovative approach to the education of young Europeans by integrating into the curricula of a Europe-wide network of 14 schools different state-of-the-art technologies in…
Descriptors: Foreign Countries, Expertise, Electronic Learning, Feedback (Response)
Liu, Xiaolei; Liu, Haitao; Bao, Zhen; Ju, Bo; Wang, Zhenghong – Computers & Education, 2010
Self-testing is a means to check learning effect. Besides time-space restriction, there are many deficiencies in traditional offline self-testing. With the development of information technology, learners can have self-testing on the Internet. Self-testing on Internet, namely, web-based self-testing, overcomes time-space limitation of traditional…
Descriptors: Feedback (Response), Constructivism (Learning), Social Environment, Testing