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Showing 91 to 105 of 227 results Save | Export
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de Freitas, Sara; Rebolledo-Mendez, Genaro; Liarokapis, Fotis; Magoulas, George; Poulovassilis, Alexandra – British Journal of Educational Technology, 2010
Traditional approaches to learning have often focused upon knowledge transfer strategies that have centred on textually-based engagements with learners, and dialogic methods of interaction with tutors. The use of virtual worlds, with text-based, voice-based and a feeling of "presence" naturally is allowing for more complex social interactions and…
Descriptors: Learning Theories, Learning Activities, Lifelong Learning, Experiential Learning
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Trgalova, Jana; Bouhineau, Denis; Nicaud, Jean-Francois – International Journal of Computers for Mathematical Learning, 2009
The analysis presented in this article tries to obtain a global view of the field of interactive learning environments (ILE) dedicated to arithmetic and algebra. As preliminaries, a brief overview of evaluation methods focusing on educational software is given and a short description of ten ILEs concerned by the study is provided as a kind of a…
Descriptors: Evaluation Methods, Arithmetic, Algebra, Computer Software
Cheung, Alan C. K.; Slavin, Robert E. – Center for Research and Reform in Education, 2011
The present review examines research on the effects of technology use on reading achievement in K-12 classrooms. Unlike previous reviews, this review applies consistent inclusion standards to focus on studies that met high methodological standards. In addition, methodological and substantive features of the studies are investigated to examine the…
Descriptors: Foreign Countries, Evidence, Elementary Secondary Education, Reading Achievement
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Ang, Chee Siang; Avni, Einav; Zaphiris, Panayiotis – International Journal on E-Learning, 2008
This article reviews a range of literature of computer games and learning theories and attempts to establish a link between them by proposing a typology of games which we use as a new usability measure for the development of guidelines for game-based learning. First, we examine game literature in order to understand the key elements that…
Descriptors: Constructivism (Learning), Classification, Guidelines, Educational Technology
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Harushimana, Immaculee – AACE Journal, 2008
This article, "The Web-Savvy Urban Teacher," addresses the question of what educational technology educators and scholars can do to close the pedagogical mismatch, which exists today between "digital native" secondary students and their predigital educators. The infrequent use of the Internet as a resource in urban schools is detrimental for…
Descriptors: Urban Schools, Educational Technology, Internet, Web Sites
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Kurilovas, Eugenijus; Dagiene, Valentina – Electronic Journal of e-Learning, 2009
The main scientific problems investigated in this article deal with technical evaluation of quality attributes of the main components of e-Learning systems (referred here as DLEs--Digital Libraries of Educational Resources and Services), i.e., Learning Objects (LOs) and Virtual Learning Environments (VLEs). The main research object of the work is…
Descriptors: Electronic Learning, Evaluation Criteria, Electronic Libraries, Evaluation Methods
Bahar, Mehmet; Aydin, Fatih; Karakirik, Erol – Online Submission, 2009
In this article, Structural communication grid (SCG), an alternative measurement and evaluation technique, has been firstly summarised and the design, development and implementation of a computer based SCG system have been introduced. The system is then tested on a sample of 154 participants consisting of candidate students, science teachers and…
Descriptors: Educational Technology, Technology Integration, Evaluation Methods, Measurement Techniques
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Meng, Anbo; Ye, Luqing; Roy, Daniel; Padilla, Pierre – Computers & Education, 2007
Automatic test generating system in distributed computing context is one of the most important links in on-line evaluation system. Although the issue has been argued long since, there is not a perfect solution to it so far. This paper proposed an innovative approach to successfully addressing such issue by the seamless integration of genetic…
Descriptors: Genetics, Mathematics, Computer Simulation, Computer Assisted Testing
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Newhouse, C. Paul; Njiru, Joseph N. – Technology, Pedagogy and Education, 2009
There is a critical need for research into the use of digital technologies to support the assessment of performance on complex tasks in schools. This paper reports on a component of a pilot study aimed at investigating the use of digital forms of performance assessment, manageable within schools, with high levels of reliability and capable of…
Descriptors: Performance Based Assessment, Program Effectiveness, Psychometrics, Evaluation Methods
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Kay, Robin H.; Knaack, Liesel – Educational Technology Research and Development, 2009
Learning objects are interactive web-based tools that support the learning of specific concepts by enhancing, amplifying, and/or guiding the cognitive processes of learners. Research on the impact, effectiveness, and usefulness of learning objects is limited, partially because comprehensive, theoretically based, reliable, and valid evaluation…
Descriptors: Instructional Design, Construct Validity, Predictive Validity, Measures (Individuals)
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Ounaies, Houda Zouari; Jamoussi, Yassine; Ben Ghezala, Henda Hajjami – Themes in Science and Technology Education, 2008
Currently, e-learning systems are mainly web-based applications and tackle a wide range of users all over the world. Fitting learners' needs is considered as a key issue to guaranty the success of these systems. Many researches work on providing adaptive systems. Nevertheless, evaluation of the adaptivity is still in an exploratory phase.…
Descriptors: Media Adaptation, Instructional Design, Electronic Learning, Management Information Systems
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Tsiatsos, Thrasyvoulos; Andreas, Konstantinidis; Pomportsis, Andreas – Educational Technology & Society, 2010
In this paper we will focus on a specific category of Collaborative Virtual Environments that aims to support Collaborative Learning. We call these environments Collaborative Educational Virtual Environments. Our aim is to analyze the evaluation process through the study of relevant bibliography and by doing so reveal the existing research gap…
Descriptors: Evaluation Methods, Educational Technology, Virtual Classrooms, Educational Environment
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Padiotis, Ioannis; Mikropoulos, Tassos A. – Educational Technology & Society, 2010
The present research investigates the contribution of an interactive educational virtual environment on milk pasteurization to the learning outcomes of 40 students in a technical secondary school using SOLO taxonomy. After the interaction with the virtual environment the majority of the students moved to higher hierarchical levels of understanding…
Descriptors: Foreign Countries, Science Instruction, Technology Education, Misconceptions
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Gouli, Evangelia; Gogoulou, Agoritsa; Grigoriadou, Maria – Journal of Interactive Learning Research, 2008
Self-, peer-, and collaborative-assessment aim at integrating learning and assessment and promoting the active engagement of learners in the assessment process. This article presents a web-based environment, referred to as PECASSE, which supports these assessment methods. In addition to the basic functions of uploading learners'…
Descriptors: Evaluation Methods, Student Evaluation, Computer Software Evaluation, Courseware
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Collis, Betty; Verwijs, Carla – Innovations in Education and Training International, 1995
Discussion of evaluation methodology for computer software focuses on the evaluation of electronic performance support systems. Highlights include problems with evaluation; a usage-oriented methodology, including a theoretical framework, a purpose aspect, and an activities aspect; decision making; and rapid prototypes. (LRW)
Descriptors: Computer Software Evaluation, Decision Making, Evaluation Methods, Evaluation Problems
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