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Showing 1 to 15 of 19 results Save | Export
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Fischer, Julian; Machts, Nils; Bruckermann, Till; Möller, Jens; Harms, Ute – Journal of Computer Assisted Learning, 2022
Background: The professional knowledge of pre-service teachers is highly important for effective and successful teaching. In recent years, many research groups have been engaged in developing simulated classroom environments to capture especially the pedagogical knowledge (PK) of pre-service teachers, neglecting the content-related facets of…
Descriptors: Preservice Teachers, Preservice Teacher Education, Biology, Pedagogical Content Knowledge
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Thomas, Nicole Juliana; Vo, Tina – Bioscene: Journal of College Biology Teaching, 2021
Natural Selection is prevalent throughout life science learning standards across K-12 contexts. Additionally, undergraduates who are interested in the fields of biology and education must also be well informed on the topic, as it is foundational to some biology research and necessary to touch upon within elementary and secondary classrooms. This…
Descriptors: Computer Simulation, Technology Integration, Instructional Effectiveness, Undergraduate Students
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Kwon, Seung-Hyuk; Lee, Yeong-Ji; Kwon, Yong-Ju – Journal of Biological Education, 2020
This paper presents an active learning approach that focuses on practical investigation of the ecosystem of tidal flats using 3D modeling and printing for biology students in order to enhance understanding of natural selection. The learning approach for the study followed a 5-step procedure: i) learning about 3D modeling and printing, ii)…
Descriptors: Active Learning, Ecology, Environmental Education, Biology
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Cardoso, Josué; Caetano, Diego; Abreu, Raphael; Quadros, João; dos Santos, Joel; Ogasawara, Eduardo; Lignani, Leonardo – IEEE Transactions on Learning Technologies, 2020
This paper analyzes Sim-Evolution, an educational simulator designed to help teachers presenting three basic principles of the theory of evolution by natural selection (TENS): the trait variation within a population, the heritability of trait variation, and the selective survival based on heritable traits. Sim-Evolution focuses on high school…
Descriptors: Computer Simulation, Computer Uses in Education, Evolution, Science Instruction
Qiu, Shuhao – ProQuest LLC, 2015
In order to investigate the complexity of mutations, a computational approach named Genome Evolution by Matrix Algorithms ("GEMA") has been implemented. GEMA models genomic changes, taking into account hundreds of mutations within each individual in a population. By modeling of entire human chromosomes, GEMA precisely mimics real…
Descriptors: Genetics, Computer Simulation, Biology, Evolution
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Hammann, Marcus; Jördens, Janina; Büschgens, Désirée – International Journal of Science Education, 2020
Student interest in plants is lacking. Therefore, we investigated potential drivers of situational interest in cultivated plants and interactions between different dimensions of interest, i.e. topic, context and learning activity. A total of 462 high school students (14-17 years of age) rated two sets of questionnaire items combining eight plants…
Descriptors: Plants (Botany), Horticulture, Student Interests, Context Effect
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Zurita, Adolfo R. – Journal of Biological Education, 2017
EvoluZion is a forward-in-time genetic simulator developed in Java and designed to perform real time simulations on the evolutionary history of virtual organisms. These model organisms harbour a set of 13 genes that codify an equal number of phenotypic features. These genes change randomly during replication, and mutant genes can have null,…
Descriptors: Computer Simulation, Teaching Methods, Evolution, Science Instruction
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Brenner, Daniel G.; Matlen, Bryan J.; Timms, Michael J.; Gochyyev, Perman; Grillo-Hill, Andrew; Luttgen, Kim; Varfolomeeva, Marina – Technology, Knowledge and Learning, 2017
This study investigated how the frequency and level of assistance provided to students interacted with prior knowledge to affect learning in the "Voyage to Galapagos" ("VTG") science inquiry-learning environment. "VTG" provides students with the opportunity to do simulated science field work in Galapagos as they…
Descriptors: Learning Processes, Prior Learning, Online Courses, Science Education
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Aivelo, Tuomas; Uitto, Anna – LUMAT: International Journal on Math, Science and Technology Education, 2016
Games have been used for a long time in teaching and learning. The increasing use of mobile phones makes it possible to link learning outside the classroom with augmented reality (AR). We tested how well the learning of conceptual models can be facilitated by AR games. We present a game designed for the in-service teacher-training workshop to…
Descriptors: Biology, Evolution, Computer Games, Educational Games
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Lui, Michelle; Slotta, James D. – Technology, Pedagogy and Education, 2014
This article presents the design of an immersive simulation and inquiry activity for technology-enhanced classrooms. Using a co-design method, researchers worked with a high school biology teacher to create a rainforest simulation, distributed across several large displays in the room to immerse students in the environment. The authors created and…
Descriptors: Secondary School Science, Science Instruction, Computer Simulation, Computer Uses in Education
Travis, John – Science News, 1991
A discipline in which scientists seek to simulate and synthesize lifelike behaviors within computers, chemical mixtures, and other media is discussed. A computer program with self-replicating digital "organisms" that evolve as they compete for computer time and memory is described. (KR)
Descriptors: Biology, Computer Science, Computer Simulation, Ecology
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Meir, Eli; Perry, Judy; Herron, Jon C.; Kingsolver, Joel – American Biology Teacher, 2007
Evolution is at the center of the biological sciences and is therefore a required topic for virtually every college biology student. Over the past year, the authors have been building a new simulation software package called EvoBeaker to teach college-level evolutionary biology through simulated experiments. They have built both micro and…
Descriptors: Student Attitudes, Computer Simulation, Computer Uses in Education, Science Laboratories
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Codella, Sylvio G. – Journal of Biological Education, 2002
Introduces MacClade which is a Macintosh-based software package that uses the techniques of cladistic analysis to explore evolutionary patterns. Describes a novel and effective exercise that allows undergraduate biology majors to test a hypothesis about behavioral evolution in insects. (Contains 13 references.) (Author/YDS)
Descriptors: Biology, Computer Simulation, Computer Software, Educational Technology
Murphy, P. J. – 1981
Three examples of genetics and evolution simulation concerning Mendelian inheritance, genetic mapping, and natural selection are used to illustrate the use of simulations in modeling scientific/natural processes. First described is the HERED series, which illustrates such phenomena as incomplete dominance, multiple alleles, lethal alleles,…
Descriptors: Biology, Computer Simulation, Courseware, Evolution
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Murphy, P. J. – Journal of Biological Education, 1984
The educational design of a project option in an Open University course on evolution is described. Also described is the simulation which models the genetic and evolutionary consequences of two populations of a species of flowering plant coming together after a period of genetic isolation. (Author/JN)
Descriptors: Biology, Botany, College Science, Computer Assisted Instruction
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