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Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
In this regular feature of "Educational Technology," Michael F. Shaughnessy and Susan M. Fulgham present their interview with Ryan Watkins, Associate Professor of Educational Technology at the George Washington University and the author of 10 books and more than 95 articles. In this interview, Watkins discusses the following topics:…
Descriptors: Educational Technology, Interviews, Electronic Learning, Skill Development
Ong, Alex – Educational Technology, 2010
The use of augmented reality (AR) tools, where virtual objects such as tables and graphs can be displayed and be interacted with in real scenes created from imaging devices, in mainstream school curriculum is uncommon, as they are potentially costly and sometimes bulky. Thus, such learning tools are mainly applied in tertiary institutions, such as…
Descriptors: Physical Education, Foreign Countries, Interdisciplinary Approach, Mainstreaming
Hammer, Jessica; Black, John – Educational Technology, 2009
What makes games effective for learning? The authors argue that games provide vicarious experiences for players, which then amplify the effects of future, formal learning. However, not every game succeeds in doing so! Understanding why some games succeed and others fail at this task means investigating both a given game's design and the…
Descriptors: Educational Games, Teaching Methods, Experiential Learning, Play
Milheim, William D. – Educational Technology, 1992
Describes the basic components of a multimedia design curriculum, including conceptual coursework, technology-related coursework, final project options, and practical experience. (14 references) (MES)
Descriptors: Curriculum Design, Experiential Learning, Higher Education, Material Development
Winn, William – Educational Technology, 1993
Discusses the relationship between instructional design and situated learning. The transfer of knowledge and skills to a variety of settings is considered; and ways in which instructional design can contribute to the goals of situated learning are described, including planning learning experiences that are situated in the real world. (24…
Descriptors: Apprenticeships, Experiential Learning, Instructional Design, Learning Experience
Hay, Kenneth E. – Educational Technology, 1993
Discusses legitimate peripheral participation and the idea of apprenticeship, in educational settings as well as in broader communities of practice. Highlights include the historical and situational aspects of learning; the contrast with constructivism; instructionism; the influence of computer technology; and empirical research. (11 references)…
Descriptors: Apprenticeships, Computer Assisted Instruction, Educational Technology, Experiential Learning
Shedletsky, Leonard – Educational Technology, 1993
Discussion of the growing use of computer-mediated communication (CMC) in education focuses on an intrapersonal communication model based on the cognitive experience of the individual. Four types of experiential learning that can be applied to CMC are explained: (1) response learning; (2) situation learning; (3) transsituation learning; and (4)…
Descriptors: Change, Cognitive Processes, Communication (Thought Transfer), Computer Assisted Instruction
Dede, Chris – Educational Technology, 1995
Discusses the evolution of constructivist learning environments and examines the collaboration of simulated software models, virtual environments, and evolving mental models via immersion in artificial realities. A sidebar gives a realistic example of a student navigating through cyberspace. (JMV)
Descriptors: Computer Software, Constructivism (Learning), Educational Environment, Educational Games
Doggett, Maran – Educational Technology, 1974
How students can be involved in the actual work to be done in the school. (HB)
Descriptors: Career Education, Experiential Learning, Job Training, School Involvement
Merrill, M. David – Educational Technology, 1988
Discussion of intelligent tutoring systems highlights various instructional models which emphasize experiential interactions. Topics discussed include computer assisted instruction; instructional strategies; the TICCIT system; branching; the Socratic method; definitions of tutoring and instruction; students' interactions with the computer; advisor…
Descriptors: Branching, Computer Assisted Instruction, Experiential Learning, Expert Systems
Damarin, Suzanne K. – Educational Technology, 1993
Examines issues related to situated cognition and learning, both in the classroom and in the world. Topics discussed include educational theories; the situated nature of knowledge; the perception of experts; and the role of technology in situated learning, including virtual reality, hypertext, and telecommunications. (26 references) (LRW)
Descriptors: Computer Assisted Instruction, Educational Technology, Educational Theories, Experiential Learning
Harley, Shaun – Educational Technology, 1993
Discussion of situated learning focuses on classroom instruction. Topics addressed include individual uniqueness; a knowledge community, including the process of knowledge acquisition; situated instruction, including the role of the teacher; authentic activity, including teacher-student interaction; and implications for educational technology. (26…
Descriptors: Educational Technology, Experiential Learning, Individual Differences, Learning Activities
Cennamo, Katherine S.; Holmes, Glen – Educational Technology, 2001
Discusses the need for increased emphasis on client relations in instructional technology programs of study and describes a graduate course that was developed to meet that need for experiential learning and practice. Explains the model of cognitive apprenticeship learning environments used which includes the sociology, methods, content, and…
Descriptors: Educational Environment, Educational Sociology, Educational Technology, Experiential Learning
Brown, John Seely; Duguid, Paul – Educational Technology, 1993
Discusses situated learning in the workplace and in the classroom. Topics addressed include operationalization versus legitimization of educational theories; instruction versus learning; explicit versus implicit instruction and knowledge; individual versus social context; systems narrowly construed versus systems broadly construed; and legitimate…
Descriptors: Educational Technology, Educational Theories, Experiential Learning, Instructional Design
Streibel, Michael J. – Educational Technology, 1993
Discussion of the socially situated and constrained nature of educational computing focuses on situated critical pedagogy and computer education. Four areas are highlighted in an examination of teaching/learning situations: (1) praxis, i.e., a relationship between action and reflection; (2) situated critical pedagogy; (3) interpretive processes;…
Descriptors: Computer Assisted Instruction, Computer Science Education, Evaluation Methods, Experiential Learning
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