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Rona Riantini; Mochamad Hariadi; Supeno Mardi Susiki Nugroho; Diah Puspito Wulandari; Wahyu Suci Rohqani – IEEE Transactions on Education, 2025
Contribution: This article proposes the systematic integration of embedded systems into training hardware to bridge the gap in structured troubleshooting education. Traditional methods often rely on manual explanations, virtual simulations, or on-the-job training, which lack structured learning experiences. The proof-of-work module, developed…
Descriptors: Engineering Education, Troubleshooting, Engineering, Experiential Learning
Guo, Youmeng; Hu, Nan; Liu, Jinmei; Yin, Yaling; Ding, Youye; An, Yaqi – IEEE Transactions on Education, 2022
Contribution: The scheme for virtual emulation experiments based on discrete logic which appropriately lowers students' cognitive burden and possesses manipulatable interactive logic in tune with real experiments is put forward. The relationship between students' experiential learning and the influence of cognitive burden is also discussed.…
Descriptors: Computer Simulation, Logical Thinking, Cognitive Processes, Experiential Learning
Nurul Hazlina Noordin; Kamil Khalili Bin Haji Abdullah; Phuah Soon Eu – IEEE Transactions on Education, 2024
Contribution: This study presents an innovative experiential learning model utilizing an educational pico satellite kit as a tool for cultivating digital making skills. The distinct approach showcases a positive impact on students' learning experiences and serves as a motivating force, offering valuable implications for engineering and technical…
Descriptors: Digital Literacy, Skill Development, STEM Education, Instructional Effectiveness
Luse, Andy; Brown, Amanda; Rursch, Julie – IEEE Transactions on Education, 2021
Contribution: A novel approach to remote instruction in 802.11 technology is described using the virtual lab technology. Background: Lab-based education has been a staple of computing education for decades. By interacting with the technology, students are able to gain a much greater understanding of the subject through hands-on activities.…
Descriptors: Distance Education, Technology Education, Experiential Learning, Computer Networks
Yung Po Tsang; Carman Ka Man Lee; Chun Ho Wu; Yanlin Li – IEEE Transactions on Education, 2024
Contribution: This research explores the effectiveness of a proposed teaching strategy in blockchain education, finding that it enhances learning outcomes, cognitive well-being, and student engagement in tertiary education, ultimately resulting in a shallower learning curve for STEM knowledge. Background: In the context of Industry 4.0, blockchain…
Descriptors: Gamification, Experiential Learning, Cognitive Processes, Well Being
Samoila, Cornel; Ursutiu, Doru – IEEE Transactions on Education, 2021
Contribution: From the moment when universities began to talk about learning environment instead of classes and schools, a summative notion that entails knowledge transfer heralds an important stage of redefining the basic elements of learning. A learning environment requires the transition from learning rounding off toward open learning, without…
Descriptors: Educational Change, Educational Experiments, Experiential Learning, Conventional Instruction
Sokratis Tselegkaridis; Theodosios Sapounidis; Christos Tokatlidis; Dimitrios Papakostas – IEEE Transactions on Education, 2025
Contribution: This study focuses on microcontroller circuits and aims to: 1) investigate the impact of formal reasoning on students' post-knowledge using catastrophe theory; 2) compare the different combination sequences of tangible user interface (TUI) and graphical user interface (GUI); and 3) assess the usability of both interfaces and explore…
Descriptors: College Students, Electronics, Electronic Equipment, Engineering Education
Troya, Javier; Parejo, Jose A.; Segura, Sergio; Gamez-Diaz, Antonio; Marquez-Chamorro, Alfonso E.; del-Rio-Ortega, Adela – IEEE Transactions on Education, 2021
Contribution: This article presents an experience report on the application of flipped classroom (FC) to the laboratory sessions (henceforth lab sessions) of an undergraduate computer science course. Background: Hands-on work in computer science lab sessions is typically preceded by technical instructions on how to install, configure, and use the…
Descriptors: Flipped Classroom, Computer Science Education, Laboratories, Undergraduate Students
Balaji Kalluri; Prajish Prasad; Prakrati Sharma; Divyaansh Chippa – IEEE Transactions on Education, 2024
Contribution: This article proposes a new theoretical model with a goal to develop future human computational thinking (CT) in foundational computer science (CS) education. The model blends six critical types of thinking, i.e., logical thinking, systems thinking, sustainable thinking, strategic thinking, creative thinking, and responsible thinking…
Descriptors: Computation, Thinking Skills, Computer Science Education, Critical Thinking
Davies, Patricia Marybelle; Passonneau, Rebecca Jane; Muresan, Smaranda; Gao, Yanjun – IEEE Transactions on Education, 2022
Contribution: Demonstrates how to use experiential learning (EL) to improve argumentative writing. Presents the design and development of a natural language processing (NLP) application for aiding instructors in providing feedback on student essays. Discusses how EL combined with automated support provides an analytical approach to improving…
Descriptors: Experiential Learning, Writing Instruction, Persuasive Discourse, Writing (Composition)
Fraire, Juan A.; Duran, Juan E. – IEEE Transactions on Education, 2021
Contribution: In a context where hands-on courses are biased toward specific technologies, a novel creativity-provoking instructional approach for networking undergraduate courses is successfully applied following action research principles and active and creative learning techniques. Background: Extensive engineering-oriented networking courses…
Descriptors: Experiential Learning, Creativity, Curriculum Development, Teaching Methods
Song, S. H.; Antonelli, Marco; Fung, Tony W. K.; Armstrong, Brandon D.; Chong, Amy; Lo, Albert; Shi, Bertram E. – IEEE Transactions on Education, 2019
Contribution: A systematic approach to MATLAB problem design and automated assessment is described, based on the experience working with the MATLAB server provided by MathWorks and integrated with the edX massive online open class (MOOC) platform. Background: New technologies, such as MOOCs, provide innovative methods to tackle new challenges in…
Descriptors: Programming Languages, Online Courses, Engineering Education, Experiential Learning
Lee Cheng; Wing Yan Jasman Pang – IEEE Transactions on Education, 2024
Contributions: This study examined the effectiveness of making activities in fostering the competency development of school-age children engaged in a making program. The findings suggest that community-based makerspaces can provide autonomous and informal learning experiences, facilitating their competence development. When integrated with formal…
Descriptors: Foreign Countries, Elementary School Students, Secondary School Students, Creative Activities
Clark, Renee M.; Dickerson, Samuel J. – IEEE Transactions on Education, 2019
Contribution: This paper demonstrates positive outcomes from reflection-on-action by engineering students, including meaningful insights on their performance, professional and academic practices, and design knowledge as well as promising preliminary exam results. Background: Literature from the engineering education community underlines the…
Descriptors: Experiential Learning, Learning Theories, Electronics, Engineering Education
Euphrasio, P. C. S.; Faria, L. A.; Germano, J. S. E.; Hirata, Daisy – IEEE Transactions on Education, 2020
This article describes the implementation of a remote access experiment, called Web-lab 1553B (Digital Data Bus Lab), for courses in the Avionics Systems Program. Its main objective is to present a study about the use of two rotation model subgroups: 1) rotation laboratory and 2) station rotation. In the "rotation laboratory" subgroup,…
Descriptors: Computer Simulation, Educational Technology, Electronic Learning, Teaching Methods