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Knapp, Clifford E. – Journal of Experiential Education, 1994
Reviews a book that suggests that customary educational practices are in direct conflict with principles of human learning and development. Suggests that experiential learning can correct deficiencies of traditional schooling by promoting genuine understanding and relevance for students. (LP)
Descriptors: Book Reviews, Child Development, Cognitive Style, Educational Change
Drake, Susan; Linney, Grant – Pathways: The Ontario Journal of Outdoor Education, 1995
We need a "new story" that replaces materialistic and exploitative cultural values with respect for others and the environment. Creation of this new story begins by retelling our experiences of connecting to nature in the outdoors. "The Universe Story" (Brian Swimme, Thomas Berry) combines spirituality with science to trace…
Descriptors: Attitude Change, Consciousness Raising, Ecology, Experiential Learning
Hawley, Chandra L.; Duffy, Thomas M. – 1998
This paper presents a model for designing computer-based simulation environments within a constructivist framework for the K-12 school setting. The following primary criteria for the development of simulations are proposed: (1) the problem needs to be authentic; (2) the cognitive demand in learning should be authentic; (3) scaffolding supports a…
Descriptors: Banking, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Rosenberg, Rhonda – Pathways, 1992
"Islands of Healing" outlines the history and theoretical foundations of adventure-based counseling, explains group processes during the "adventure wave" process, describes detailed applications of adventure-based counseling in schools and treatment centers and with court-referred youth, and provides references and resource materials. (SV)
Descriptors: Adventure Education, Book Reviews, Experiential Learning, Group Activities
Kepler, Lynne – Instructor, 1992
Article discusses the four elements of good elementary science programs and offers ideas for creative hands-on science and across-the-curriculum activities (e.g., a please touch science center, curriculum planning chart, and getting to know you water activity). It notes science-related events and describes four science reference books. (SM)
Descriptors: Book Reviews, Class Activities, Creative Teaching, Curriculum Development

Swiderski, Michael J.; Mitten, Denise – Journal of Experiential Education, 1994
Two reviewers present divergent points of view concerning a book that provides a comprehensive overview of the field of wilderness therapy. The first reviewer sees the book as valuable in bridging the gap between the mental health profession and outdoor experiential education, whereas the second reviewer suggests that the book gives ambiguous…
Descriptors: Adventure Education, Book Reviews, Educational Philosophy, Educational Research

Wien, Carol Anne – Canadian Journal of Research in Early Childhood Education, 2001
Reviews Fraser's book, which relates the author's work at Douglas College, New Westminster, British Columbia, and three child care settings to interpret the Reggio Emilia approach for Canadian settings. Notes that the book reminds readers that what is missing from prescribed curricula is the relationship of learners to the material; in this book,…
Descriptors: Book Reviews, Early Childhood Education, Experiential Learning, Foreign Countries
Imhof, Heidi – Computing Teacher, 1988
Discusses three current approaches to curriculum for science education which seem to be converging on a similar model for instruction: technology and society; misconceptions in science; and hands on science. The technologies required for the implementation of this teaching model are identified, and appropriate science education resources are…
Descriptors: Authoring Aids (Programing), Courseware, Curriculum Design, Educational Resources

McGrath, Diane, Ed. – School Science and Mathematics, 1989
Provides reviews of courseware entitled: "Mystery Matter," which is a series that supplements the basic inquiry process; "Jumping Math Flash," which is an arcade-game program with arithmetic problems; and "Quest for Files: Science Rocks and Minerals The Upper Crust," which is a database program for earth science.…
Descriptors: Computer Software, Computer Software Reviews, Computer Uses in Education, Courseware