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Showing 1 to 15 of 258 results Save | Export
American Association of Colleges and Universities, 2024
Humanity is building exciting new partnerships with technology in the artificial intelligence age. Careers and work are rapidly being transformed and many of the jobs of tomorrow have not yet been invented. Students should make it their goal to become skilled in using AI comfortably, effectively, safely and ethically. Learn AI's capabilities and…
Descriptors: College Students, Student Experience, Technology Uses in Education, Artificial Intelligence
Ratliff, Gerald Lee – Online Submission, 2008
Freshman Interest Groups (FIGS) have become a popular model for academic and student affairs colleagues who are concerned that first-year students learn to reflect on life experiences and daily events as part of the learning process. A well-designed FIG model meets the academic, social and career concerns for first-year students by providing an…
Descriptors: College Freshmen, Models, Transitional Programs, Living Learning Centers
Congress, Elaine P.; Black, Phyllis N.; Strom-Gottfried, Kimberly – Council on Social Work Education, 2009
Congress, Black, and Strom-Gottfried cover the gamut of values and ethics issues affecting social work curricula at the BSW and MSW degree levels, as well as those complying with CSWE's 2008 Educational Policy and Accreditation Standards. This book's course outlines, interactive learning techniques, technological resources, and extensive…
Descriptors: Values Education, Ethics, Educational Policy, Accreditation (Institutions)
Tippett, Julian – Horizons, 1998
Explains the "set map" method of using the baseplate compass to solve walkers' navigational needs as opposed to the 1-2-3 method for taking a bearing. The map, with the compass permanently clipped to it, is rotated to the position in which its features have the same orientation as their counterparts on the ground. Includes directions and…
Descriptors: Experiential Learning, Map Skills, Navigation, Orienteering
Eberhardt, Lorraine; Sanborn, Laura – 1982
The completely waterproof book contains instructions for an alternative form of swimming exercises based on the movements of 19 water creatures. The exercises can be used by groups or individuals to enhance training programs, to serve as part of a structured synchronized swimming program, or to supplement recreational activities. The book provides…
Descriptors: Exercise, Experiential Learning, Marine Biology, Outdoor Education
Peer reviewed Peer reviewed
Lyga, John W. – Journal of Chemical Education, 2002
In this classroom activity, students perform a series of tests with deicers to decide which works better at melting ice and then decide if calcium chloride deicer is worth the extra cost. (MM)
Descriptors: Chemical Reactions, Chemistry, Experiential Learning, Higher Education
Learning, 1991
The ninth installment of the Science in a Box series (self-contained, hands-on activities for students grades three and up) presents activities for learning to use the sense of touch to determine how different objects conduct heat. All projects in the series are inexpensive and easy to assemble. (SM)
Descriptors: Elementary Education, Elementary School Science, Experiential Learning, Heat
Peer reviewed Peer reviewed
Arithmetic Teacher, 1987
Activities are presented that focus on the topic of problem solving using the strategies of: (1) patterning; (2) working backwards; (3) making a chart, table, or graph; and (4) diagraming and elimination. (RH)
Descriptors: Elementary Education, Elementary School Mathematics, Experiential Learning, Mathematical Logic
Peer reviewed Peer reviewed
Straus, Roger A. – Teaching Sociology, 1986
Describes four simple learning games, providing a brief rationale, educational goals, implementation procedures, and tips for facilitating students' learning. The four games described are the Gender Reversal Game, the Humor Game, the Stratification Game, and the World System Game. (Author/JDH)
Descriptors: College Instruction, Educational Games, Experiential Learning, Higher Education
National Aeronautics and Space Administration, Washington, DC. – 2000
Space Shuttle Glider is a scale model of the U.S. Space Shuttle orbiter. The airplane-like orbiter usually remains in Earth orbit for up to two weeks at a time. It normally carries a six- to seven-person crew which includes the mission commander, pilot, and several mission and/or payload specialists who have specialized training associated with…
Descriptors: Aerospace Technology, Elementary Secondary Education, Experiential Learning, Science Activities
Peer reviewed Peer reviewed
McComas, William F. – American Biology Teacher, 1988
Outlines a laboratory activity which takes place at the zoo and helps make some of the important aspects of evolution more concrete. Includes the principles of adaptation, variation within a species, types of evolution, and predicting future evolutionary trends. Provides a student worksheet. (RT)
Descriptors: Biology, Evolution, Experiential Learning, Genetics
Peer reviewed Peer reviewed
Schellenberg, Kathryn – American Sociologist, 1987
Suggests that current academic orientation of graduate education in sociology poses a number of barriers in preparing students for applied careers and demonstrates problems of training versus career reality. Proposes that graduate programs offer a variety of options within a broadly defined applied track, expanding opportunities for students to…
Descriptors: Experiential Learning, Graduate Study, Higher Education, Internship Programs
Peer reviewed Peer reviewed
Galvin, Kathryn E. – History and Social Science Teacher, 1986
Offers seven activities based on three instructional strategies designed to aid children in learning history. The three strategies are: (1) teaching to the future, (2) interactive time line, and (3) taking on a role. (JDH)
Descriptors: Cognitive Development, Elementary Education, Experiential Learning, Foreign Countries
Murphy, Pat; Lambertson, Lori; Tesler, Pearl – 2003
This book offers games and mathematics activities using a hands-on approach for middle school students and features games, puzzles, experiments, and projects. Contents include: (1) "Boxed In!"; (2) "Oddball"; (3) "Pig"; (4) "Madagascar Solitaire"; (5) "Fantastic Four"; (6) "Eratosthenes' Sieve"; (7) "Hopping Hundred"; (8) "Tic-Tac-Toe Times"; (9)…
Descriptors: Educational Games, Experiential Learning, Mathematics Activities, Mathematics Education
Hamrick, Michael; Stone, Carolyn – Health Education (Washington D.C.), 1979
Out-of-school activities are described for students enrolled in health courses. (JD)
Descriptors: Behavior Change, Experiential Learning, Extracurricular Activities, Habit Formation
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