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Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
Yunus Emre Avcu; Yavuz Yaman – Journal of Inquiry Based Activities, 2024
A differentiated science activity was created for gifted students. The focus is on Sustainable Development Goal 15 (SDG-15) for life on land, enhancing engagement, self-regulated learning skills, and scientific creativity in gifted students. The activity spanned eight lesson hours, with tasks encouraging observation, inquiry, and creative…
Descriptors: Gifted, Individualized Instruction, Science Instruction, Computer Simulation
Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Monika Mithans; Joca Zurc; Milena Ivanuš Grmek – Center for Educational Policy Studies Journal, 2024
The quality of educational work is inextricably linked to many factors at the system, school, teacher, and student levels. This research was carried out within the project 'Education of Teachers as a Factor of Providing High-quality Life-long Learning in the Learning Society/The Society of Fast Socio-economic Changes and Unsure Future', funded by…
Descriptors: Teaching Methods, Elementary School Students, Grade 7, Grade 9
Robert Richardson – Mathematics Teacher: Learning and Teaching PK-12, 2024
Area should be experienced, not simply calculated. This task invites students to physically experience areas and the spatial relationships between them, as well as their own community.
Descriptors: Geometric Concepts, Spatial Ability, Experiential Learning, Physical Environment
Gürbüz Ocak; Burak Olur; Mustafa Enes Tepe – African Educational Research Journal, 2025
In this study, which is aimed to investigate the balance principle of the secondary school science curriculum, a case study, one of the qualitative research methods, was employed. In the study, which was conducted by using case design, data analysis was performed by using teacher opinions, observation, and document analysis. The weighted kappa…
Descriptors: Foreign Countries, Science Curriculum, Secondary School Science, Student Centered Learning
Andrea G. Marshall; Kit Neikirk; Dominique Stephens; Edgar Garza-Lopez; Zer Vue; Heather K. Beasley; Yelena Janumyan Doe; Desmond Campbell; Letimicia Fears; Ahmad Alghanem; Elsie C. Spencer; Estevão Scudese; Beverly Owens; Chia Vang; Derrick J. Morton; Zachary Conley; Antentor Hinton Jr. – Advances in Physiology Education, 2023
There remains a clear deficiency in recruiting middle school students in science, technology, engineering, mathematics, and medicine fields, especially for those students entering physiology from underrepresented backgrounds. A large part of this may be arising from a disconnect between how science is typically practiced at a collegiate and K-12…
Descriptors: Science Instruction, Middle School Students, Critical Thinking, Experiential Learning
Nurjanah; Dahlan, Jarnawi Afgani; Wibisono, Yudi – International Journal of Instruction, 2021
The purpose of this study was to compare two treatments, namely the use of hands-on activity media and computer-based media on the conceptual understanding of mathematics and the reasoning ability of junior high school students. In order to obtain complete information about the comparison of the two, researchers also use groups without learning…
Descriptors: Experiential Learning, Computer Uses in Education, Learning Activities, Mathematical Concepts
Sevda Korkmaz; Ayla Cetin-Dindar; Ferhunde Kucuksen Oner – Journal of Educational Research, 2023
To develop positive attitudes toward science, students should have the opportunity to experience enjoyment and enthusiasm within a conducive learning environment. This can be achieved through engaging in hands-on activities and participating in collaborative, student-centered activities. This study aimed to investigate the impact of developing…
Descriptors: Educational Games, Academic Achievement, Student Attitudes, Science Education
Tour, Ekaterina; Gindidis, Maria; Newton, Anne – Innovation in Language Learning and Teaching, 2021
Teaching digital literacies as social practices is challenging for many English as an Additional Language (EAL) practitioners. There is not much research that offers effective approaches and specific examples. Drawing on the '3D' model (Green [2002]. "A Literacy Project of Our Own." "English in Australia" 134: 25-32), this…
Descriptors: Technological Literacy, Experiential Learning, Story Telling, Electronic Mail
Alvin G. Bansil; Erna V. Yabut – Journal of Practical Studies in Education, 2025
Physical manipulatives enhanced knowledge acquisition by engaging learners in hands-on experiences that supported spatial reasoning. These tools allowed learners to see, touch, and manipulate objects, improving their ability to mentally rotate and visualize structures. This study challenged the assumption that most learners are purely visual by…
Descriptors: Grade 7, Skill Development, Spatial Ability, Abstract Reasoning
Uzun, Ceyhun; Uygun, Kamil – International Journal of Contemporary Educational Research, 2022
The study aims to reveal the effect of simulation-based experiential learning applications on gaining problem-solving skills in the Social Studies curriculum. The research was carried out in an experimental model, and the data were obtained according to the controlled pre-test and post-test approach. Social process simulation, as a type of social…
Descriptors: Simulation, Experiential Learning, Problem Solving, Social Studies
Tenhovirta, Satu; Korhonen, Tiina; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – International Journal of Technology and Design Education, 2022
The present investigation examined cross-age peer tutoring in the context of organising a technology-enhanced STEAM project aimed at bringing elements of maker culture to a lower secondary school. We examined how 8th graders tutored 7th graders in programming skills. The participants were peer tutors (n = 15) studying in a technology-oriented…
Descriptors: Peer Teaching, Tutoring, Grade 8, Grade 7
Chang, Yu-Shan; Chou, Chia-Hui; Chuang, Meng-Jung; Li, Wen-Hung; Tsai, I.-Fan – Interactive Learning Environments, 2023
This study investigated the effects of teaching via virtual reality (VR) on creative design performance and creative experiential learning processes by using a pretest--post-test nonequivalent group design to sample 138 seventh graders from a junior high school in Taipei City. The main conclusions from this study are: (1) VR has significant…
Descriptors: Foreign Countries, Computer Simulation, Creativity, Design
Graham, Marien Alet; van Staden, Surette; Dzamesi, Prosper Dzifa – International Journal of Instruction, 2021
This study reports on Ghanaian junior high school (JHS) mathematics teachers' use of selected assessment for learning strategies in their mathematics classroom. Many JHS teachers may not be familiar with assessment for learning (AfL) strategies to enhance pupils' learning. This qualitative, intervention research employed an educational design…
Descriptors: Lesson Plans, Educational Objectives, Questioning Techniques, Mathematics Instruction